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    Online bug that really needs fixing

    When joining or playing on a server if your game happens to crash you stay logged onto the server for about ten minutes even though your not on it and you cannot rejoin.

    Please fix this bug it's annoying!

    #2
    yes, it is very annoying. i've noticed you can't rejoin until the next map loads.
    i doubt Epic has plans to fix any remaining bugs.

    Comment


      #3
      They won't fix this. This has always been an issue. You can't join until the next map loads or you are timed-out. However timing out takes far too long.

      I wonder if a mutator could solve this.

      Comment


        #4
        Don't think I've ever experienced having to wait a round. The times I've dropped out of a game, either to fix the no crosshair bug or from a crash, it's let me back in. Even puts me on the same team with all my points, which I kinda like.

        But unexpectedly terminating a connection has been a network problem for decades and there are many applications besides UT3 (e.g. IRC clients) that will leave your session open for a period of time after you disconnect.

        I know we likely have the final version, but if we're still going to ask for things to be fixed I'd say that this is toward the bottom. How about the reason you crashed?

        Comment


          #5
          Originally posted by commiecat View Post
          The times I've dropped out of a game, either to fix the no crosshair bug or from a crash, it's let me back in.
          I hate the no crosshair bug... btw, I don't know why but sometimes I can reconnect to the server and sometimes I'm still in the server and can't reconnect to just this server or even get the DLE so that I can't connect to any other server in that time and have to wait.

          Oh well.. no fixes announced = no fixes.

          And personally I think it's rather a Gamespy issue (except for the annoying crosshair bug).

          Comment


            #6
            i've been able to rejoin and resume where i left off, but it's a very rare occurrence.

            btw.. to fix your crosshairs you just need to open the settings and close the menu. fixed.

            i for one would like to see the poor avril hit detection get fixed... but it ain't gonna happen

            Comment


              #7
              Yeah, but then I don't have fancy background music anymore
              When the crosshair bug appears I have no background music, but that's something that motivates me. Furthermore it can happen that things on the radar dissappear. Actually I'm CTF player so that wouldn't bother me but since CTF doesn't have as many players as in UT99 and 2k4 I play vCTF (and there the location of our flag or our flag carrier is important). It has at least a good amount of players to play with. Sometimes I sit around in a CTF server and nobody joins :/
              Once I get the flag and don't hear an action track in the background I'm like "oh how boring..." and lose motivation.

              Comment


                #8
                sounds like a perfect job for a community patch.

                Comment


                  #9
                  I would be willing to do this from a coding standpoint. I'm sure it wouldn't be that hard to get a "heartbeat" mutator working. The problem would be getting buy in from Epic to put it on their servers and qualify it under accepted "pure" mutators. Not sure they'd put forth that effort.. But from a coding standpoint I'd think it could be done quite easily from the server side, just request data from the client every 15 seconds and kick them if it can't communicate.

                  On another note, it matters HOW you crash. I've noticed if I dump back to windows then I can't rejoin the game in progress and sometimes I just change my CD key so I can get back in (if it's a tight match and my team actually needs me). If the game completely freezes (rarely, but it's happened a few times), and I need to reboot, then I can always get right back into the match.

                  Still a PITA even though the timeout has been changed to 10 minutes on most servers for idle kicking...

                  Comment


                    #10
                    How about the reason you crashed?
                    Even after all this time the duplicate login issue still hasn't gone away.

                    Another thing I sometimes get, is a steady build up of sync errors(more hit detection problems) until the inevitable dropped connection happens. It's odd because UT2004 is solid in regards of all this stuff.

                    The network issues generally, from overly high pings when the game first came out, to hugely increased ping/ lag as player count increases. It hardly created a good environment to persuade players playing UT2004 to switch over to UT3.

                    Comment


                      #11
                      Originally posted by -=Reclaimer=- View Post
                      sounds like a perfect job for a community patch.
                      Will never happen...
                      I had that idea about a half year ago (created a thread), and I don't think it's realizable unless Epic decides to share their source code, which will never happen either.

                      Cheers!

                      Comment


                        #12
                        Yes, a community "patch" will probably never happen in terms of patching the underlying files causing the problem. However, it is possible that a mutator could be made to help with the issue fairly easily, one like I spoke of that monitors a heartbeat of sorts from the server to the client would work.

                        Honestly, it would be great if it was something that could be built into UTComp easily, but I don't think we'd get server wide adoption with such a large modification being used. If it was a standalone mutator that ran server side only, Epic may be willing to place it on the official servers...

                        Comment


                          #13
                          Well, Silly, you know what to do then, so stop talking about it and do it! If you can code it "easily," then send Flak, our forum moderator and Epic's server admin, a PM to find out what can be accomplished. My own experiences have been positive: if you don't ask for something unreasonable and are willing to work within Epic's restrictions, then, in my experience, you will receive a reasonable response. Open up a dialogue and work together. Just keep in mind that these things are best handled internally through PMs and private chats, lest someone goes over the top with some empassioned diatribe or otherwise unnecessary comments.

                          Comment


                            #14
                            If you're not picking my head off with a sniper rifle, you're in here egging me on huh?

                            Alright! So does anyone in here run a server that they would be willing to try out this mutator on? I've dug up some basic info on what's needed and it looks like everything I need is already in predefined functions, so it should be fairly easy.

                            I'll look into this and hopefully there's someone out there that's willing to test this out on their server.

                            Comment


                              #15
                              The PC version of UT3 is treated like the red headed stepchild of the Epic family. Players shouldn't have to create mutators to fix game spoiling issues. There are development Studios with turnovers that are a fraction of a fraction of Epic's, yet these still bother to tweak and patch their older games.

                              The fact they can't devote any time whatsoever to THEIR OWN EPIC labelled game, and are prepared to simply leave problems unfixed, speaks volumes.

                              Comment

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