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[TUTORIAL] INI color tweak [PIC]

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    #31
    Sorry for another post...

    I advise everyone to do not use infinit numbers, such has 1/3 (1.333333...), doing so will make the game slower because of the math calculations that it has to do. If you used infinit numbers, please change them.

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      #32
      The problem of the costum maps...I am going to try to fix it by making a custom node.

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        #33
        Originally posted by 100GPing100 View Post
        Cr4zy, you're the one who made DM-Saturation? That is my favourite map, I almost only play that map even when testing my stuff
        Yes I did

        Originally posted by 100GPing100 View Post
        Just noticed something Cr4zy, you write colour, and I am used to write color lol

        I guess I am going to start wiriting colour since UK inglish is the best
        Aye, real English! None of this slack American English :P

        A custom node sounds good, I noticed there was a check box to use work values, it doesn't seem to read these values from maps though, I was going to read postprocess values from maps and then hopefully just my colour material node would have boosted the colour, but it increases contrast too and that didn't work too well. makes the lava in DM-Cipe pink :B

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          #34
          I was able to had something VERY similar to HDR (High Dynamic Range).
          I did it with a material, like the hit effect. Now I only need to change it a bit so it isn't too dark xD

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            #35
            My colour edit is the only using HDR (a fake one). It is currently on beta 1:
            [shot]http://imageshack.us/m/508/7937/hdrbeta1.jpg[/shot]

            There is some stuff nedding to be fixed. The most noticable is it being too dark.

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              #36
              Did it, finally found the right values for it to look good, almost like UDK

              [shot]http://img146.imageshack.us/img146/1073/defaultcr4zygping.jpg[/shot]
              (default/Cr4zy's Colour Edit/100GPing100's Colour Edit)

              I'll upload this version when I think it is at is best

              Just noticed, this thread is 4 stars

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                #37
                I'll upload it when I get to final, which will be after I talk with a coder that worked on the game. I asked Flak for a contact.

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                  #38
                  wow...wow...looks really improved

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                    #39
                    This sounds quite promising! Going to try it right now. Thank you Yellow for the head's up!

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                      #40
                      I am glad you like it

                      But, who is Yellow? xD

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                        #41
                        OMG This is awesome!!! Since the game came out I've wanted something that would remove the STUPID bloom, blur and desaturation! I've tried different mutators and the "set postprocessvolume" settings in the console but, of course, they never worked online.

                        This is such a great find/whateveryouwanttocallit, Ping! Thank you!

                        I'm going to mess around with some of the color values though, as the ones in the OP make the game look too "yellow" for me. (No relation to Yellowbird who is mah friend that told me about this thread and whom I thanked in my previous post. :P)

                        OH! Also, I did have a small issue with the "replace all" thingy you suggested. I had removed the HORRIBLE red and distorted hit effect years ago from the ini file. I had replaced the "DefaultPostProcessName=FX_HitEffects.UTPostProces s" with "DefaultPostProcessName=EngineMaterials.DefaultSce nePostProcess" thus the "replace all" direction did not work. I'm surprised I even remembered that. Unfortunately, it is back and I need to remove it.

                        Do you think replacing "DefaultPostProcessName=FX_HitEffects.UTPostProces s" with "DefaultPostProcessName=EngineMaterials.DefaultSce nePostProcess" inside the package would work?

                        "If you don't want this indicator to show up when you're in game, just remove it." - This was a little vague to me. I still want the red directional arrows that show up, just not the whole screen turning red. And by "remove it" do you mean remove the whole node?

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                          #42
                          Originally posted by «MechikTåj» View Post
                          OMG This is awesome!!! Since the game came out I've wanted something that would remove the STUPID bloom, blur and desaturation! I've tried different mutators and the "set postprocessvolume" settings in the console but, of course, they never worked online.

                          This is such a great find/whateveryouwanttocallit, Ping! Thank you!

                          I'm going to mess around with some of the color values though, as the ones in the OP make the game look too "yellow" for me. (No relation to Yellowbird who is mah friend that told me about this thread and whom I thanked in my previous post. :P)

                          OH! Also, I did have a small issue with the "replace all" thingy you suggested. I had removed the HORRIBLE red and distorted hit effect years ago from the ini file. I had replaced the "DefaultPostProcessName=FX_HitEffects.UTPostProces s" with "DefaultPostProcessName=EngineMaterials.DefaultSce nePostProcess" thus the "replace all" direction did not work. I'm surprised I even remembered that. Unfortunately, it is back and I need to remove it.

                          Do you think replacing "DefaultPostProcessName=FX_HitEffects.UTPostProces s" with "DefaultPostProcessName=EngineMaterials.DefaultSce nePostProcess" inside the package would work?

                          "If you don't want this indicator to show up when you're in game, just remove it." - This was a little vague to me. I still want the red directional arrows that show up, just not the whole screen turning red. And by "remove it" do you mean remove the whole node?
                          Just remove the Material node with the HitFX material in. Or if you're making a new one, don't put it into the sequence.

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                            #43
                            The answer is above. It will remove the arrows too, if I am not mistaken, I can't recall another way to do it and leave the arrows. I will look into your problem and see what I can do. Most probably I'll make a new node that will add the arrows but not the rest of the effects.

                            Spread the word my friend, and I would call it INI Color Tweak

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                              #44
                              Don't think it removes the arrows, sure mine still worked earlier.

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                                #45
                                Ok, I removed the entire node and doing so got rid of the dumb red effect while still keeping the arrows.

                                This is truly awesome!!! I can't believe I'm finally playing the game online like I've been wanting to for over three years.

                                I'm going to be using THIS thread to help me customize my color settings. Woohoo! ^^

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