Hey guys,
I always see it but I never really thought about it...
When the first round of a Warfare match starts, you can immediately take the orb.
After the first round, you always have to wait (when the round begins.)
It sounds harmless but on some maps like Islander it can decide on life or death^^
In round one the orb carrier (east side) can often avoid contact to the enemy tank while aiming for the Air node.
In round two - same conditions - it's not as easy as it was for the other team, because you have to wait for the orb.
Do you think this is a normal feature?
Was it always the case (even in version 1.0)?
Well, I just had the thought and created this thread^^
By the way:
Also the colored nodes are a bit annoying.
Although the node is neutral (white) it has a color when you don't stay very close to it.
This could also cause confusion, sometimes...
P.S. Sorry for posting such old stuff^^
Cheers!
I always see it but I never really thought about it...
When the first round of a Warfare match starts, you can immediately take the orb.
After the first round, you always have to wait (when the round begins.)
It sounds harmless but on some maps like Islander it can decide on life or death^^
In round one the orb carrier (east side) can often avoid contact to the enemy tank while aiming for the Air node.
In round two - same conditions - it's not as easy as it was for the other team, because you have to wait for the orb.
Do you think this is a normal feature?
Was it always the case (even in version 1.0)?
Well, I just had the thought and created this thread^^
By the way:
Also the colored nodes are a bit annoying.
Although the node is neutral (white) it has a color when you don't stay very close to it.
This could also cause confusion, sometimes...
P.S. Sorry for posting such old stuff^^
Cheers!
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