Originally posted by JohnDoe641
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Originally posted by shombowhore View PostPlease explain time dilation in this context; it seems as though you could argue it either way. As a PC player, I would of course say that the PC speed is correct and console versions are slowed down to compensate for less precise input devices.
It also takes exactly 30 seconds for a vest to spawn in realtime like it says in the code.
Anyways that was the way the game was originally designed by the looks of it.
Console version = Original Speed
Pc version = Increased Speed.
PS. 10% makes a huge difference for shock combos omw.
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Originally posted by Rhykker View PostHmm I'm pretty sure this isn't the case... I've had the orb fizzle out just before I grabbed it. It was definitely "on screen" the whole time.
Peace
-Rhykker
I decided to test this offline, and it seems the orb only cares about players approaching it from about 50 feet or less before it immediately disappears when its countdown reaches 1. If you stop making reasonable forward progress towards the orb after it reaches 1, it will disappear. I feigned right beside the orb (to drop it), never looked back at it, and it disappeared at 1 immediately even though I was right beside it. The orb should stay out for a while after its countdown reaches 1 if you just continually narrow the radial distance between yourself and the orb, but I still believe that you must maintain a constant line of sight on the orb's countdown "bubble." The presence of multiple team mates no doubt complicates things.
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Originally posted by HideInLight View PostAnyways that was the way the game was originally designed by the looks of it.
Console version = Original Speed
Pc version = Increased Speed.
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Ever since UT the default game speed was 110%. The only exceptions are UT's "Classic" mode (as opposed to Hardcore or Turbo) and console versions, which all use 100%.
To get console speed on PC UT3, you use "SloMo 0.909". (1/1.1=0.90909...)
Note that match time is always in realtime, while respawn times, powerup durations, node countdowns, etc. are in gametime. If they weren't, the game would play much differently at higher speeds. Just imagine you play at turbo speed (130-140%) and countdown nodes still counted in realtime - they would be harder to defend as 30-40% more gametime would pass before the countdown finished.
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Originally posted by Wormbo View PostTo get console speed on PC UT3, you use "SloMo 0.909". (1/1.1=0.90909...)
- The belt spawns at ~54 seconds (60*(1/1.1) = 54.5454...)
- The boots/armor/etc spawn at ~27 (30*(1/1.1) = 27.2727...)
- The amp/berserk spawn at ~82 (90*(1/1.1) = 81.8181...)
- The deemer (presumably, I've never timed the deemer) spawns at ~109 (120*(1/1.1) = 109.0909...)
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