Is there some kind of mod/mutator for UT3 which improves the netcode by implementing some kind of lag compensation like time rewind/unlagged? And if so, do people use it and where can I find it? And also, do we know if Unreal Engine 4 will have lag compensation by default?
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Originally posted by Litego View PostIs there some kind of mod/mutator for UT3 which improves the netcode by implementing some kind of lag compensation like time rewind/unlagged? And if so, do people use it and where can I find it? And also, do we know if Unreal Engine 4 will have lag compensation by default?
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One thing that is easily confused is the difference between micro-stutter and lag. Well it has confused me anyways. If you set your desktop buffer or in Nvidia's case prerendered frames between 1 & 4 this will smooth out the some of the "lagging" sensation. I'm not saying this will cure it but it will make things smoother. The draw-back is that it raises your processor use and you are introducing a buffer into the equation making this appear less accurate.
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Originally posted by UTPlayer529th View PostOne thing that is easily confused is the difference between micro-stutter and lag. Well it has confused me anyways. If you set your desktop buffer or in Nvidia's case prerendered frames between 1 & 4 this will smooth out the some of the "lagging" sensation. I'm not saying this will cure it but it will make things smoother. The draw-back is that it raises your processor use and you are introducing a buffer into the equation making this appear less accurate.
Originally posted by geronaho View Postno and no and no
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Some people made NewNet for UT99, though it is pretty newbly.
http://www.globalunreal.com/forums/v...hp?f=44&t=1025
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UT3 actually tears off alot of network stuff and has more server side compensation than previous UT games. It doesnt have client side ping compensation though but it does have a few tweaks to improve network latency by making some stuff that previously wasnt, client side. Clientside compensation is something heavily debated especially in games with dedicated servers, it doesnt always work correctly or fairly for people with lower pings, there has been instances where people have simulated lag to gain an advantage over other players.
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Originally posted by Legionz View PostThere's ping compensation on utcomp, but it's terrible. You're better off leading your shots.
Originally posted by Bubbaxm2 View PostUnplayable with 100 ping? I think you just need to play more lol.
Originally posted by MonsOlympus View PostUT3 actually tears off alot of network stuff and has more server side compensation than previous UT games. It doesnt have client side ping compensation though but it does have a few tweaks to improve network latency by making some stuff that previously wasnt, client side. Clientside compensation is something heavily debated especially in games with dedicated servers, it doesnt always work correctly or fairly for people with lower pings, there has been instances where people have simulated lag to gain an advantage over other players.
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Originally posted by Litego View PostI'm aware of the problems it can cause, and I'll take those problems over no lag compensation any day. But that's just me, I know many people still swear by the old ways.
You could always run listen servers, then you dont have any ping really and you can run UTComp. Though Id be careful with third party additions, I know theres a major exploit in UTComp for ut2004. Honestly if youre serious enough about your skill level to be wanting ping compensation you should be taking cheating alot more seriously because its one of those common overlooked things, especially for a game like UT3 were theres no punkbuster or VAC.
Best advice I can give, take it to a lan party if you really want a low latency game of skill.
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Originally posted by MonsOlympus View Postlol I think you'll find you have it backwards, lag compensation is the old ways, the world is fast moving forward with high speed internet. 100 ping for me is from one side of Australia to the other, ofcoarse I prefer to play with pings under 50 so I stick to local servers. Going forward I think we'll see some of the routing bottlenecks start to ease as infrastructures are stress tested more and more.
You could always run listen servers, then you dont have any ping really and you can run UTComp. Though Id be careful with third party additions, I know theres a major exploit in UTComp for ut2004. Honestly if youre serious enough about your skill level to be wanting ping compensation you should be taking cheating alot more seriously because its one of those common overlooked things, especially for a game like UT3 were theres no punkbuster or VAC.
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Originally posted by Litego View PostHigh speed internet doesn't really help much when you're limited by the speed of light. Where I live it wouldn't help if I had the best internet in the world, I'd still get **** ping. And I don't really see lag compensation being old when all the new games come out with it, probably because it makes the game experience better for the majority.
Theres not alot else I can say that hasnt been suggested, you dont have alot of options unless you would pay someone to write better lag compensation, it wont completely eliminate it though or make 100 feel like under 50 but it can be done and done well.
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