Announcement

Collapse
No announcement yet.

Please make another UT

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    Originally posted by Nono View Post
    You might not, but lots would.

    I guess it'd depend on time frame involved and obviously money involved. I mean just suppose there was a 'contribute UT4' running total at the top of this forum page, with the promise that when it hits a certain total, work starts on a new UT, it'd probably generate quite a bit of interest, wouldn't it?

    the idea sounds good but what about people that do not watch this forum?
    those that are new the serie when ut4 get's launched? they can not play because they didn't pay? or they can play whit freeware. but then why should you pay for the making?

    if it comes out that not enoufg people sponsord epic to make ut4. then 1. they still make it and @ ut5 no1 will be paying beforhand anymore because they know epic will make it anyway. or 2. they don't make it whit a chance to get sued. because they collected money for a goal that never started.

    what if it takes longer to make the game then there is money to pay the developers? it's not a very profitable formula. but your idea on a own as a extra whold help getting a nice extra interest indeed. but it will need the normale retail distribution to get the real money. maybe a lower price for those that payed befor making. but those are details.

    keep in mind that epic games is still a company. their total goal is profit

    Leave a comment:


  • replied
    Originally posted by HugoMarques View Post
    F*ck UT2kx's movement. The utterly crappy movement that the UTkx brought was what really separated the UT fans. To keep fans united, they need to choose one movement style and stick with it. UT1's/UT3's. That's it. And vehicular-wise, UT3 is nothing short of UTkx. And really, why would you release a game with 2 different movement styles? That's just stupid.
    I'm sympathetic to what you're saying, but at this point the genie is already out of the bottle; UT 2004 has its own loyal following. I think UT 2004 movement works fine for Onslaught--I like UT 2004 Onslaught. However, UT 2004's on-foot games are inferior to those of UT99. I think Bombing Run is a great idea that would definitely benefit from UT99 feel and movement.

    IMO, to save the UT franchise, they should keep it PC exclusive.
    I agree. Or at least focus on the PC version and release it first and then develop the console versions as ports of the PC version.

    I've never understood why people pre-order games. What if the game is awful or contains a serious bug that cannot be fixed? What if the game is never released and you're left holding your d**k?

    Leave a comment:


  • replied
    Originally posted by partydevil View Post
    i am not going to pay for a game that is still in the making.
    maybe i pay for something realy crapy. and after ut3 i whould not like to make the bet that ut4 will be any good.
    and i'm prety sure that most people think the same way.
    it whold be a fail (EPIC fail) if people can only buy the game when it's in the making xD
    You might not, but lots would.

    I guess it'd depend on time frame involved and obviously money involved. I mean just suppose there was a 'contribute UT4' running total at the top of this forum page, with the promise that when it hits a certain total, work starts on a new UT, it'd probably generate quite a bit of interest, wouldn't it?

    Leave a comment:


  • replied
    Originally posted by HugoMarques View Post
    Epic would announce the new UT and make a website with a donation system close to Wikipedia's to support the developers. Any UT fan or other gamer interested in a release would have to contribute. In the time the game would be in the making, I guess there would be a lot of $$$ from the donations to cover up the cost of developing.
    i am not going to pay for a game that is still in the making.
    maybe i pay for something realy crapy. and after ut3 i whould not like to make the bet that ut4 will be any good.
    and i'm prety sure that most people think the same way.
    it whold be a fail (EPIC fail) if people can only buy the game when it's in the making xD

    Leave a comment:


  • replied
    Originally posted by Sourpuss View Post
    At this point I think that if they make a UT4 it needs to include separate options for UT99 style and UT 2004 style. That way server admins can choose what they like and the marketplace of players can decide. (I think UT99 style is better for non-vehicle games and UT 2004 style is better for Onslaught/Warfare.)
    F*ck UT2kx's movement. The utterly crappy movement that the UTkx brought was what really separated the UT fans. To keep fans united, they need to choose one movement style and stick with it. UT1's/UT3's. That's it. And vehicular-wise, UT3 is nothing short of UTkx. And really, why would you release a game with 2 different movement styles? That's just stupid.

    ---

    IMO, to save the UT franchise, they should keep it PC exclusive. I'd like to share with you this idea that I came up with:
    Epic would announce the new UT and make a website with a donation system close to Wikipedia's to support the developers. Any UT fan or other gamer interested in a release would have to contribute. In the time the game would be in the making, I guess there would be a lot of $$$ from the donations to cover up the cost of developing. Then, they'd release the game freeware. Afterwards, this donation system would still be active to anyone who liked the game and felt that the company deserved some extra $, and to the fan who wanted non-paid DLC. This would end up with the piracy problem. Also, no more publisher means no rush and consequently buggy release. Finally, the PC exclusive part would mean no more consolized **** and dumbed down PC version with half of it's content cut off because consoles wouldn't handle it.

    For the consoles, Epic would bring a successor to UC2, which is much more console-friendly than UT (IMO) and get a way to make cross-platform multiplaying between PS4 and Xbox-something-other-than -720. UC2 was really hard IMO, so they'd have brainstorm some way to ease up the game. Note that the donation system explained above wouldn't work in this case. Also, if UC3 was really good, gamers who got UT4 would also buy this game, so Epic would get extra income.

    I know that this whole idea has some flaws, but I think it could work. Feel free to add your comments/improvements.

    Leave a comment:


  • replied
    Originally posted by HoLoPo1nT View Post
    I still play UT2k4 regularly, which is the game I started the series with so I can't speak to the incarnations of the game that predated 2k4.
    You missed out on some awesome UT gaming in the original UT99. 2000-2002 was just an awesome time to be an FPS gamer because of it. It was possible to find thousands of people playing UT99 24/7 and even as much as 3000 people on the CTF servers at one time. There were active clans and ladders, and I'm pretty sure that over 10,000 custom maps and mods were made for it. In comparison, UT3 is just a tiny shadow of what UT99 was. Heck, even UT 2004 paled in comparison to UT99's success. Many people still think it's the best UT.

    Unfortunately many things outside of EPIC's control didn't really line up properly for when UT3 was released...not only was it buggy at launch but it was different than what was expected by the UT2k4 community.
    But that stuff was in Epic's control. If things like the user interface and server browser weren't in their control then who's control was it in?

    It was inevitable that either the UT99 or UT 2004 community was going to end up disappointed. (Both ended up disappointed.) A big part of the problem was the release of UT 2003-styled UT. If they had just made a legit UT99-2 the first time and retained the same successful winning formula we probably wouldn't be having these kinds of conversations.

    At this point I think that if they make a UT4 it needs to include separate options for UT99 style and UT 2004 style. That way server admins can choose what they like and the marketplace of players can decide. (I think UT99 style is better for non-vehicle games and UT 2004 style is better for Onslaught/Warfare.)

    By the time patch 2.0/titan pack came out, many familiar clan/community leaders had moved on. I don't think the Team Warfare League UT3 ladders were active for very long and I don't think the CPL picked it up as one of their regular tour games (although I might be wrong there).
    UT3 never had much of a clan scene to begin with. In fact, it never had very high player counts overall to begin with and it's hard to have a clan scene without a large player base. UT99 had the largest one. UT 2004's was smaller, and UT3's was almost non-existent. (By clan, I mean an organized group that plays scheduled matches against other clans and not just groups of friends.)

    In short, it's the players that really make a game like this thrive and soooo many players abandoned this game before it got to its current state.
    UT3 was basically a stillborn. Ironically, there was a group of hardcore UT99 pros from the ProUnreal community and UT99 CTF pug match community who liked the basic game play of UT3 and were actually looking forward to it. However when they discovered that the retail release was just as unpolished and consolized as the Beta Demo, they almost immediately lost all interest and continue to play UT99 pug matches to this day.

    I find myself wondering why?
    Let's suppose that you were in the market for a new car. You currently own a polished Lexus with lots of options (say UT99 or UT 2004). You're considering purchasing the newest model of Lexus (UT3). However, it turns out that in the years since your last purchase the brand was bought by a foreign company and that the new model Lexus has the features and build quality of a stripped down Yugo (a cheap junky car from the Eighties that became the butt of many jokes) or an Eighties Chevy Chevette or Ford Escort (they were POS's in the Eighties). In the case of UT3, the influence of consolization moved in and destroyed the game for the PC.

    If you were buying a car, wouldn't you expect the new model to be superior or at least improved in build quality and features? If that new Lexus truly were a Yugo in Lexus clothing, would you buy it? Would you want to drive it?

    That's basically what happened with UT3. First off, it offered fewer game modes than previous UT's. Then the user interface and server browser were total **** compared to what we had in UT99 and UT 2004. (You couldn't even add Favorites to the server browser for the initial UT3 release.) UT3's gameplay isn't bad, but that consolization really rubbed people the wrong way and made it hard for UT fans who were used to so much higher quality to take it seriously. It just had the feel of a console port.

    Then it didn't (and as far as I know still doesn't) have support for Linux servers. It's much harder to produce and manage custom content for it. The Mapvote is far inferior to the Mapvote mods of UT99 and UT 2004. (Maybe that's changed now.) There weren't any team communication-based keybinds possible ("cover me", "Enemy Flag Carrier is here (location)", "defend the base"). It was just a big letdown.

    Leave a comment:


  • replied
    Originally posted by azurescorch View Post
    Go on a server with FOV mutator, set to 120, have fun Xp
    Shouldn't require a mutator to run FOV 120 :/

    Leave a comment:


  • replied
    I really enjoyed UT2k4 for it's single player campaign.

    Leave a comment:


  • replied
    Originally posted by partydevil View Post
    yea i know. but it just feels slow.
    Go on a server with FOV mutator, set to 120, have fun Xp

    Leave a comment:


  • replied
    yea i know. but it just feels slow.

    Leave a comment:


  • replied
    Originally posted by partydevil View Post
    i agree that epic should not make a new game just yet.
    1st finish of the unreal engine 4.0

    but if epic is going to promote ut3 again then by the time a great amount of people could be playing the game. the game whold be old.
    then there is already demand for a new game. ut2k4 will be antique like ut99 is now. it could work if they time it right. lure alot people to ut3 for a hype and then release ut4 to get it all rolling again.

    about a month ago i reinstaled ut3 again and had downloaded all the patches etc. and i actualy found a server full whit people. i have to say that after playing ut2k4, ut3 still feels very slow. not realy my own movement (was a dodge-jump server. els i was also moving very slow.) but enemy's are going less fast around the map. atleast it seems to.

    and personaly i go for gameplay in a game not the graphics. so eye candy games doesn't matter me much. but it's always appreciated ^^
    To move fast, you need to use side-dodge forwards, and wall-dodge if you can. It does speed you up quite a bit.

    Leave a comment:


  • replied
    i agree that epic should not make a new game just yet.
    1st finish of the unreal engine 4.0

    but if epic is going to promote ut3 again then by the time a great amount of people could be playing the game. the game whold be old.
    then there is already demand for a new game. ut2k4 will be antique like ut99 is now. it could work if they time it right. lure alot people to ut3 for a hype and then release ut4 to get it all rolling again.

    about a month ago i reinstaled ut3 again and had downloaded all the patches etc. and i actualy found a server full whit people. i have to say that after playing ut2k4, ut3 still feels very slow. not realy my own movement (was a dodge-jump server. els i was also moving very slow.) but enemy's are going less fast around the map. atleast it seems to.

    and personaly i go for gameplay in a game not the graphics. so eye candy games doesn't matter me much. but it's always appreciated ^^

    Leave a comment:


  • replied
    I think UT3 is a great game.

    I still play UT2k4 regularly, which is the game I started the series with so I can't speak to the incarnations of the game that predated 2k4.

    Unfortunately many things outside of EPIC's control didn't really line up properly for when UT3 was released...not only was it buggy at launch but it was different than what was expected by the UT2k4 community.

    By the time patch 2.0/titan pack came out, many familiar clan/community leaders had moved on. I don't think the Team Warfare League UT3 ladders were active for very long and I don't think the CPL picked it up as one of their regular tour games (although I might be wrong there).

    In short, it's the players that really make a game like this thrive and soooo many players abandoned this game before it got to its current state.

    Several years after launch and this game is pretty and it's fast and it's brutal and my current rig runs it really well with loads of eye-candy enabled....and there's no players.

    Most of the servers across all gametypes are devoid of human opponents.

    I find myself wondering why?

    It's a great game with awesome graphics, thrilling gameplay and a ton of entertainment value for veterans and noobz alike.

    IMHO, EPIC does not need to make another UT game yet.

    They need to champion UT3, promote this game for the excellent twitch-title it is and draw players, both old and new back into it.

    I'm so sick of playing Face Classic on the only UT2k4 server that pings under 80 for me...I want UT3 CTF!!

    AWWWWW YEAAAAH BEEOTCH!!

    Leave a comment:


  • replied
    hahaha, i thought i whould get some backfires about that post of mine on page 6. especialy because this is the ut3 section xD but it seems evry1 agree's =D

    let's hope epic does also =P

    Leave a comment:


  • replied
    looks good now. just support what you have. counter strike still has more players. unreal community is better. just fix, polish, add new maps. seriously. no need to over due it. ut3 platinum. tweet tweet


    no more spam C:\ragequit

    Leave a comment:

Working...
X