Was lately thinking about ways the movement in UT3 can be improved without changing too much and at the same time making UT99 and UT2004 a little happier.
Here's what I came up with:
The Dodging:
There's a distinct difference between the dodging in UT3 and UT2004.
UT3's dodging is slower and has bigger height. I'm gonna call it "leaping".
UT2004's dodging is fast with little height. I'm gonna call it "quick dodge". It's almost the same as in UT99
Obviously both have their advantages and disadvantages. The "Leap" gives you extra with wall dodges which can get you to higher places or give you more airtime. The "Quick dodge" makes it easier to avoid stuff like rockets and mantas and is a lot harder to hit.
You probably seeing where I'm going at. Why not add both to the game?
How it can be implemented?
Well the main problem here would be ergonomics, a person only has so much fingers he can use.
Currently the only way to dodge is to double tap a directional key which also has a problem.
It's simply impossible to double tap forward or backwards without stopping, this simply just breaks your momentum and strafe jumping was born (moving and adjusting your camera then dodging left or right to move forward).
That kinda makes key combination FF and BB obsolete. This forward and backwards dodging could be put to better use as an alternative dodge, but in order not to break momentum it could be changed a little.
My solution.
Two keys that currently go unused in UT3 (at least for me is SHIFT and CTRL). I
Those buttons could be used as an alternative way to dodge. Pressing SHIFT
would make you "Leap" forward in the direction your moving.
The keys would look something like this:
LL - Quick dodge left
DD - Quick dodge right
(Shift + The Direction pawn is moving) - "Leap" in that direction
Ctrl + (The Direction pawn is moving) - "Quick Dodge" in that direction
This would also make the advantages of "strafe jumping" accessable to newer players.
Here's what I came up with:
The Dodging:
There's a distinct difference between the dodging in UT3 and UT2004.
UT3's dodging is slower and has bigger height. I'm gonna call it "leaping".
UT2004's dodging is fast with little height. I'm gonna call it "quick dodge". It's almost the same as in UT99
Obviously both have their advantages and disadvantages. The "Leap" gives you extra with wall dodges which can get you to higher places or give you more airtime. The "Quick dodge" makes it easier to avoid stuff like rockets and mantas and is a lot harder to hit.
You probably seeing where I'm going at. Why not add both to the game?
How it can be implemented?
Well the main problem here would be ergonomics, a person only has so much fingers he can use.
Currently the only way to dodge is to double tap a directional key which also has a problem.
It's simply impossible to double tap forward or backwards without stopping, this simply just breaks your momentum and strafe jumping was born (moving and adjusting your camera then dodging left or right to move forward).
That kinda makes key combination FF and BB obsolete. This forward and backwards dodging could be put to better use as an alternative dodge, but in order not to break momentum it could be changed a little.
My solution.
Two keys that currently go unused in UT3 (at least for me is SHIFT and CTRL). I
Those buttons could be used as an alternative way to dodge. Pressing SHIFT
would make you "Leap" forward in the direction your moving.
The keys would look something like this:
LL - Quick dodge left
DD - Quick dodge right
(Shift + The Direction pawn is moving) - "Leap" in that direction
Ctrl + (The Direction pawn is moving) - "Quick Dodge" in that direction
This would also make the advantages of "strafe jumping" accessable to newer players.
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