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    Ghost Elevator

    The pawn in my level keeps going through elevator I just created. Any ideas or suggestions on what the problem could be?

    #2
    Sorry, but I don't understand your question. Can you restate it?

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      #3
      By default, moving actors have no collision. You have to check "collide all" or whatever you want in the properties.

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        #4
        I have setup a interp actor to be a mover (elevator) on a level I'm making, but the problem seems to be that it does not have any collision on it.

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          #5
          Originally posted by FioPro View Post
          By default, moving actors have no collision. You have to check "collide all" or whatever you want in the properties.
          There is no "collide all" just "touch all" in the actor properties but that doesn't seem to work either.

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            #6
            I fixed it by changing the collision type to "block all". Thanks for putting me on the right track...much appreciated.

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