Does the game than run at 100% or 110% speed relative to the ingame clock?
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I've always used slomo 1.0 to return the game to "default" speed after I'd either increased or decreased the speed. It's possible I've been wrong, but I think I would have noticed if slomo 1.0 were slower than default speed.
When you say "relative to the ingame clock," do you mean the default game speed?
EDIT: Ninja'd
Peace
-Rhykker
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Originally posted by Wormbo View PostSloMo sets the game speed relative to the platform's default speed, i.e. 110% of real time on PC and real time on consoles.
Originally posted by HideInLight View PostOn what speed must put it then to sync the game to the clock. In other words 30 seconds in the code = 30 seconds on the clock.
I would say 0.9, but I have this feeling I'm wrong and are too tired to check if it's right mathemetically.
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HideInLight, are you working under the assumption that the spawn time of the shield belt should be 60 seconds and not ~54 seconds? The boots, armor, etc. 30 seconds and not ~27?
If so, and I'm not sure that's the case, then, mathematically:
1/x = 60/54
x = 0.9, as you said. In other words you would want to slow the game down to slomo 0.9 in order for the belt to take 60 seconds to spawn.
Peace,
Rhykker
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Originally posted by Rhykker View PostHideInLight, are you working under the assumption that the spawn time of the shield belt should be 60 seconds and not ~54 seconds? The boots, armor, etc. 30 seconds and not ~27?
If so, and I'm not sure that's the case, then, mathematically:
1/x = 60/54
x = 0.9, as you said. In other words you would want to slow the game down to slomo 0.9 in order for the belt to take 60 seconds to spawn.
Peace,
Rhykker
Everything is now synced with the clock, even the warfare countdown nodes, dropped orb etc.
Wonder if running Ut3 at 0.9 on the pc makes it the same as the speed on the XBOX360/PS3 or if they are slower than this.
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Originally posted by ctr2yellowbird View PostAs long as you keep looking at a dropped orb with one second left before it fizzles out, then that orb should remain in play until you look away or about 10-15+ seconds after reaching "the last second."
Peace
-Rhykker
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