Originally posted by Veggie_D
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What kind of vehicles do you want for the next UT4(if it ever happens)?
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Veggie_D repliedOriginally posted by Cybis View PostUmm... if you were referring to the Paladin I would agree. It does have a tiny bit of splash damage, but hardly worth mentioning.
That kind of secondary effect is really fun. I do seem to remember the '04 Paladin being more like that. More still wouldn't hurt.
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Corrupt repliedOriginally posted by Cybis View PostUmm... if you were referring to the Paladin I would agree. It does have a tiny bit of splash damage, but hardly worth mentioning. As for the Goliath main cannon, however, it could be argued that it's already overpowered (I won't argue that point though). It's splash radius is greater than anything else in the game, except a redeemer. It almost sounds like you're asking for a gun where you can make kills without having to even aim.
Unless you're confusing the case where the tank shell hits a small rock or tree slightly in front of the player, blocking all the splash damage and leaving him untouched. In this case, it would appear that the tank's splash damage is tiny when it really isn't. This is a game mechanic that's been in just about every FPS since Quake - but I would like to see it fixed. It's always funny when a tank can't kill me because a few leaves are in the way (which happens frequently on Beachfront).
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Cybis repliedOriginally posted by Corrupt View PostIt is powerful but you almost have to aim it death on to get a frag, I just feel the tank from UT04 was bit more powerful in the splash radius.
Unless you're confusing the case where the tank shell hits a small rock or tree slightly in front of the player, blocking all the splash damage and leaving him untouched. In this case, it would appear that the tank's splash damage is tiny when it really isn't. This is a game mechanic that's been in just about every FPS since Quake - but I would like to see it fixed. It's always funny when a tank can't kill me because a few leaves are in the way (which happens frequently on Beachfront).
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Corrupt repliedOriginally posted by Veggie_D View PostAlways felt powerful enough to me, and to most tank drivers I've ever played with; folks on the receiving end tend to agree as well.
Most people seem to be ok with the ****-near-easiest way to get kills still requiring at least a little bit of aiming skill.
Either that or I'm bad at water balloons …·’˘˚°ºoO*≈≈≈
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Veggie_D repliedAlways felt powerful enough to me, and to most tank drivers I've ever played with; folks on the receiving end tend to agree as well.
Most people seem to be ok with the ****-near-easiest way to get kills still requiring at least a little bit of aiming skill.
Either that or I'm bad at water balloons …·’˘˚°ºoO*≈≈≈
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Corrupt repliedOriginally posted by Cybis View PostThe manta wasn't supposed to have shields in the first place!
I would absolutely love it if the kamakazie key was something other than the enter/exit vehicle key. The key for hoverboard would be far better, considering it isn't applicable when you're already in a vehicle.
Or, at the very least, I wish it didn't lie when it says I can kamakazie.
Another thing I forgot - I miss the way aiming worked for vehicle guns in UT2k4. The guns always shot straight, no matter what. In UT3, the map geometry could cause your nemesis or dark-walker to suddenly aim far away from where you're pointing. (Another great example of this effect: on Serenity, try shooting from the Hellbender turret at the Levi node toward where the redeemer spawns across the map. It looks like you should be able to pick off people hoverboarding across that cliff, but from that spot the bender's aim is way off).
Lastly, I want to be able to toggle first-person view in vehicles, just like we could in UT2k4.
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Veggie_D repliedOriginally posted by Sourpuss View PostIMHO the feel of the vehicles in UT 2004 was superior to that of UT3. I don't mind the UT3 vehicle types themselves, but using the vehicles felt much better in UT 2004 and the UT 2004 Hellbender was much better than the UT3 version. Also, one of the huge problems with the UT3 vehicles was that the flying vehicles lacked a first person view, so definitely return a first person view to the flyers in UT4.Originally posted by NovaZzZ View Postvehicles in UT4, please have better moving mechanics
Now, you can get used to this by training your mouse hand to stay in sync with your keyboard hand, but still, it feels unnatural, it's a deterrent for new people, and even after years of experience you still have to waste a little bit of mental energy keeping up with this design quirk.
That, or I'm not all that great with those vehicles ... which is probably true ... I certainly do prefer staying on foot and blowing 'em up compared to driving them.
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NovaZzZ repliedI think the weapons on the vehicles in UT3 were better, but sadly, if it comes down to having vehicles in UT4, please have better moving mechanics and balanced vehicles.
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Sourpuss repliedIMHO the feel of the vehicles in UT 2004 was superior to that of UT3. I don't mind the UT3 vehicle types themselves, but using the vehicles felt much better in UT 2004 and the UT 2004 Hellbender was much better than the UT3 version. Also, one of the huge problems with the UT3 vehicles was that the flying vehicles lacked a first person view, so definitely return a first person view to the flyers in UT4.
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Slowman repliedHoverboard!
in the next games we have got to have the "hoverboad"!!!
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slik_sh00ter repliedOriginally posted by [S]JZL View Post2. I like the idea of a submarine but hard to say how you could fit one in.
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Veggie_D replied
One example is a common case in Islander, when the weak (fortress) side is pinned down by the strong (vehicle) side having run a Tank up to the Air Node.
Instead of grinding out an inevitable defeat, the weak side only needs to get one person, call him "Player X", into a safe high-ground position with line-of-sight to the Tank — like with a hammer-jump to the platform above the turrets, which is a difficult angle for the Tank to hit with its main gun — then have several people simply dumb-fire Avrils above the Air Node, which Player X can quickly send raining down onto the Tank.
With good cooperation, a team could take out a bewildered Tank in seconds, and turn an entire game around.
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