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    Lego graphics!

    Sorry for the caps..i'm in dire need here though : P
    Having searched for my copy of UT3 for a year, i finaly bit the bullet and purchased a new one.
    My old PC i used to play on has sadly deceased, so i'm stuck with a fairly crappy laptop.
    Has any one got any idea how to play with "lego graphics", where it basically looks like textures are turned off.
    Currently all ingame settings are set to minimum, and i've tweaked the ini a little bit, but i'd like to go the whole way and make the game look really ugly(so i can at least play it)
    Otherwise it looks like i'll have to take up Quake Live.. : P

    #2
    http://www.exiledclan.net/modules.ph...ote=viewresult

    What you are looking for is LOD Bias tweaks.

    Comment


      #3
      Thanks for te pointer dude
      I've tried this guys settings and there's still waay too much detail, any idea if somewhere lists the absolute minimum settings you can play?


      "TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=128,L ODBias=2)
      TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSi ze=128,LODBias=2)
      TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSiz e=128,LODBias=2)
      TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=25 6,LODBias=0)
      TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxL ODSize=256,LODBias=0)
      TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLO DSize=128,LODBias=2)
      TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=128,L ODBias=2)
      TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODS ize=128,LODBias=2)
      TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSi ze=1,LODBias=2)
      TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=256, LODBias=0)
      TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLOD Size=256,LODBias=0)
      TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODS ize=1,LODBias=2)
      TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=64,L ODBias=2)
      TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LOD Bias=1)
      TEXTUREGROUP_UI=(MinLODSize=1024,MaxLODSize=1024,L ODBias=0)
      TEXTUREGROUP_LightAndShadowMap=(MinLODSize=128,Max LODSize=256,LODBias=2)
      TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize =512,LODBias=0)
      (Texturegroup settings reduce the quality of all textures and blur unimportant ones, but leave players and vehicles sharp so they stand out, also eliminates specular textures)
      "

      I notice in the above there's a skybox line of code. I'd like to turn the sky off completely so i just see a blank space, much like you can do in quake live. Cheers for the help!

      Comment


        #4
        I've just been supplied with these settings that seem to do the trick!

        <KixzoR_> //--- LEGOLAND GFX ---//
        <KixzoR_> C:\Documents and Settings\Username\My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTEngine.ini
        <KixzoR_> [SystemSettings]
        <KixzoR_> StaticDecals=True
        <KixzoR_> DynamicDecals=True
        <KixzoR_> DynamicLights=False
        <KixzoR_> DynamicShadows=False
        <KixzoR_> LightEnvironmentShadows=False
        <KixzoR_> CompositeDynamicLights=False
        <KixzoR_> DirectionalLightmaps=False
        <KixzoR_> MotionBlur=False
        <KixzoR_> DepthOfField=False
        <KixzoR_> Bloom=True
        <KixzoR_> QualityBloom=False
        <KixzoR_> Distortion=False
        <KixzoR_> DropParticleDistortion=True
        <KixzoR_> SpeedTreeLeaves=False
        <KixzoR_> SpeedTreeFronds=False
        <KixzoR_> OnlyStreamInTextures=True
        <KixzoR_> LensFlares=True
        <KixzoR_> FogVolumes=False
        <KixzoR_> FloatingPointRenderTargets=True
        <KixzoR_> Trilinear=False
        <KixzoR_> OneFrameThreadLag=False
        <KixzoR_> UseVsync=False
        <KixzoR_> UpscaleScreenPercentage=False
        <KixzoR_> Fullscreen=True
        <KixzoR_> AllowD3D10=False
        <KixzoR_> EnableHighPolyChars=False
        <KixzoR_> SkeletalMeshLODBias=0
        <KixzoR_> ParticleLODBias=0
        <KixzoR_> DetailMode=0
        <KixzoR_> ShadowFilterQualityBias=0
        <KixzoR_> MaxAnisotropy=0
        <KixzoR_> MaxMultisamples=0
        <KixzoR_> MinShadowResolution=0
        <KixzoR_> MaxShadowResolution=0
        <KixzoR_> ResX=1024
        <KixzoR_> ResY=768
        <KixzoR_> ScreenPercentage=100.000000
        <KixzoR_> SceneCaptureStreamingMultiplier=1.000000
        <KixzoR_> FoliageDrawRadiusMultiplier=1.000000
        <KixzoR_> ShadowTexelsPerPixel=0.000000
        <KixzoR_> TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODB ias=0)
        <KixzoR_> TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSi ze=1,LODBias=0)
        <KixzoR_> TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSiz e=1,LODBias=0)
        <KixzoR_> TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=38 4,LODBias=1)
        <KixzoR_> TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxL ODSize=384,LODBias=0)
        <KixzoR_> TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLO DSize=256,LODBias=0)
        <KixzoR_> TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=256,L ODBias=0)
        <KixzoR_> TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODS ize=1,LODBias=0)
        <KixzoR_> TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSi ze=1,LODBias=0)
        <KixzoR_> TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=256, LODBias=0)
        <KixzoR_> TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLOD Size=256,
        <KixzoR_> TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLOD Size=256,LODBias=0)
        <KixzoR_> TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODS ize=256,LODBias=0)
        <KixzoR_> TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=256, LODBias=0)
        <KixzoR_> TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LOD Bias=0)
        <KixzoR_> TEXTUREGROUP_UI=(MinLODSize=1024,MaxLODSize=4096,L ODBias=0)
        <KixzoR_> TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLO DSize=1,LODBias=0)
        <KixzoR_> TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize =512,LODBias=0)
        <grif> Wooo! Thanks man, you're my hero : P


        This could be worht a try for anyone else on a low budget system :]

        Comment


          #5
          [SystemSettings]
          StaticDecals=False
          DynamicDecals=True
          DynamicLights=True
          DynamicShadows=True
          LightEnvironmentShadows=True
          CompositeDynamicLights=False
          DirectionalLightmaps=True
          MotionBlur=False
          DepthOfField=False
          Bloom=False
          QualityBloom=False
          Distortion=False
          DropParticleDistortion=True
          SpeedTreeLeaves=False
          SpeedTreeFronds=False
          OnlyStreamInTextures=False
          LensFlares=False
          FogVolumes=False
          FloatingPointRenderTargets=True
          Trilinear=False
          OneFrameThreadLag=True
          UseVsync=False
          UpscaleScreenPercentage=True
          Fullscreen=True
          AllowD3D10=False
          EnableHighPolyChars=True
          SkeletalMeshLODBias=0
          ParticleLODBias=2147483647
          DetailMode=0
          ShadowFilterQualityBias=1
          MaxAnisotropy=0
          MaxMultisamples=1
          MinShadowResolution=32
          MaxShadowResolution=512
          ResX=1280
          ResY=960
          SceneCaptureStreamingMultiplier=1.000000
          FoliageDrawRadiusMultiplier=0.000000
          ShadowTexelsPerPixel=2.000000
          TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=16 ,LODBias=0)
          TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxL ODSize=16,LODBias=0)
          TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLO DSize=16,LODBias=0)
          TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=25 6,LODBias=0)
          TEXTUREGROUP_LightAndShadowMap=(MinLODSize=256,Max LODSize=512,LODBias=1)
          TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize =2048,LODBias=0)
          TEXTUREGROUP_Skybox=(MinLODSize=4,MaxLODSize=4,LOD Bias=2)
          TEXTUREGROUP_UI=(MinLODSize=256,MaxLODSize=4096,LO DBias=0)
          TEXTUREGROUP_Vehicle=(MinLODSize=64,MaxLODSize=64, LODBias=0)
          TEXTUREGROUP_VehicleNormalMap=(MinLODSize=64,MaxLO DSize=64,LODBias=0)
          TEXTUREGROUP_VehicleSpecular=(MinLODSize=64,MaxLOD Size=64,LODBias=0)
          TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=102 4,LODBias=1)
          TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1024,MaxL ODSize=1024,LODBias=2)
          TEXTUREGROUP_WeaponSpecular=(MinLODSize=512,MaxLOD Size=1024,LODBias=1)
          TEXTUREGROUP_World=(MinLODSize=4,MaxLODSize=4,LODB ias=1)
          TEXTUREGROUP_WorldNormalMap=(MinLODSize=4,MaxLODSi ze=4,LODBias=1)
          TEXTUREGROUP_WorldSpecular=(MinLODSize=4,MaxLODSiz e=4,LODBias=1)
          ScreenPercentage=100.000000

          Comment


            #6
            MinLODSize=2,MaxLODSize=4

            ^This works pretty well. I find setting the minLOD to 1 causes the game to crash. Set it to every texture group apart from effects.
            If you play warfare expect trees on serenity to become a major problem.

            Comment


              #7
              I find the problem with setting your LOD's to 1 result in a much less smooth/clean texture. I spent ages figuring out which looked the best and I personally use;

              TEXTUREGROUP_World=(MinLODSize=4,MaxLODSize=4,LODB ias=1)
              TEXTUREGROUP_WorldNormalMap=(MinLODSize=4,MaxLODSi ze=4,LODBias=1)
              TEXTUREGROUP_WorldSpecular=(MinLODSize=4,MaxLODSiz e=4,LODBias=1)
              TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=16 ,LODBias=0)
              TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxL ODSize=16,LODBias=0)
              TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLO DSize=16,LODBias=0)
              TEXTUREGROUP_Weapon=(MinLODSize=64,MaxLODSize=64,L ODBias=0)
              TEXTUREGROUP_WeaponNormalMap=(MinLODSize=64,MaxLOD Size=64,LODBias=0)
              TEXTUREGROUP_WeaponSpecular=(MinLODSize=64,MaxLODS ize=64,LODBias=0)
              TEXTUREGROUP_Vehicle=(MinLODSize=64,MaxLODSize=64, LODBias=0)
              TEXTUREGROUP_VehicleNormalMap=(MinLODSize=64,MaxLO DSize=64,LODBias=0)
              TEXTUREGROUP_VehicleSpecular=(MinLODSize=64,MaxLOD Size=64,LODBias=0)
              TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=12 8,LODBias=0)
              TEXTUREGROUP_Skybox=(MinLODSize=4,MaxLODSize=4,LOD Bias=2)
              TEXTUREGROUP_UI=(MinLODSize=256,MaxLODSize=4096,LO DBias=0)
              TEXTUREGROUP_LightAndShadowMap=(MinLODSize=4,MaxLO DSize=4,LODBias=1)
              TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize =2048,LODBias=0)
              Looks like this rather then random patterns on some low settings.
              http://www.youtube.com/watch?v=lhdRzHl-lXM

              Comment


                #8
                Originally posted by Cr4zy View Post
                I find the problem with setting your LOD's to 1 result in a much less smooth/clean texture. I spent ages figuring out which looked the best and I personally use;



                Looks like this rather then random patterns on some low settings.
                http://www.youtube.com/watch?v=lhdRzHl-lXM
                Cr4zy I just seen your vid for your new map. DM-Edge. It looks good, I really like the textures and color choice. Looks like a nice change of pace.

                Comment


                  #9
                  wwwwwwwwwwwwwwwwwhoaaaa I want to play that :< (DM-Edge)



                  zmoggg

                  Comment


                    #10
                    Originally posted by jomi294 View Post
                    wwwwwwwwwwwwwwwwwhoaaaa I want to play that :< (DM-Edge)



                    zmoggg
                    wtf, I haven't even delved into Cipe enough yet... and now another balls-to-the-walls HOLP map!

                    Comment


                      #11
                      Originally posted by jomi294 View Post
                      wwwwwwwwwwwwwwwwwhoaaaa I want to play that :< (DM-Edge)



                      zmoggg
                      It's an awesome map. Seriously. It's so beautiful, and tight game play is win O:
                      It looked pretty much done in the latest beta. No doubt he's being a perfectionist again though.

                      edit: An earlier version is on the MPUK bta server btw. Not sure if it's on the map list though (may of been force-voted by cr4zy when we was playing). I think the layout is the same but the lighting is unpolished and the skydome stock.

                      Comment


                        #12
                        That would be. Amazing to play DM-Edge. It's not every day. You get to play a map. Quite. Like. That.

                        Comment


                          #13
                          Oh Hai, I see this turned into a praising of my map thread. I can't complain, shouldn't be too long now (i hope) there are minor fixes to do but waiting on some other people too.

                          Hopefully you all find the gameplay as good ad my pretty textures and shiny stuff

                          Comment

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