Trying to make the game a little bit more game-pad friendly (yes, I have no life) but the main roadblock is the inability to dodge with the gamepad...
It just doesn't want to seem to work and these settings in the UTinput.ini
doesn't seem to work either.
It just doesn't want to seem to work and these settings in the UTinput.ini
Code:
[UTGame.UTConsolePlayerInput]
bAutoCenterPitch=TRUE
bAutoCenterVehiclePitch=TRUE
AutoVehicleCenterSpeed=12000
Dodge_Threshold=0.8
SlowTurnScaling=0.1
AutoCenterDelay=2.0
bViewAccelerationEnabled=TRUE
bDebugViewAcceleration=FALSE
bTargetFrictionEnabled=TRUE
bDebugTargetFriction=FALSE
ViewAccel_YawThreshold=0.99f
ViewAccel_DiagonalThreshold=.99f
ViewAccel_BaseMultiplier=1.1f
ViewAccel_TimeToHoldBeforeFastAcceleration=0.210f
ViewAccel_RampSpeed=0.100f
ViewAccel_MaxTurnSpeed=3.0f
ViewAccel_Twitchy=0.98f
MagicScaleForSensitivityMiddle=2.4f
MagicScaleForSensitivityEdge=1.5f
ViewAccel_PitchThreshold=0.66f
ViewAccel_LookingUpOrDownBoundary=12000.0f
ViewAccel_BackToCenterBoundary=3000.0f
ViewAccel_BackToCenterSpeed=2.8f
AutoPitchCenterSpeed=0.20f
AutoPitchStopAdjustingValue=5.0f
HoverBoardPitchMultiplier=0.5f
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