Right about that. Nice match. Wish I could snipe like that.
"How do you get to Carnegie Hall?"
"Practice, practice, practice"
Anyone can be a good sniper, it just takes time to train the muscle memory, time to tweak the mouse/game. The general rule is to reduce sensitivity of your mouse until it requires lifting the mouse 3+ times to do a 360. Disable all mouse acceleration.
Of course, you also need good ping to be a great sniper - notice that the GREAT snipers are always <40-50 ms. Outside of this ping envelope your risk of packet loss, packet delay, etc, which kills any shance of sniping.
… The general rule is to reduce sensitivity of your mouse until it requires lifting the mouse 3+ times to do a 360. …
Yes, though this is indeed at best a general rule. In fact it depends on the person … according to my super-scientifically rigorous theories, which totally were not pulled out of a butt crack:
Many (maybe most) people are better at gross motor skills. To aim, they make use of the whole assembly of their arm, from shoulder to fingers, and minimize their mouse sensitivity, which maximizes margin-of-error. So for them it's helpful to clear space for a huge mouse pad, and/or get used to constant mouse-lifting. Gamers who evolve down this path are often deadly from a distance, but if you surprise them from the side or behind, they can sometimes be a little easier to spook, or just altogether slower to react. Some of these folks also tend to go through mouse hardware pretty quick, as that pickup-and-drop maneuver can wear out the button contacts, especially in the heat of battle when a forceful *drop* is likely.
Then there are other people who are better at fine motor skills. Arm movement involves no shoulder at all, very little elbow, and little more than short sweeps of the wrist. They keep the mouse on a comparatively high sensitivity, and almost never have to pick up the mouse (or replace a broken one), requiring barely six inches of space to rotate 360°. Precision aiming is mostly a matter of subtle adjustments to their grip on the mouse, using tiny twitches of the distal finger joints, and even just the faintest rotation of the thumb or pinky against the surface of the mouse and/or desk. The physical margin-of-error is smaller, but that's ok, as these micro-movements mean they don't need as much forgiveness to hit that exact pixel that's drawing your head. With practice they can be just as accurate as the low-sensitivity folks, while that short distance also means they're able to react more quickly to surprises from any direction.
Anyone can be a good sniper, it just takes time to train the muscle memory, time to tweak the mouse/game.
Right on. I think I got decent at sniping right around the 1000th match on Anarchy Halls (rooftop sniper battles) I remember Discordant being pretty hard to hit (random thought).
Right on. I think I got decent at sniping right around the 1000th match on Anarchy Halls (rooftop sniper battles) I remember Discordant being pretty hard to hit (random thought).
I used to like those battles with hatr3d and mobusta. Yeah, I snipes like wesley.
... requiring barely six inches of space to rotate 360°.
I require around 7 inches for a 360. It was probably like 9-10 inches before I increased my sensitivity sometime last year. I think Neil, Jetspandex and Legionz all fall in the 7-9 inch region. Elektronics claimed to use 6 inches. ...All I can remember.
I require around 7 inches for a 360. It was probably like 9-10 inches before I increased my sensitivity sometime last year. I think Neil, Jetspandex and Legionz all fall in the 7-9 inch region. Elektronics claimed to use 6 inches. ...All I can remember.
Indeed, I suspect there's a lot of top-shelf players who have, or have evolved toward a preference for high-sensitivity. With a high-resolution (i.e. any) gaming mouse, you can get more than enough precision at basically whatever sensitivity you want. And for reacting quickly to things that aren't already in your sights, there's a definite physical advantage in being able to sweep a given angle over a shorter distance.
Not sure what my 360° distance was … being one of those steady-hands, clumsy-body types, I found it most important to be able to cover almost any angle with just the wrist, and to almost never have to pick-up-and-drop … and then I roll with a little bit of acceleration, so it would depend on how fast the distance is covered. Anyway, six inches is probably in the ballpark; maybe even tighter in the case of a quick sudden reaction.
… I should probably be less comfortable comparing measurements like 6-, 7-, 9-10 inches with a bunch of other dudes … hmmm …
Of course, you also need good ping to be a great sniper - notice that the GREAT snipers are always <40-50 ms. Outside of this ping envelope your risk of packet loss, packet delay, etc, which kills any shance of sniping.
This is just false.. I knew a lot of 40-50%+ hitscan people with pings around 80 or above. Like you said, after enough practice you learn how to predict/lead your shots.
... With practice they can be just as accurate as the low-sensitivity folks, while that short distance also means they're able to react more quickly to surprises from any direction.
I agree with this. Though if this is an issue pertaining to "how to get better at the game", finding that you're often caught off guard and need to do huge mouse movements is a better problem to focus on. I used to play a lot of deathmatch game types and my sensitivity hovered around 55-70 cm per 360.
I agree with this. Though if this is an issue pertaining to "how to get better at the game", finding that you're often caught off guard and need to do huge mouse movements is a better problem to focus on.
Yes, a fine point.
Good players can react quickly when surprised; great players can prevent the surprise altogether.
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