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    #31
    I haven't done extensive testing, but from what I have seen in the code and experienced in the game, when AVRiLing the SPMA camera, once you lock the rocket onto the camera it immediately reroutes to the SPMA. It does not first fly towards the camera, so the line of sight between camera and SPMA is irrelevant. The rocket becomes completely autonomous, so teammates shooting down the camera shouldn't be a problem either if you already made the lock.

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      #32
      The proble with 32p warfare servers is that most stock maps are not made for so many players. 32p servers would work well with larger maps, with more than 1 path from core to core. This way there would be 2 (or more) battlefronts, and it would be less spammy.

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