Originally posted by Masaai_Warrior
View Post
This is true, UT3 simply is not using all that vram and gpu capability, also worth repeating earlier posts here- what UT3's producer posted on BU around launch time:
"The negative perf posts were from people who hated the CPU bound nature of the rendering. Namely, even at 1920x1200 we weren't maxxing out a single NVIDIA 8800 pipe. All these guys who SLI'd them thought there was some issue when their performance didn't increase when they enabled the second card."
This suggests that an Epic, built for PC game , a game not hamstrung by the limiting old tech in consoles, one that could use all that vram/gpu capability and DX11 features, would blow people away. A PC game developed exclusively for Fermi(obviously this won't happen) would probably be of borderline CGI movie quality level.
Alas, the only reason for PC gamers to buy the latest graphics cards these days seems to be for bragging rights and running obscure DX11 bench marking utilities or poorly optimized ported games. I mean, 2K games have just released Bioshock 2 for PC and the textures are allegedly of lower res than their first game from 2 1/2 years ago


Leave a comment: