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  • replied
    whold be cool if they create a new set of weapons. and then let the players/admins choose wich guns they want to bring to the fight (in a gamemode like team arena master, where you get all weapons on respawn.) and add some restrictions so people wont bring 5 different kinds of minigun/linkgun whit them.

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  • replied
    That's probably what I would do. Nonetheless I would play the campaign, but with my favorite weapon models: UT99 Flak Cannon, Unreal 1 ASMD for the Shock Rifle model, UT99 Enforcer, UT99 Impact Hammer, UT3 Sniper Rifle, Pulse Gun for the Link Gun, Unreal 1 Stinger for the Minigun, UT2004 Bio Rifle etc. etc.

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  • replied
    Originally posted by HoLoPo1nT View Post
    Honestly, I don't feel that cheat prevention/detection/removal should be a user modded utility.
    if you whold knew some of the creators that made antitcc for 2k4 then you whouldn't mind they are realy good and fair people.

    Originally posted by Sly. View Post
    add some unlockable costmetic(!)
    unlockable like the 2 loading screens in ut2k4?
    just change the ini and it's unlocked. =P

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  • replied
    Sure, UT3 is a multiplayer game, still the bots should be a good alternative to online play and not what we have now.
    Imagine you live in Alaska - one person here on the community does. He said playing online is awful due to the high ping. If there would be good bots the game would be more fun and a good alternative for those who can't play online because of their location.

    And now to return to the main topic: UT losts its glory and it won't return that easily until the boring military shooters with "rpg elements", killstreaks and unlocks are almost entirely gone and Unreal 3 gets released. This would be a good promotion for a new UT and could spark interest in a new UT. Give UT4 UT3's gameplay with alternative gameplay for all gametypes (UT99 and UT2004 gameplay), fix the "heavy gravity" so that you can jump as high as in UT99, add some unlockable costmetic(!) changes like the UT99 Flak Cannon model as an unlockable model (that does NOT affect gameplay) AND develop it with the PC in mind and release it for the PC first, do not make the consoles the priority(!) and only then I would be sure that UT4 would have a good chance to have a similar - or maybe even a higher! - popularity as UT99 had back then (the possibility to play your favorite UT on Unreal Engine 4 with unlockable old (or maybe even entirely new and innovative) weapon models in better graphics should attract the majority of all UT communities!).

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  • replied
    Originally posted by Sly. View Post
    To keep it short: UT3's bots cheat and have no real skill like in the forerunners of the game!
    Ideally, bots shouldn't be a big issue in a UT game. UT is really about online multiplayer against human opponents. If a UT4 is done right, then there should always be populated servers where you won't find any bots like it was back in UT99's heyday when you could find 3000+ people on the CTF servers.

    When we have to start worrying about bots because there aren't enough people online to fill servers, it's not good.

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  • replied
    Originally posted by HoLoPo1nT View Post
    Honestly, I don't feel that cheat prevention/detection/removal should be a user modded utility. It should be a server-side check or series of checks that can be toggled by admins to either allow or disallow cheats but it should be from the developer and imbedded in the server code...and patched as needed.

    And you are right..the real culprits are those who have made a several year long campaign of public denial to try to convince people they are not cheating while being very sly with those cheats. In most cases, the natural players know who they are but server admins rarely take appropriate action and they always tend to slither back in.

    Anyhow, I think one of the major flaws with the UE is it's hackablity. You see it in MMO's based on the engine and in the UT series and I'm not sure about other MP games based on UE but this should definitely be a concern for the developers to help admins police, not the players.
    +1

    Although if epic isn't going to bother updating and they won't use a third party solution, then the least they could do is allow modders a shot at taking care of the problem. UT3 has no anti cheat and no ability to support anti cheat.

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  • replied
    Originally posted by HoLoPo1nT View Post
    Honestly, I don't feel that cheat prevention/detection/removal should be a user modded utility. It should be a server-side check or series of checks that can be toggled by admins to either allow or disallow cheats but it should be from the developer and imbedded in the server code...and patched as needed.
    about this i'm more than 100% with you .

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  • replied
    Originally posted by LLonewolf View Post
    Feel free to devellop a new basic server side tool if u feel in the mood for ...i now i dream actually i wanted to just rebound on your message.

    The problem is basically the same in 2k4 heh, for all stupid/newbies cheaters, it's not a problem at all. They are easily spotable and get kick quite fast. Where it's more annoying than in 2k4, it's because in ut3, u need an admin if u don't have utcomp for vote kick and with antitcc it's kick+ban iirc.
    But for "real" cheaters, don't dream..... it's been a looooooooooong time, they:
    1) learn to hide their hack,
    2) was careful to order a hack non detectable.
    And they are the real problem, not the guy that thinks making monster kill in insta is co0l :| .

    ps: holopo1nt, i didn't read where u are located, but try bencezk ctf server (check related topic), it's .de located and everyone have good and stable ping even with 10 ppl in firing everywhere. U will find some good ppl and some less, some german and some, belarus, russian, israelian etc, if u aren't bother too much to play with super ping (i guess), try it between 18-21h cet. it's when, most of the time, we are in.
    Honestly, I don't feel that cheat prevention/detection/removal should be a user modded utility. It should be a server-side check or series of checks that can be toggled by admins to either allow or disallow cheats but it should be from the developer and imbedded in the server code...and patched as needed.

    And you are right..the real culprits are those who have made a several year long campaign of public denial to try to convince people they are not cheating while being very sly with those cheats. In most cases, the natural players know who they are but server admins rarely take appropriate action and they always tend to slither back in.

    Anyhow, I think one of the major flaws with the UE is it's hackablity. You see it in MMO's based on the engine and in the UT series and I'm not sure about other MP games based on UE but this should definitely be a concern for the developers to help admins police, not the players.

    Leave a comment:


  • replied
    Originally posted by HoLoPo1nT View Post
    When UT3 first launched there was a rash of aimbots and hacks on the servers I played on as scripters re-tooled their hack packages for the new engine.

    It's good to know that much of that has disappeared but I tend to side with the idea that it's due to the games anemic population as opposed to anything actually being done on a widespread basis to deal with that problem.

    I still see it almost daily in UT2k4. Noobs log in with aimbots and reveal themselves as cheaters within minutes. Almost any avid, veteran player will be able to detect such players from the 'feel' of combat with them. From that point it's easy to drop to spec. and watch a player for the tell-tales.

    It should be a developers priority in an arena fps to ensure as much as possible that server admins are empowered with the tools they need to deal with code abuses.
    Feel free to devellop a new basic server side tool if u feel in the mood for ...i now i dream actually i wanted to just rebound on your message.

    The problem is basically the same in 2k4 heh, for all stupid/newbies cheaters, it's not a problem at all. They are easily spotable and get kick quite fast. Where it's more annoying than in 2k4, it's because in ut3, u need an admin if u don't have utcomp for vote kick and with antitcc it's kick+ban iirc.
    But for "real" cheaters, don't dream..... it's been a looooooooooong time, they:
    1) learn to hide their hack,
    2) was careful to order a hack non detectable.
    And they are the real problem, not the guy that thinks making monster kill in insta is co0l :| .

    ps: holopo1nt, i didn't read where u are located, but try bencezk ctf server (check related topic), it's .de located and everyone have good and stable ping even with 10 ppl in firing everywhere. U will find some good ppl and some less, some german and some, belarus, russian, israelian etc, if u aren't bother too much to play with super ping (i guess), try it between 18-21h cet. it's when, most of the time, we are in.

    Leave a comment:


  • replied
    Originally posted by HoLoPo1nT View Post
    When UT3 first launched there was a rash of aimbots and hacks on the servers I played on as scripters re-tooled their hack packages for the new engine.

    It's good to know that much of that has disappeared but I tend to side with the idea that it's due to the games anemic population as opposed to anything actually being done on a widespread basis to deal with that problem.

    I still see it almost daily in UT2k4. Noobs log in with aimbots and reveal themselves as cheaters within minutes. Almost any avid, veteran player will be able to detect such players from the 'feel' of combat with them. From that point it's easy to drop to spec. and watch a player for the tell-tales.

    It should be a developers priority in an arena fps to ensure as much as possible that server admins are empowered with the tools they need to deal with code abuses.
    100 % agree with all that
    lil observation though,back in 2008 if u was playing on a low end mashine vs someone on a brand new rig the "rendering" difference was so huge that it was sometime driving you to think that u was playin vs an aimbot...
    the game is absolutly unplayable on some mashine and when u upgrade your rig u discover you new skill and new aim...
    having a **** connection vs a top notch cabled one can drive to the same feelings....+.+

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  • replied
    Yeah, in this case we EU citizens seem to be very lucky :/

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  • replied
    Originally posted by Sly. View Post
    That's what it is useful to play on Anti-TCC servers since their bots will be detected within a few seconds and they will be kicked.

    However, I've never seen something like that for UT3. If this game would become popular from one day to another there would be plenty of cheaters again since there is nothing that controls them apart from the admins on a server - and I doubt that they can tell that they cheat after the first 30 seconds when those cheaters logged in.
    Heh, I would LOVE to find a UT2k4 server with latest UTComp and AntiTCC with a ping under 80 and all those great maps that AREN'T FaceClassic. Unfortunately the only server I can play reasonably competitively on from the pacific northwest is a Face only demo server (I'm a CTF fan btw).

    I'm pretty sure there are versions of UTComp and AntiTCC for UT3.

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  • replied
    I still see it almost daily in UT2k4. Noobs log in with aimbots and reveal themselves as cheaters within minutes. Almost any avid, veteran player will be able to detect such players from the 'feel' of combat with them. From that point it's easy to drop to spec. and watch a player for the tell-tales.
    That's what it is useful to play on Anti-TCC servers since their bots will be detected within a few seconds and they will be kicked.

    However, I've never seen something like that for UT3. If this game would become popular from one day to another there would be plenty of cheaters again since there is nothing that controls them apart from the admins on a server - and I doubt that they can tell that they cheat after the first 30 seconds when those cheaters logged in.

    Leave a comment:


  • replied
    When UT3 first launched there was a rash of aimbots and hacks on the servers I played on as scripters re-tooled their hack packages for the new engine.

    It's good to know that much of that has disappeared but I tend to side with the idea that it's due to the games anemic population as opposed to anything actually being done on a widespread basis to deal with that problem.

    I still see it almost daily in UT2k4. Noobs log in with aimbots and reveal themselves as cheaters within minutes. Almost any avid, veteran player will be able to detect such players from the 'feel' of combat with them. From that point it's easy to drop to spec. and watch a player for the tell-tales.

    It should be a developers priority in an arena fps to ensure as much as possible that server admins are empowered with the tools they need to deal with code abuses.

    Leave a comment:


  • replied
    There isn't much cheating in UT3, noticed a couple of turret bot users and that's about it.

    But there aren't many playing, so maybe it's just lack of incentive for the people who develop exploits and cheats, idk. UT04 Ons demo servers suffered aimbot problems , still do in fact , even today. I guess that was one of their considerations in not having 'much needed' War demo servers.

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