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[TUTORIAL] INI color tweak [PIC]
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This is a sticky topic.
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It seems that UT3 won't accept C++ because for that I would need to create a native class, and it seems that ain't allowed by the game.
I've contacted Flak and she gave redirected me to weephun, but I still didn't got a reply from him since I sent the message a week ago.
I'll wait 1 more week or so, if I get no response I'll ask Flak if there is anyone else I can talk with.
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OK, so I just gave this a try finally and I'm shocked. It's awesome, pure and simple! I quickly went through most of the stock maps and pretty much all of them look significantly better IMO (i'm using HC profile). I'm also very happy that some of the maps lose their "ALL IS BLUE" tint or "ALL IS GREEN". Yea, those maps may lose their individuality, but its worth it I think. In any case, if you can make this ini color tweak even better by adding some sort of HDR and maybe fixing some maps that become too dark or too bright, this should be packaged and sold!
Also, call me crazy, but does this make the game run better too? I'm assuming because of the loss of bloom and DOF (WHICH I LOOOOOOOOOVE).
Anyway, like I said, can't wait to see what you do next! Please don't stop!
EDIT: Ok, so the default tweak maybe a bit better than the HC one. It fixes my issue with some of the maps turning very dark while keeping the colors
EDIT2: Trying to spread the word: http://forums.guru3d.com/showthread.php?t=352318
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I'm glad you like it
The latest version of this tweak works in a difrent way from these, but for better. I've been able to add a raw HDR some months ago, but I had to format my PC due to a windows malfunction, and was unable to save it.
I would not be hard to implement HDR again, but I'm still messing with coding.
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