I was thinking of adding a team shuffling mutator to the PUB clan's US Warfare server, but the existing ones don't seem to fit the bill.
Note: I am talking primarily from the perspective of Warfare in this post, but most of it can be applied to other gametypes.
As we know, bad team balance can really ruin a game, not only for the losing team, but for the winning team as well. Many good players don't want to switch and the others may not get a chance to switch because the teams are even in number and the 'new players' on the other team don't know how to swap with them.
The community's answer has been mutators like TitanTeamFix and GOWJustice. TitanTeamFix balances only by numbers and randomizes teams completely randomly at the end of a match. Also, people can get annoyed by suddenly getting switched ingame(this is usually turned on in TTF).
GOWJustice looks at the scores(actually points/min) of the players in the previous match and shuffles teams based on them. This is a big improvement over TTF, but it shuffles teams after every match(correct me if I am wrong). There are problems with this approach.
I quote xeanderthal from this long thread on UMG forums in which most people didn't like TTF being turned on. http://www.umgleague.com/forum/viewt...ac79296af0ff52
Needless to say, TTF was removed from the UMG servers.
I tend to agree. Sometimes there's a good match with well balanced teams and then in the next match teams are shuffled and the teams lose their flow, even with the shuffling being done with skill level in mind. The solution is to keep the same teams when they're balanced but shuffle when they're not.
My idea is a votable team shuffling mutator that allows people to vote for team shuffling after a round is complete. About 30-40%(this is tweakable) of people voting for it should trigger team shuffling(based on skill like GOWJustice). I know there's already support for voting Epic's mutators in Patch 2.0 but I don't know if custom muts have the same option, as well as will the mutator shuffle teams on being loaded(as needs to be done) or just at the end of a match.
Or maybe a new mutator can be made that always runs but shows an option at end game for team shuffling.
If this is not possible, maybe the mutator can look at the time taken(round finishing in 3 mins!), core scores (100-0 twice in a row with same team winning), and/or players scores at the end of the game to decide whether to shuffle teams or not.
Thoughts?
Note: I am talking primarily from the perspective of Warfare in this post, but most of it can be applied to other gametypes.
As we know, bad team balance can really ruin a game, not only for the losing team, but for the winning team as well. Many good players don't want to switch and the others may not get a chance to switch because the teams are even in number and the 'new players' on the other team don't know how to swap with them.
The community's answer has been mutators like TitanTeamFix and GOWJustice. TitanTeamFix balances only by numbers and randomizes teams completely randomly at the end of a match. Also, people can get annoyed by suddenly getting switched ingame(this is usually turned on in TTF).
GOWJustice looks at the scores(actually points/min) of the players in the previous match and shuffles teams based on them. This is a big improvement over TTF, but it shuffles teams after every match(correct me if I am wrong). There are problems with this approach.
I quote xeanderthal from this long thread on UMG forums in which most people didn't like TTF being turned on. http://www.umgleague.com/forum/viewt...ac79296af0ff52
Team Randomizer: I like playing 3+ maps in a row with the same people (or against the same people ). The team cooperation is better after a few maps and overall play is more fun. You get a feel for who is flag running/sniping/tanking/etc. TTF randomization every match inhibits better game play.
I tend to agree. Sometimes there's a good match with well balanced teams and then in the next match teams are shuffled and the teams lose their flow, even with the shuffling being done with skill level in mind. The solution is to keep the same teams when they're balanced but shuffle when they're not.
My idea is a votable team shuffling mutator that allows people to vote for team shuffling after a round is complete. About 30-40%(this is tweakable) of people voting for it should trigger team shuffling(based on skill like GOWJustice). I know there's already support for voting Epic's mutators in Patch 2.0 but I don't know if custom muts have the same option, as well as will the mutator shuffle teams on being loaded(as needs to be done) or just at the end of a match.
Or maybe a new mutator can be made that always runs but shows an option at end game for team shuffling.
If this is not possible, maybe the mutator can look at the time taken(round finishing in 3 mins!), core scores (100-0 twice in a row with same team winning), and/or players scores at the end of the game to decide whether to shuffle teams or not.
Thoughts?
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