Originally posted by Warped_Out
View Post
Originally posted by Warped_Out
View Post
i.e. If you move your mouse 1" and say a mouse at 125Hz reports 125 times within that 1 inch vs a mouse that polls 500 times in that same inch, there is a 200+% increase in the amount of reports to the system of where that mouse is. Though this point is really moot compared to the big picture.
I thought gargorias was trying to make a connection between mouse input lag with fps lag where I was saying that, first, the majority of input lag comes from frames per second rendered > 3-4ms. The rest of the expeirience in the game-play beyond 3-4ms sufferes; i.e. input lag: character movement, mouse movement, etc. This is my overall experience in it. I notice it, most will not notice it, or have an effect on their overall game experience but when you play on a server as tough in competition as the Viper servers, every ms counts.
Comment