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  • replied
    Sounds cool brother.

    Leave a comment:


  • replied
    lol xD

    I am already making the post
    It will be a new thread.

    Leave a comment:


  • replied
    Originally posted by azurescorch View Post
    Hell, I've made you an example using a rl photo. Bottom is the unedited photo, top is what it'd look like in ut3.

    [SHOT]http://i160.photobucket.com/albums/t181/azurescorch/ue3bloomvsrl.jpg[/SHOT]
    Glad to see that I'm not the only one who noticed this!!

    @GPing: I told you this today and you've already said that you'd do it in this thread but...
    POOOOOOOOOST IIIIIIIIIT!!!!!!!!!!!!!!!!!!!!!!!!111111111one1one eleven!!!!!

    Leave a comment:


  • replied
    OK, I see. Anyway, you'll be able to customize everything

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  • replied
    Originally posted by 100GPing100 View Post
    so, what is the property that is equal to vibrance but in UT3? (if there is one)
    Probably isn't one, best chance is to play with post processing.

    Leave a comment:


  • replied
    I think the main problem was with the flat lighting which made the colour choices even more drab. Obviously they're using much better solutions now.

    I know they won't but, if they updated UT3's engine and did only that one thing; improved lighting, it'd be transformative and totally worthwhile.

    Leave a comment:


  • replied
    The pictures are enough to make me tell tell you how to do it

    I'll make a new thread when I have it all ready to post. A link will be posted here

    Also, with this you'll be able to disable whatever you want, change any values that you want. Offcourse that the values are of visuals only

    Also, what is the property that is equal to vibrance but in UT3? (if there is one)

    Leave a comment:


  • replied
    Originally posted by Cr4zy View Post
    Can't agree with you at all. I don't play UT3 for how it looks, nor many games for that matter. I play them for how they play.

    UT3 shouldn't be brown, no UT should. It got Gears of war style art, and it dulled it down no end.

    For any reason if you think images on the left are better, you have issues.

    [screenshot]http://img849.imageshack.us/img849/3816/ut3colour1.jpg[/screenshot]
    [screenshot]http://img859.imageshack.us/img859/8031/ut3colour2.jpg[/screenshot]
    [Default UT3/Increased Saturation+Vibrance]

    Desaturated to hell, and it sucks.
    +1........................

    Leave a comment:


  • replied
    Originally posted by VACkillers View Post
    voted no im affraid. If you dont like the way UT3 looks, or you want it to look more like UT2k4, then just go play that, UT3 is supposed to have bloom effects and the colouring is awesome, doesn't need to be messed around with.
    Downtown, that's colorful. With all that gray. And desaturated brown. Unless you have bloom+dof+pp on, in which case it looks blue. As they relied purely on a cheap PP effect instead of doing proper lighting work. But I don't want to play with an effect that appears to be emulating an eye disease.
    Military shooters have more saturation than ut3. Which is sad.

    Hell, I've made you an example using a rl photo. Bottom is the unedited photo, top is what it'd look like in ut3.

    [SHOT]http://i160.photobucket.com/albums/t181/azurescorch/ue3bloomvsrl.jpg[/SHOT]

    edit:
    If you dont like the way UT3 looks, or you want it to look more like UT2k4, then just go play that
    Yeah, because both games play exactly the same, m'right?

    Leave a comment:


  • replied
    Originally posted by VACkillers View Post
    voted no im affraid. If you dont like the way UT3 looks, or you want it to look more like UT2k4, then just go play that, UT3 is supposed to have bloom effects and the colouring is awesome, doesn't need to be messed around with.
    Can't agree with you at all. I don't play UT3 for how it looks, nor many games for that matter. I play them for how they play.

    UT3 shouldn't be brown, no UT should. It got Gears of war style art, and it dulled it down no end.

    For any reason if you think images on the left are better, you have issues.

    [screenshot]http://img849.imageshack.us/img849/3816/ut3colour1.jpg[/screenshot]
    [screenshot]http://img859.imageshack.us/img859/8031/ut3colour2.jpg[/screenshot]
    [Default UT3/Increased Saturation+Vibrance]

    Desaturated to hell, and it sucks.

    Leave a comment:


  • replied
    voted no im affraid. If you dont like the way UT3 looks, or you want it to look more like UT2k4, then just go play that, UT3 is supposed to have bloom effects and the colouring is awesome, doesn't need to be messed around with.

    Leave a comment:


  • replied
    Originally posted by jomi294 View Post
    Post them IMO<3

    Also, anyone that has some utweapon dot crosshair coordinates? <3333
    CustomCrosshairCoordinates=(U=476.000000,V=29.0000 00,UL=5.000000,VL=5.000000)

    Leave a comment:


  • replied
    So long as this doesn't require bloom to be enabled. I'd love to be about to use post-processing without bloom and DOF. But no. If I want vivid contrasts that the PP provides I have to have blur-o-vision too. I could simulate DOF+bloom irl by rubbing some nasty sticky stingy liquids into my eyes.

    So yeah, if it can be done without having bloom and DOF enabled tell us.

    Leave a comment:


  • replied
    Post them IMO<3

    Also, anyone that has some utweapon dot crosshair coordinates? <3333

    Leave a comment:


  • replied
    Sounds good. The game is horribly under-saturated in most maps.

    Leave a comment:

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