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    #31
    TL;DR“I've been going through gaming forums quite a bit lately.”



    Alright "DR" is a lie. I did read. Up to here.
    Originally posted by Pancor View Post
    ut3 - yes, indeed, it was very slow and sluggish


    Show me someone who thinks UT3 is slow and sluggish compared to past UT's, and I'll show you someone who never troubled to learn how to move in UT3.

    In actual fact, UT3 is every bit as fast — or faster — once you learn how to wall-dodge and work your hoverboard.

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      #32
      RE: RPG elements.

      UT with unlocks, perks, customizable weapons, or even player stats is simply not UT. Unfortunately if they ever do release another UT I don't see it coming out without at least some of these elements. At least in this current commercial FPS environment.

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        #33
        I agree, that UT with perks, customizable weapons and unlocks (considering it would be same as call of duty - ranking system), would not be the real UT, that would break the game.
        However, unlockable skins and visual details to customize your character - that sounds like fun, doesn't it ?

        Edit: And Veggie_D, do you not think people would be playing the game severely, if it was not the case. I somehow do.

        Peace.

        Comment


          #34
          Fun fact: Just I said this before. UT always had visual unlockables in form of "beat the campaign/ladder and you get more characters to choose".
          COD style unlockables: No go as it would ruin balance.

          Comment


            #35
            Originally posted by Pancor View Post
            do you not think people would be playing the game severely, if it was not the case. I somehow do.
            No. The broad relative unpopularity of UT3 stemmed from executive mistakes and technical problems leading up to its launch, and the natural negative word-of-mouth that ensued.

            It did not stem from gameplay, and certainly not from any subtle differences in movement mechanics.



            Sequeling an addictive degenerate plaything such as UT, or any other videogame, is a tricky and double-edged proposition.

            Too many "veterans" of past editions feel invested into, and therefore entitled to, a series that, on each iteration, will cater specifically to whatever has become their own particular most recently learned habits. Of course, this is silly.

            You must reboot. You must re-learn. You cannot play any new game, or indeed learn any new thing in life, without first clearing away much of the old ways of thinking to make mental space for all the new things you're about to discover.

            The only way to deal with those people who refuse to do this, or are too severely addicted to their old habits to even see the choice in front of them, is just to brush them aside. In the mental state into which they've fallen, their satisfaction is impossible.

            Comment


              #36
              Actually it did stem from gameplay for some. I knew tons of UT2k4 Onslaught players that did not like the gameplay and movement mechanic changes in UT3. They bought UT3 and dropped it within a month.. Player movement IS heavier and slower in UT3.. Lower jump height and distance, dodge distance, and no dodge jump completely changed the player movement between game versions.

              Someone said (paraphrase)" adding RPG elements will make it not UT". I bet that is what was said by some when vehicles were brought in to UT in 2k4. Epic has been pretty good about allowing people to disable stuff in their games so if you dont like RPG elements maybe you could choose not to use them just like if you dont like vehicles you can always play a gametype without them.

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                #37
                Ron Paul, just let him be He's clearly angry with something, and is being blinded by it.

                Originally posted by Sly. View Post
                Fun fact: Just I said this before. UT always had visual unlockables in form of "beat the campaign/ladder and you get more characters to choose".
                COD style unlockables: No go as it would ruin balance.
                Yes ! The original concept is always welcome.

                Cliff Bleszinski and Cliffy B made some statements before leaving Epic Games, which, of course, is sad. The statements touched upon Epic games making a PC exclusive title, which makes me wonder, if the project is still in the works, with absence of these 2 legends ?

                Comment


                  #38
                  Originally posted by Ron Paul 2012 View Post
                  Player movement IS heavier and slower in UT3.. Lower jump height and distance, dodge distance, and no dodge jump completely changed the player movement between game versions.
                  Quite right: by design, movement is "heavier". It is only slower, however, if your repertoire of moves does not include crisp and regular wall-dodges, or deft hoverboard mounts and dismounts.

                  The wall-dodge maneuver has a greater force in UT3 than 2k4, and much more so when you time the dodge properly to immediately follow the double-jump. When comparing the overall movement and pace of each game, this is the primary counterbalance that makes up for — and surpasses, once you get the timing down — the absence of 2k4's dodge-jump. It is this subtlety that seemed to be lost on so many unhappy 2k4 stalwarts.

                  The proof of course is all over the youtubes, which are filled with 1v1s and such featuring top players in each game. Watch these for even a few minutes and it's clear that, while the "flavor" of movement may be subtly different from one sequel to the other, players are no less fleet or agile in UT3 than in 2k4.



                  Originally posted by Ron Paul 2012 View Post
                  Actually it did stem from gameplay for some. I knew tons of UT2k4 Onslaught players that did not like the gameplay and movement mechanic changes in UT3. They bought UT3 and dropped it within a month..
                  Yes, for some, certainly it did. But those people are a tiny, tiny fraction of the general population that would determine the game's broad popularity, or unpopularity, as it were.

                  And I'm afraid this vocal minority were probably just the type of habit-addled players we're talking about.

                  "The mental state into which they've fallen...."

                  Comment


                    #39
                    Originally posted by Pancor View Post
                    Ron Paul, just let him be He's clearly angry with something, and is being blinded by it.
                    Clearly not true — I have found a great deal of satisfaction in the gameplay of all the UT sequels. I encourage you, and anyone else who hasn't yet, to allow yourself to do the same.

                    Comment


                      #40
                      If there is going to be another UT, and if it is to be successful, then it needs to include the best elements of UT99 (by far the greatest and most successful UT) and UT 2004 (second best). For on-foot game play, copy UT99 -- CTF, Deathmatch, UT99 style Domination, Bombing Run, Assault. For Onslaught/Warfare copy UT 2004 style.

                      * They also need to find a way to have good graphics without creating a cluttered feeling that detracts from the game play.

                      * The user interface and server browser should be fast, offer numerous options, and be first-rate (and not the consolized junk we had for UT3). A built-in community chat system should be included along with an IRC browser (which UT99 and UT 2004 had).

                      * The file structure needs to return to the simple, straight-forward UT99/UT 2004 style. Map files go into the Maps folder. Texture files go into the Textures folder, etc.

                      * The Unreal Editor needs to allow for UT99/UT 2004 style texturing for those mappers who don't want to mess around with having to make "materials" in order to paint a wall.

                      * Linux servers should be supported.

                      * Get rid of the Gamespy junk. Return to the UT99/2004 style server browser. Or consider going with Steam.

                      Comment


                        #41
                        Some good discussions going on here, but do people think that going backwards is the way forwards for a new UT4? I personally, enjoyed all the experiences that came with every Unreal game, and Unreal Tournament, I can only notice very cuttle differences between UT99/UT2003/4 and UT3 in ways of the movement, the 2000 series was much more of a faster paced game, but the movement isn't very differetn from UT3, you just cant jump no where near as high as 2003/4 allowed you, and maybe movement is a lil sluggest but for the most part, its an UT game, and it feels just like that.... For a UT4, you'll want it to be an experience that probably haven't had before in a UT game, weather that would include more different game types I dont know, but someone posed the Idea of having just a couple maps of each game type, and just letting the community run wild with it as they always have, and with the likes of kickstarter / Steam ect... its a LOT easier to leave out the publisher and retail costs now then it ever was 5 years ago which would mean perhaps, more time on game content.... As i mentioned before, a new Lava Giant in the new UE4 would be frakking SPECTACULAR!!!

                        Comment


                          #42
                          If UT4 isn't coming out cuz people want CoD series and stuff like that, then **** them, i'll personally go to Epic corp and demand a new Unreal game and i'll give them 100€/130$ if they claim no profit is expected :c

                          Comment


                            #43
                            Originally posted by Izan4gi View Post
                            If UT4 isn't coming out cuz people want CoD series and stuff like that, then **** them, i'll personally go to Epic corp and demand a new Unreal game and i'll give them 100€/130$ if they claim no profit is expected :c
                            Good plan.

                            Only thing is — don't get me wrong, $130 is pretty bold — but from what I understand, these days it takes at least $200 to build a top-shelf video game. Might want to bring a little more cash with you, like, maybe $250 just to be safe.

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                              #44
                              also, i may add sthg to the related "flop" of ut3/quake4.
                              People are always forgetting (on purpose for some?) some facts. Making some undeniable parallels in term of target audience/natural split in options diversity:

                              In 98-99-00, where, internet was still not extremely spread etc, if you wanted to play "multiplayer" u had 2 options, namely:

                              -your friends with whatever consoles
                              -internet mp on pc games

                              Just considering this era, the tops were UT and quake, hype was around those futuristic fast fps games etc etc. It was those games era undoubtedly, resulting in those game being extremely famous. playstation 1 or dreamcast could not even go on internet, so dead end for mp online consoles games.

                              here goes 2003-4: ut2k3-4 are here. ps2 and xbox are around but the mp online is NOWHERE near to be as developed as it is now, i can't even remember a friend of mines playing online on those console gens :< . A new generation is playing it and liking it, hype is still around and it helps ut-quake to stay strong. On the sidenote, i've met several very good ut99 players saying ut died in 2003 with ut2kx...

                              ...meanwhile the realistic shooter era is starting to get stronger and stronger. In addition, ps3 and xbox 360 are released, the mp online being one of their main feature/argument.

                              2007ish: NOW, if u want to play mp online, the pc is NOT ANYMORE your only alternative, u can now play on pc, ps3, xbox360 and...wii... When ut99 and ut2k4 was release, PC was kind of the only way to get mp online assuring you to hit close to 100% of the "target", namely 'gamers who wanted to play multiplayer online'. When ut3 was released it was definitively not anymore. The natural split between options shrank the ut3 pc mp potential community by shrinking the potential "new gen". To that, add ppl (mainly from ut2k4, i have to say by personnal experience) hating that ut died with ut3 (remember ut99 players said it too for ut2kx gen =) ).

                              So u have the 99ers that stayed in ut99, the ut2k4ers that stayed in ut2k4 and add the new generation feeded with realistic shooters where your health regens after few seconds that joined ut3... And the few from other communities that still tried ut3. OFC game was less popular, i would say almost "a bit naturally" regarding this.

                              I'm absolutely not denying all the problems that came with ut3: ressources heavy, buggy demoplayback, lol consoled browser/ui with poor number of options. It sure didn't help, but this split between the available options played a fkn bad role too in ut3s 'flop'.

                              -"ye so for ut4 huh?" Well don't be delusional, if something is planned, it's done already regarding on how they treat on the long term those affairs: contract between bungie and activision a sum up of the contract here (google trnslated from french): contracts main ideas/goals/schedule .What is annoying is their lack of communications and their lack of trust in what made them famous: UT :/ ...

                              What should they do?: what should they fkn do? Look at what 2GD is doing for quake and plans with Reborn. It would actually be very simple to "release a potential kicking Ut" :
                              Basically release another ut that would equal ue3 ut3 2.1 patched state with a kind of BIGASS mutator that includes everything ppl want and make it a target for competitive gaming
                              It would be ut3 with 2k4 browser/ui + utcomp (or sthg like the very promising but dead?Xt from loezix), dodge jump mut. Just look at quake live and inspire from it's ui and customization potential

                              ->Lower a bit gravity to please ut2k4 whiners.
                              ->Fire the guy that said "hey it would be cool to desature and lower contrast for the whole game so it's seems always foggy and dark!".
                              -> Include utv?
                              -> Get as consultants some top players and listen to them.....


                              Ye i'm exaggerating a bit but lets be honest, they don't need a multi-billion dollars project to release a new kicking ut. Make it udk even, if u want to bring the "new engine" argument. SImplicity and awareness of what ppl wants and what works in this domain would be the key. Pick stuffs from ut99, 2k4, quake live and works side by side with top players in development stage. Keep it SIMPLE, STABLE (not buggy) and SOLID (gameplay). There you go in few months, max a year, u get a KICKING *** UT.



                              *wakes up and realize it will never happens* oh huh ok...

                              Comment


                                #45
                                What to Expect!?

                                An UE4 UT4 PC specs will most likely be in the need of a new PC or in a "playsation 4 with 16GB ram" soo the PC will also have a minimum of 16GB ram to run, besides the resolution of "1920x1080", and the CPUs multi-cores neded...

                                ...All this is fine by me! I just have to buy a new PC!

                                ...What I hope will "NOT" happen is:
                                - online play only!!!
                                - no lan support!!!
                                - no offline game!!!
                                - online Editor use only!!!
                                - NO UNREAL EDITOR!!!

                                Because the rest is just a question of getting used to!!! but I do hope that there will be many user "custom" options for the game!!!

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