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  • replied
    1) No i said i would not do it here, though i have the feeling that even if i would explain you that it's far far more complicated than "lol ut3's so badz lolz" (like natural market split between different consoles+pc and the satured fps context than ut99 ut2kx didn't had to suffer etc) you would still deny it =) , and i'm done playing chess with pigeon tbh .

    2) You don't have to and i didn't say it was a must or that you were wrong at all either, once again u failed to understand/read, but then, by fixing barriers for yourself about a subjective opinion (a bit of the pleonasm here x) ), don't call something a flaw because that so called flaw (not enough good maps according to you) is "fixable" extremely easily with hundreds of solutions via internet. I underlined the fact u refuse to download nice maps/try them although you could get tons of them in the blink of an eye since a loooooooooooong time, that's what i was gently mocking you about =) .

    A:"man i bought a dvd player with few films offered in it" -B:"ah cool, how were the films?" -A: " Few were cool man :/..." -B:"argh ****, alrighty then "buy some" on shops or download some vods!?" -A:"naaaaaaaaaaaaaaah, they should sold the dvd player ONLY with EVERY films that fits my OWN taste...." -B:"huh, hum ok i guess but why not getting some vo..." -A:" NO, i SAID!" -B: "0_o......:<......"

    3) I tried to show you your "so much flaws" about gameplay in ut3 were actually non-existant or qute exaggerated in importance (i reckoned stupid flaws in UI, u noticed that i guess), i also underlined even if i agree with you they can be boooooooring (UI ones), u normally don't pass your time in UI making their importance decrease somehow (also it went good with the patch but kind of fkn late though), and then when u pass into ut3 "gameplay" , without being flawless , it's very enjoyable and quite light/free on important bugs and gameplay braking flaws etc (only one i can give on the fly is the invisible projectile through bio glob bug, sincerely, it's the only annoying one i still meet after hundreds of duel/tdm gameplay) .
    I gave you 2 examples (the whirlwind manta in warfare and i guess vctf too, where you could reach stupidly high height for example or place u were not supposed to reach or attack/defend or hide, ppl that played downtown pre patch 2.0 i think, will remember and plus me than two manta on the roof in front of the core were kinda insta death for core and was objectively a gameplay breaking glitch/flaw regarding how downtown was meant to be played, it was fixed by Epic with a patch, because yes it was a flaw/glitch that broke the gameplay on some maps.

    Ur liking of ut3 stinger, or the unperfect AI (i'm sure it was sooo perfect in ut2k4 ) which game has perfect ai anyway...or you whining because assault is missing (i just noticed i mixed the 2 names assault/onslaught in a previous message, my sincere bad) are not gameplay braking flaw, like at all...
    When i explained you that: your answer was:

    Originally posted by Corrupt
    Exactly! Apparently UT3 is all they knew and no UT game before that.
    to me it very strangely sounded and matched rule nr3 of the quake3 decease that i named earlier, when i proved you there was no major "gameplay braking flaws" but only things u may dislike (which is very fine, though i remembered you to get your objectiveness together insisting on : things i don't like =/= ****/flaws):

    Originally posted by lw)f
    -rule nr3: Try to explain how a game is not necessarily what stated in rule nr1 even with facts to a contaminated person always lead to "lol u are a noob anyway/fanboy/nerd".
    Proving you wrong on several points only earned me and others (you said they) the insinuation that the only thing we know is ut3, implicitly implying we are ut3 fanboys that praises it as it was the best game/ut ever (which is not quite), thing nor me nor other dude trying to explain you for example ut3 wasn't a gameplay console port did (the port was aimed to the UI, oh coincidence, Ui are commonly known as faaaaar to be perfect) and also ut2k3 started as a console port (source needing some check though). Strangely fitting rule nr3

    I think u suffer a gentle case of quake decease code name q3D-ut2k4 (not quite looking like h5n1 flu )= ). On you it seems to be a not aggresive form were you kinda stay polite at least but the loss in reading things objectively and trying to understand valid legitimate arguments betray the decease unfortunately.

    Take your objectivity pills, they will get rid of the "hatred to things that aren't exactly looking like ut2k4" fever, apply some ointment on the "i don't like so it's broken" burned area and you are good to go and have a ncie time again !

    You're welcome

    Leave a comment:


  • replied
    If you buy a car and don't buy custom fuel from 3rd party, you won't get far.

    UT3 is intended to be modded (and continued) by the community. If you don't want that, you'll have to stick with the DLC concept which is breaking the whole gaming community into pieces IMO.
    And this is also my concern about a new UT which might be solely for free but you can buy DLC map packs. It's the way to go ... for the companies. No modding included.

    Leave a comment:


  • replied
    1. You fail to mention why UT3 fail but I guess it makes no difference anyway the game is pretty much dead.

    2. Why should I have to download custom maps? Because of it's short comings that's for sure, previews UT games offered a lot of maps without the need to download custom maps or content, the download is optional yet you want to shove it as a must. Way to go. The minigun in UT2k04 was pretty accurate without being overpowered, I checked it and compared with UT3 version, there is difference. But I'll give you that it's the Stinger not the Minigun we knew from the old UT series while they may share similarities they are just not the same so I'll take back what I say about the minigun version of UT3.

    3. I don't know what you mean or trying to imply

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  • replied
    doesn't this char included on titan pack got some bionic implants ? Maybe you can find your joy in custom skins, dunno there was some kinda nice ones last time i checked .

    Leave a comment:


  • replied
    Another general UT critic thing is why no character does
    have badass cool bionics while the robots actually havem
    - this kinda throws a subtile wannabe perfection shadow.

    Leave a comment:


  • replied
    Originally posted by Corrupt View Post
    So you can't, how convenient
    Maybe learn to read dude =) ... i could write a book about it, i just had the decency not doing so on a completely unrealted topic, but u are not a valuable opponent as you are so predictable in your reactions and with much arguments =). Fyi i listed several things about why i thought ut3 didn't have the same success as previous ut on several topic on various forums, so NP, but i could not expect less from you seeing how u answer that with this kind of 'recreation court answer'.

    Originally posted by Corrupt View Post
    Exactly! Apparently UT3 is all they knew and no UT game before that.
    Hahaha, coming from a guy that calls a flaw in ut3 the lack of good maps because he refuses to download custom ones, for example, i find that a bit hilarious. As i said you are very predictable, with very primary reactions.
    Also u know sooooo well ut2k4 that u apparently never noticed the minigun is certainly NOT 100%accurate at all, it behaves exactly like in ut3, a spread for prim. fire and a lower spread for sec. fire, check by yourself mister "ut3 is all they know and no other ut" that doesn't know ut2k4 minigun has a spread, great argument u underline there mate .

    Originally posted by LLonewolf View Post

    -rule nr3: Try to explain how a game is not necessarily what stated in rule nr1 even with facts to a contaminated person always lead to "lol u are a noob anyway/fanboy/nerd".
    .
    u fit rule nr3, nice! Not the same words maybe but you so wanna say it i guess. Also u have no clue what utgames i played a lot/not much/ never played, so great argument u got there man lso .


    and finally:
    Originally posted by UnShame View Post
    how is that that in ut2004 minigun is 100% accurate and hitscan in both firemodes and it's not overpowered?
    first of all, not its not so your argument is kinda wrongly chosen :/ .

    Have you heard of Rate of Fire and dmg per bullets?hum... no? To have give it a go some years ago, ut3s stinger primary fire shots ~10 ammo /per second with 14hp per bullets. Ut2k4 minigun primary fire damages 7 hp per bullets. So to begin with for the simple dmg per bullet, ut3 is already doubling the amount of dmg per bullet, it makes then perfect sense to add some spread. E: After checking the Rof in ut2k4, approximatively it's like 16 bullets/s, i will check again in ut3 and compare. E: After checking to be sure, the Rof of stinegr prim. fire is like 10,5 bullet per sec. So to compare literally the approximative dmg/s of each weapon:

    -2k4 minigun-> 16*7=112hp/s , a 112 hp dmg per second at 100% acc. in theory
    -ut3 minigun-> 10,5*14=147hp/s , a 147 hp dmg per second at 100% acc. in theory

    Considering raw maths (i don't think it means that much though) the logic behind increasing the spread in ut3 for the mini prim. fire is perfect legitimate. Though, just like the "so called reasons of ut3 fails", it's more complicated than that =) .... U ofc have to consider: the different %tage of spread & the difference in movements (no dodge jump) & different gravity & the netcode & the hitboxes size and so on...
    So comparing like that minigun in each iterations is also not much relevant i'm afraid; or once again, do your homework by looking for every possible causes of a potential problem, not only the 2 obvious ones in front of your nose =) .

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  • replied
    Originally posted by UnShame View Post
    how is that that in ut2004 minigun is 100% accurate and hitscan in both firemodes and it's not overpowered?

    ...?....sure it is! who told you it isnt? cant u see it by yourself? if you overuse minigun in UT2k3/4 or stinger in UT3 you ll hear the same kind of words: "minigunspam" or so, though with a bad ping it s the easiest weapon to try to adjust your aiming...ok UT3 stinger is less accurate but it can push you outta some maps with 2ndary fire...
    addaptability may be the answer to all thoses...hm... "bugs"
    isnt it more easy for players to addapt to the game than to addapt the game to everyones tastes...lol...i imagine the pain to please everyone with a next UT opus, complaints are already floatting all around

    @ least one had fun to read this wall of text thread, so pleasant to see open minds and friendly posts around our good old fav game....+.+

    Leave a comment:


  • replied
    Originally posted by UnShame View Post
    how is that that in ut2004 minigun is 100% accurate and hitscan in both firemodes and it's not overpowered?
    Exactly! Apparently UT3 is all they knew and no UT game before that.

    Leave a comment:


  • replied
    Originally posted by LLonewolf View Post
    certainly not for some of the fallacious reasons u brought for sure .

    And to answer your question, i would sincerely like to, but i' m afraid it's gonna take a whole lot of time and a big block of text i think. I'm not quite sure many ppl are interested in reading it, plus we went quite off topic a lot too. ONE thing is FKN sure though, it's FAR more complicated than "ut3 is/was a bad game", but heh not everyone can admit that without once again objectively trying to understand and just calling you names or noob or whatever because u counter their so flawless logic .
    So you can't, how convenient

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  • replied
    how is that that in ut2004 minigun is 100% accurate and hitscan in both firemodes and it's not overpowered?

    Leave a comment:


  • replied
    Originally posted by IKILLPAIN View Post
    ....
    Also If the minigun was more accurate then it's now it would be overpowerd.
    ...some will say it already is

    Leave a comment:


  • replied
    certainly not for some of the fallacious reasons u brought for sure .

    And to answer your question, i would sincerely like to, but i' m afraid it's gonna take a whole lot of time and a big block of text i think. I'm not quite sure many ppl are interested in reading it, plus we went quite off topic a lot too. ONE thing is FKN sure though, it's FAR more complicated than "ut3 is/was a bad game", but heh not everyone can admit that without once again objectively trying to understand and just calling you names or noob or whatever because u counter their so flawless logic .

    Leave a comment:


  • replied
    Originally posted by Bl!tz~ View Post
    ...cant stop dancing !
    Woot Woot!

    Originally posted by Kaal979 View Post
    The badest thing about UT3 was its custom mapping.
    EPIC could return to their nut brained but wide customer
    people sort which also enjoys mapping and mods.

    P.S.: Or maybe more the
    unglossiness of the character.
    Steam workshop is what we need!

    Originally posted by Corrupt View Post
    Now to some of the flaws in the game, this is an issues I have in the SP primarily with the bots, why do they leave the vehicles all the sudden for no apparent reason? why is it some of the vehicles feel heavy, one example the raptor very slow to turn around compared to the raptor of UT04. Viper kind of overpower vehicle when a bot uses it also bots tend to have a bit of aimbot too much when they are in a vehicle. Redeemer have to wait a couple of seconds? wth? save it and don't tell that's how it works, that's not going to fly. The minigun I like it but it shoots like the assault rifle in UT04 kind of inaccurate, have to get in close range when previews miniguns were close to midrange combat.
    UT is meant to be played online that the bots aren't that smart is true but no a big problem since UT is a MP game first. Also If the minigun was more accurate then it's now it would be overpowerd.

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  • replied
    Originally posted by LLonewolf View Post
    So the moral is what you don't personaly likes is not necessarily flaws and try to be more objective in your criticism :< .....
    If you don't think they are valid then why did UT3 Fail then?

    Leave a comment:


  • replied
    Originally posted by Corrupt View Post
    Sigh* very well, lets start with content. "You said we have tons and tons of quality maps" UT3 map count around if not total of 57, unless you want to add the custom maps from the mod community which I'm not interested sense they didn't came with the original game or patch and also the necrids version(same map different vehicles and want to pass it as a different map?). UT04 maps around(I didn't count the ones from double domination and bomb running there are like 2 or 3 map that are the same in ctf and BR) 94

    You know that the ut philosophy is to let the community create the content and encourage that way of self creationof awesome maps? So comparing the stock maps count is totally not relevant. Notice again u call a "flaw" a restreigned map count u have easily the possibility to multiply by 10 without any problem but YOU refuse to for personal reasons (which is ok) though once again, it's not a flaw like not even near to be one.... It could have been the first weeks of ut3 before the first maps got released, after and until now your argument faded away to become totally not relevant very fast.


    A lot of the maps in UT3 I find them boring, vctf 9 measly maps wth? ctf I did like a lot in previews ut's but in here in UT3 they are just boring the lay out feel more as if it was meant to be a map for dm or tdm. The emphasis of CTF map is to add a little bit of strategy to add small places to camp if you prefer defending the flag and also the feel you are storming the enemy base. I just don't get that feeling(and I'm sure many feel the that way too) with UT3 ctf maps. Only like 3 of the maps got my attention. Remember Lava Giant? that map was awesome, multiple paths to get to the enemy flag, plus you got to watch your step or fall into the lava. You just don't get that type of layout in in UT3 ctf maps only very, very few of them.

    Once again u narrow ur possibilities onto stock maps only , so ye great, still doesn't mean much and it's not a flaw or at least it wasn't for long. Try tangled or glacier, cardinal, lime or orestes (fe version even) for ctf maps, those maps are awesome and many others and nice also. (on the sidenote, lavagiant for ut3 exist, just saying).

    Assault was missing why, why, why? Domination? you said you have domination again I don't want to rely on the community in order to get them( No offense I'm sure they do a great job but that's not my point).
    Warfare, why can't I customize the link nodes? why won't they let me chose which vehicles I want to substitute in a mutator? I can't customize the crosshair why? the color well I have to dig into the ini. file why isn't in the ui like in the last UT? Can't customize the gravity why?
    Skins, they are alright no issues there.

    Warfare is a slightly different version of edit: Onslaught True it's a bit sad Domination wasn't here since day one, i kinda agree still, the mod is here since quite a long time, just like invasion and so much more mutators. I'm pretty sure there are some vehicles related mutators, though, i let you the benefit of the doubt as i don't know much about warfare related muts. About customizing link nodes, i don't even comment as it's zzz. Customizing the crosshair is indeed a lacking future, true though it belongs to UI, not gameplay so i don't see the point as i asked you to point your so called "gameplay flaws", not to mention customUT/utcomp to fullfill ur envy to customize crosshairs =) .

    Now to some of the flaws in the game, this is an issues I have in the SP primarily with the bots, why do they leave the vehicles all the sudden for no apparent reason? why is it some of the vehicles feel heavy, one example the raptor very slow to turn around compared to the raptor of UT04. Viper kind of overpower vehicle when a bot uses it also bots tend to have a bit of aimbot too much when they are in a vehicle. Redeemer have to wait a couple of seconds? wth? save it and don't tell that's how it works, that's not going to fly. The minigun I like it but it shoots like the assault rifle in UT04 kind of inaccurate, have to get in close range when previews miniguns were close to midrange combat.

    That's bots dude, theres no perfect ai yet, i'm sure in your beloved ut2k4 bots were perfect, isn't it ? Vehicles behaviours is meant to be that way according to epic, the fact u dislike how it works (which i may understand, that's not the prob), once again doesn't mean it's a flaw. I've played kind of a lot of warfare when i started ut3, there were no consensus between players about majoritarely broken vehicles behaviours. There was one glitch with the manta (the whirlwind glitch, that was corrected with patches, and one when u could go outside the map hitting the "ceiling" and going out of the raptor at that precise time)

    Now lastly why was it call Unreal Tournament? if there was no tournament? no cup, missing main characters like Xan, Malcolm, the juggernuts among many others. I know I bash the game a lot but I like the game but not as much as the other UT's

    It's kind of a flow , yes i agree, but reckon it's not a gameplay braking one again man =), it's a lack, or a bad choice from Epic, i do agree with you. Still it's not a gamplay braking flaw that ****** ppl off to a point of quitting the game right away at all.
    About missing characters well, i don't know what to think about that, i personaly didn't not care the sligthest bit but well, i understand some ppl could have liked incarnating their prefered char and was disappointed not getting them. though, it's not EITHER a gameplay braking flaw at all. Or maybe when u play u constantly complain every 2 minutes: "fs i can't have my malcolm, fs i can't have my malcolm" :/?...


    The fact u bash a game is not a problem as long as it's deserved and done SMARTLY, at least for me, and i bash ut3 too sometimes, but be ****in honest with yourself and and try to be objective for some times huh? Pass through the fact that what YOU, don't like, is not NECESSARILY a flaw. That's what i reproach to you and many many more ut3 haters in general, they talk about how bad ut3 is, and sometimes they played 1 hour or 1 week of the demo or the game at release and never touched it again, or they criticize the lack of maps because they refuse to download the hundreds (?) of different maps available ( ), or whine at things they have no clue they can fix easily.
    So the moral is what you don't personaly likes is not necessarily flaws and try to be more objective in your criticism :< .....

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