Originally posted by Sourpuss
View Post
Announcement
Collapse
No announcement yet.
Next UT Game 2015?
Collapse
X
-
Originally posted by Taffy View PostWorst idea ever. I pray the next UT is nothing like UT99.
My position is that they should replicate the UT99 feel and game play for DM, CTF, Domination, and Bombing Run and replicate the UT 2004 feel and game play for Onslaught/Warfare, of course allowing server hosts to choose which style they want for any game type.
Comment
-
Epic has no money for UT - they are dumping it in GOW
Lets hope they don't take the Unreal Tournament out of Unreal Tournament.
Like with the Source engine. I never play that piece of **** engine anymore.. every ****ing game feels the same and has the same **** - i never play Day of Defeat Source anymore and i use to play Day of Defeat almost everyday for 6 or so yrs.. started playing it @ 2.0b. I bought into the hype of TF2 and to tell you the truth, i can't tell the difference between that and DOD:S - GO DIE SOURCE
Comment
-
Originally posted by ctr2yellowbird View PostWhat exactly are we discussing here?
I really doubt we will be far enough along by 2015 to comply with Epic's "massively multicore" plans for UE4, if indeed they define massively multicore as 40 to 80 cores per CPU or desktop system. I believe the CPU engineers believe that such systems can be a reality by 2015 or whenever, but that is based solely on their prediction of future innovation and maybe some half-baked consumer needs. The largest problem I see with that prediction is it won't take into account North America's typical entrenched market circumstances. I mean, we won't upgrade if there's no need for us to upgrade (see: Sach3z), and we won't need to upgrade because businesses would rather market conditions never change so that they can extract the most money of us in the most controlled environment (read: entrenched market). We really won't upgrade or put too much money toward innovation if there's no driving force anywhere for either activity.
If you look at the rate of hardware utilization over the last few years, you'll observe a trend where nothing has really required consumers to buy top end components and get anywhere near full use out of that hardware. My i7-860 @3.9GHz has reached 100% continuous usage when I wasn't testing it exactly once, transcoding some .avi files to .mp4 files, since I got it last year. Granted, I'm far from a gamer's "gamer" because I don't burn through every new game as they become available. My point is popular consumer software that would take full advantage of my system just doesn't exist (and the hardware in my system was available... 3+ years ago?), and I'm an advanced user. I mean, us gamers don't use CAD at home, right?
On the other, business end of the spectrum I can see the demand for the best processors as they become available for servers, science-related computers, and enterprise-level systems. Too bad us gamers don't use those systems for gaming, and let's not forget that a lot of that usage is with perhaps 100 virtualized operating systems per CPU, knowledge-redefining mathematical equations, and industrial-strength processing needs. For the non-scientific systems, I believe most of those systems can use a maximum of only four 12-core CPUs per server or blade. Granted, we are currently trending towards shrinking our requirements with more powerful systems that take up less space. Despite all that, IT business needs do not translate over very well to consumer needs (read: high hardware utilization vs. low utilization), especially when businesses are our pushers and pimps and we are their thralls. The businesses will manage our needs because they need us to remain as predictable as possible; therefore, they "need" us to upgrade as infrequently as possible or not at all. That seems to be the business mentality for all of our paid-for consumer services in North America, arguably the world's driving force for at least a little bit longer.
Also, lol @ "what PC gaming is about." It is about exactly what us sheep are willing to pay for in a game, while content, quality, features, and gameplay are slowly cut away to maintain nice margins. We allow this because most are too weak to take a stand or make a difference, which means we are normal. PC gaming is driven and currently held back by the limitations of consoles: studios need to ensure backwards compatibility with consoles or, more accurately, forwards compatibility with PCs.
On the bright side, I would love to be proven wrong since I've only aggregated the more intelligent information that I've come across and made a few extrapolations. I have reason to believe that we are on the cusp of a paradigm shift in the IT world, but that could take upwards of 10 years to make lasting change and then settle. What's more is that UE3 is becoming decidedly dated in the presence of arguably more powerful and optimized (yes, I went there, but this is a bad forum to go there) game engines like the latest CryEngine. Epic probably won't have any other option but to release their latest tech in a full engine by 2015 just to keep up with the Joneses.
The things we waste our time on when sleep seems so far away...
2015 we might have massively mutli core cpus available but they will probably be mainly used for servers. If they are used for servers then all of the sudden you have 1 box replacing about 10 current 8 core boxes. That requires 10x the bandwidth a current box would use so you may need upgraded network hardware as well.
Home users aren't going to bother to upgrade to this until there is an OS designed around to take advantage of it (like barrelfish). Most games and apps today don't make serious use of more than 4 cores.
So even if the hardware gets there, we still need to wait for the OS, and then for people to buy the new hardware. In 4 years I just can't see all of that happening.
5 years ago in 2006 we were running still running Pentium D or Athlon 64 x2 CPUs at best. 6 years ago we were all still running single core CPUs. Now most gamers are buying quad core CPU with 6 and 8 core CPUs available for enthusiast. It's not unrealistic to believe that in another 6-10 years we might see 80 core cpus enter the main stream and start having games built around them. It does seem unrealistic to think that these state of the art CPUs are going to find their way into consoles selling for less than $400 and that there will be enough developers around to support them with software.
Comment
-
Yeah, I agree with Sourpuss 100%.
Have you guys forgotten it or what? Remember that game? When there were no other games? That game had lots and lots and lots and lots and lots and lots of players guys.
It was all...
because of the perfect feel.
See that? An emphasize on the feel of the game. It was great.... in terms of feel.
Epic? Why u no bring back that feel? Let me tell you what UT is about Epic. You know nothing about UT Epic, but if you ever want to find out, I have the answers. Just send me a PM Epic, I hold the secret to UT, and the PC gaming philosophy.
Bring back the feel.
Can you believe it? UT3 did not allow you to bind tilde to console at the start.
See that Epic? That was catastrophic. Epic, you know nothing about the feel.
That single handedly killed UT3, it had no feel.
THE FEEL
Comment
-
Unreal Engine 4 in 2012
Well folks, if UE4 is going to be out in 2012, as estimeted, we may have some suprise from Epic in that year!
all news sets 2012 as a very possible estimete for UE4:
http://www.electricpig.co.uk/2011/03...er-until-2014/
its on track and comming our way!!!
Comment
-
Originally posted by jomi294 View PostYeah, I agree with Sourpuss 100%.
Have you guys forgotten it or what? Remember that game? When there were no other games? That game had lots and lots and lots and lots and lots and lots of players guys.
It was all...
because of the perfect feel.
See that? An emphasize on the feel of the game. It was great.... in terms of feel.
I think you are wrong to brush off the value of player counts. The player counts for the different versions of the game really do tell us something.
Epic? Why u no bring back that feel? Let me tell you what UT is about Epic. You know nothing about UT Epic, but if you ever want to find out, I have the answers. Just send me a PM Epic, I hold the secret to UT, and the PC gaming philosophy.
Bring back the feel.
Can you believe it? UT3 did not allow you to bind tilde to console at the start. See that Epic? That was catastrophic. Epic, you know nothing about the feel. That single handedly killed UT3, it had no feel.
(Have you ever played any of the earlier UT games and did you see what UT3 looked like before the first patch? The user interface and server browser was an abomination compared to the UT99 and UT 2004.)
The game still lacks the ability to bind important, game-related chat comments to keybinds ("cover me"). The user interface still feels clunky and slow to me and lacks the features available in the UT 2004 interface.
I attribute UT3's low player counts to a combination of several factors--its condition upon release, offensive amounts of consolization (such as Gamespy), and the overall feel and chemistry of the game play.
I'm sorry to see that you so vehemently disagree with me about all of this. I suspect that you missed out on a whole lot of fun back in UT99's heyday since you don't seem to understand how UT3 stacks up against UT99.
Comment
-
In all seriousness, restoring the feel, the chemistry of the original UT99 is what they need to do. I don't think they did such a bad job of that in UT3, but something feels off about the game play to me which I can't really put into words.
Comment
-
Originally posted by Sourpuss View Post...
The game still lacks the ability to bind important, game-related chat comments to keybinds ("cover me"). The user interface still feels clunky and slow to me and lacks the features available in the UT 2004 interface.
I attribute UT3's low player counts to a combination of several factors--its condition upon release, offensive amounts of consolization (such as Gamespy), and the overall feel and chemistry of the game play.
I'm sorry to see that you so vehemently disagree with me about all of this. I suspect that you missed out on a whole lot of fun back in UT99's heyday since you don't seem to understand how UT3 stacks up against UT99.
You really believe they give a **** about "3p1c y u consilize!!"? That probably did not even _cross_ their minds. UT99 had the numbers it had because it was the market trend at the time. Numbers declined with UT2004 for the very same reason, the boom of consoles and services like XBox Live.
I would've thought this to be pretty straightforward and even common sense, but I guess not.
Let's go back to 1999. Everyone knows that's where the market is pointing towards right now.
Epic, you better bring back that feel. You know, that feel, that I can not even put down on words. But you BETTER BRING IT
Comment
-
Who the f-ing hell let sourpuss in the thread? All he's going to do is be nostalgic about ut99 and talk complete and utter ****.
edit:
As for all this **** about optimization
UT04 ran like pig vomit on the machine I had at the time, and ut99 ran poorly on the machine I had in 2000. I got the same fps in all 3 titles (99,04,ut3) with all 3 rigs I've had. I'm now on my forth rig and while it can play ut3 at 200fps, no doubt soon it will start to struggle once ps4/xbox720 era titles are released.
Your hardware is going to become outdated and poor at running new games. Deal with it.
Comment
-
PS4 - countdown !!!
Its expected in less than 2 years!
http://www.ps4playstation4.com/ps4-r...untdown-begins
Soo, theres a strong possibilty that "Unreal engine 4" will be out sooner on the PC!
Comment
Comment