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  • replied
    Originally posted by Xyx View Post
    Whoever paid, did so because it was worth that much to them to have the game at that time. So they got what they paid for; the game at that time. If the game now becomes free, they still have what they paid for. It is natural for things to drop in price. You don't see me complaining that I paid 45 euros more than what the game is being sold for now. It was worth 50 euros to get the game while it was still 2007.

    Not that I'll be pre-ordering the sequel, assuming there will even be one. Epic will need more to convince me that it is worth my money than the public beta test they called "demo" in 2007.
    yup I paid $64.17 usd opening day, I'm not complaining either, I would be happy about it personally because I know without a doubt it would bring crowds of players. But it wouldn't be so far fetched for someone who bought it the day/week before a free release would complain or demand a refund etc. again though I doubt this would happen anyways.

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  • replied
    Originally posted by UnrealGrrl View Post
    oh please they can not and should not and will not make the game free. (we dont need or want UT "live" either) that would not help anything. it's available inexpensively to gamers and everyones mother has a pc capable of running it now... it's just tough to sell an already released "old" game while theres lots of new stuff being released all the time. also it'd be impossible to sell it or give it away with any great results without repackaging and relaunching it with a big ad campaign, and promotions. something also not likely to happen now...
    It's true that everyone can run UT99 now and that it's almost free or can be easily pirated. However--the benefit of a UT Live is not that it would be free. Rather, the benefit is that it would get free publicity and that publicity would introduce new people to the game and to the series. It could be used to either help sell a UT4 (as free publicity for the series right before a UT4 release) or as a small profit stream for Epic if they could figure out how to make it profitable (advertising).

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  • replied
    Love this game. Everyone always mentions the same things, some I agree with, some not so much. Summarized, pcs couldn't run it (but as stated by UG now they can), no advertising/marketing to speak of, no beginers area like WHwk, where you must start there and are only released to the general population when you reach a certain skill level, poor/broken voice, no anti-cheat, and the UI was a severe step backwards, lacking basic features that players took for granted. Also, the industry trend has been for all the games to be released at once, and this has been hurting ALL of them. They are just starting to realize it, but are unsure how to divide the times fairly. I think the best thing would be a rerelease at a random date (not xmas or something) including the Titan and MSU stuff. And advertise it. (Of course, noob joins, gets spanked and mocked, noob leaves, but that's an entirely different thread....) I love this game, I am drawn to the endless variety, and even though I'm not leet, every now and then I get to shoot someone in the face with a new gun or something. And walk over to look at some weird thing I just killed. Wah!

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  • replied
    Yeah, I'm with the guys who say that they should have waited another few months before releasing the game. As it came out, it was practically unfinished -- even on PS3! It needed a series of patches and a titan pack to get this thing really solid. But at this time now that the game is truly finished, people already seem to have lost interest.

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  • replied
    Originally posted by dave neun View Post
    done in a way that doesn't anger the people whom have already paid the money for the full game.
    Whoever paid, did so because it was worth that much to them to have the game at that time. So they got what they paid for; the game at that time. If the game now becomes free, they still have what they paid for. It is natural for things to drop in price. You don't see me complaining that I paid 45 euros more than what the game is being sold for now. It was worth 50 euros to get the game while it was still 2007.

    Not that I'll be pre-ordering the sequel, assuming there will even be one. Epic will need more to convince me that it is worth my money than the public beta test they called "demo" in 2007.

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  • replied
    Originally posted by UnrealGrrl View Post
    I really believe a rehash/re-release like was done with the 2k4 ECE pack
    I have said this a hundred times, and I agree completely with this statement but I think they have their hands full

    5 dollars of free?, adverts for up coming games released on their own engine.

    I agree with you I don't see it happening either but I can also tell you if it did I wouldn't care because it wouldn't effect my version other then to have more targets

    Originally posted by FragTastic
    Dave Neun ya may want to edit your post to abbreviate the names of the other games in it. (friendly advice) I can see the merit in the idea though
    yeah it helps to proof read lolz .. my bad, least the language was all clean hahaha..

    look we all would like the game to be a cherished item as it should be, free may truly be too much of a sacrifice. Just a thought much like re releasing it as an ECE or another free weekend or two. I would love to see a few hundred full to capacity servers any legitimate way possible.

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  • replied
    Hmmmm as MSU4 has only just finished and theres still a round to go (grand final) Maybe there could still be an ECE? I agree its not likely but its not entirely discountable yet.

    Dave Neun ya may want to edit your post to abbreviate the names of the other games in it. (friendly advice) I can see the merit in the idea though

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  • replied
    oh please they can not and should not and will not make the game free. (we dont need or want UT "live" either) that would not help anything. it's available inexpensively to gamers and everyones mother has a pc capable of running it now... it's just tough to sell an already released "old" game while theres lots of new stuff being released all the time. also it'd be impossible to sell it or give it away with any great results without repackaging and relaunching it with a big ad campaign, and promotions. something also not likely to happen now...

    UT3 has players and fans, just not as many as it deserves for all the reasons we already know... the game itself is great, but because of the botched up release before it was finished, Midway, and no ads, combined with other popular releases at the same time etc. it just was a perfect bad storm for UT3.

    I really believe a rehash/re-release like was done with the 2k4 ECE pack would have been good, but hey, it didn't happen so here we are... stop complaining, theorizing or whining and get back to playing we can keep UT alive till the next round (which will hopefully come before we run out of good mods to play)

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  • replied
    IMO this game has the potential to be much more then it has been allowed to be and a better question would be what can be done to bring it back to it's well deserved glory. One of my clan guys brought this up earlier and rather then retype all of it in another way I will just post our conversation... it pretty much says how I feel in an honest way that is not belittling to the epic guys and IMO would save the game as well as future releases of it.

    Bl0ckH3ad: oh you wanted to know about (#^!((@#* online , according to the people on the forums there really is not one
    [pbg]NoMercy4U: :| ..so not a clangame dude
    [pbg]NoMercy4U: lol today is saw ut3-game on "Grabbeltisch" translation: Cheaptable....only 5 €uro...
    [pbg]NoMercy4U: more worth
    Bl0ckH3ad: yeah sort of sad really
    Bl0ckH3ad: some would say it would help the community
    [pbg]NoMercy4U: yep
    Bl0ckH3ad: i say it only hurts it
    [pbg]NoMercy4U: hurt???
    Bl0ckH3ad: no one wants to play a game that is a year and a half old and is being sold for 5 bucks
    Bl0ckH3ad: there is usually a reason for it
    Bl0ckH3ad: they should just make it free
    Bl0ckH3ad: then it would do an about face
    [pbg]NoMercy4U: yes....but they burned too much money with it....THAT hurts the developer...
    Bl0ckH3ad: nah electrically transferred doesn't cost much of anything
    Bl0ckH3ad: they want to put it behind them
    Bl0ckH3ad: that would be the best way
    [pbg]NoMercy4U: z^^
    Bl0ckH3ad: now that it is somewhat known that would bring the community back IMO
    [pbg]NoMercy4U: man all play the boring "*&@%"....
    Bl0ckH3ad: if they could accomplish that much then they stand a chance at bringing it back then put out a new version of the game in a year or two
    Bl0ckH3ad: in the mean time they can continue to sell the engine to other games as they have been
    [pbg]NoMercy4U: they were quite succesful in the past...i know....aaah i got the idea...we all play Supersoaker.....they use the old ut engine....
    [pbg]NoMercy4U: do you know supersoaker?
    Bl0ckH3ad: lmao .. ueah
    [pbg]NoMercy4U: i allow my little son to play it
    I should add that this was done with inline games, Option number one: in lew of paying for the game you would have to have a small banner advertisement, which can help to generate money. Option number two was you could pay for the game and get the banner removed.

    This in my eyes accomplishes two important things:
    one is it gets the game played
    the other is it is done in a way that doesn't anger the people whom have already paid the money for the full game.


    I'm not sure how much anyone else agrees with any of this but it is only my 2 cents.

    dave9

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  • replied
    Originally posted by Benfica View Post
    with tons of work and effort, even if they catered more for a segment of players, they had the ambition of making a super game for the current and potential future fans.
    That I believe. I may have a lot of complaints, but if I didn't care about the franchise I wouldn't even bother to come here and post them.

    Epic's continued refusal or inability to acknowledge even part of this very broad issue does not inspire any confidence in me, though.

    Originally posted by Bersy View Post
    Maybe Tim wants it to be old school deathmatch and ctf, Cliff wants it to be some raw gorefest where everyone has chainsaws, Mark wants it to have hoverboards and invisible vehicles, and Mike wants to incorporate a story about a war. Tim's idea comes closest to "tournament" but it's nothing new. Cliff's idea appeals to the teenage zombie genre demographic, but won't really attract competitive players. Mark's idea will make it fun for newbies and console players, but doesn't consider what would make the best leading edge PC game. Mike's story idea deepens the universe and incorporates a cinematic element, but confuses the history and premise of the whole game.
    That is a very interesting theory! Trying to look into the heads of others is likely to fail, but I feel this theory holds up much better than average.

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  • replied
    Originally posted by mega_d0peman View Post
    Any major overhauls again result in a 50/50 split
    Like Bersy said, splitting up the community is a non-issue already because what little there is left is not going to save the franchise even with a 100/0 split. The franchise needs to regain its mass appeal.

    Originally posted by mega_d0peman View Post
    you may find yourself bound by all kinds of corporate bs to where you'll realize people who are there now may have wanted the same thing but can't do it due to the publisher goin crazy, the shareholders goin nuts, and the board of directors going berserk and juggernaut later
    While that is undoubtedly true to some extent, I don't think the current state of the game can be attributed to this alone. Changes have been made, to the detriment of the game, to areas that were previously fine. The problem here wasn't that nobody could suggest innovation, but that the wrong type of innovation was approved.

    At the risk of "picking at peas to point out the flaws in a meal"... just a few examples:

    The campaign is a total anti-feature. The game always was and always will be about shooting people in the face. The thin pretext on which that is done is, as CliffyB puts it, like the story in a porn movie. It should provide a bit of a setup, but above all it should not get in the way of things. The way the UT3 campaign was set up, however, with its horribly lopsided matches and team limit of 4, managed to ruin the experience for more than a few players. A dead-simple tournament ladder with random teammates (exactly like in the prequels) would have served the same purpose, but without getting in the way.

    The art direction tried to go two separate ways at once. The concept art and promo screenshots show vibrant color, which was subsequently killed off in an attempt to make the game more "Gears" (or maybe "Call of Duty 4: Modern Warfare").

    The Warfare gametype, contrived following the evolutionary dead end of the hyped Conquest pipe dream, took two of the most successful gametypes of its predecessors (Onslaught and Assault) and managed to pretty much kill the attraction for both fanbases. It did not visibly attempt to address the obvious flaws that Onslaught had, and the Assault part has been utterly marginalized. Simply re-releasing Onslaught would have salvaged a huge part of the old community.

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  • replied
    I feel it is not the hardcore twitch gameplay that needs saving but the Unreal universe. Hardcore twitch gameplay has long since lost mass appeal and can still be found in a bunch of other niche games. The Unreal universe is unique.

    What I believe is that Epic decided to make a sequel that they thought was great, including features that they really wanted to work on. Completely understandable. I do exactly the same with my own mods. Except I don't have to make any money off my mods (though the MSUC prize money was, of course, welcome).

    To this end, Epic began work on and subsequently hyped a ton of features, including huge, streaming maps, resource gathering, unlockable conduits, submarine missile strikes, realtime necrifying landscape, stealing tech from other corporations, collapsing stone archways and bots that you could command in plain verbal English.

    What we see now are the mere stubs of these ideas, their corners cut to the point where they became feasible for the too-rapidly-approaching deadline. For nearly every feature that was gloriously hyped, I can point out where it was indeed implemented, up to some point, usually in a way that escapes the average player's notice. Examples include the now merely decorative mining robots in WAR-PowerSurge, the now also merely decorative submarine in WAR-OnyxCoast and a host of resources that can only be viewed in the editor.

    The Titan Pack displays further evidence of this approach. It contains many things that were originally planned but cut, including WAR-ColdHarbor, the Stealthbender and the conduits (which were originally intended to be orb receiving powernode embellishments in Conquest).

    On a positive note... one very worthy addition to the franchise was the necris vehicle set. It delivers on both the graphics and gameplay fronts with artistic genius and incredibly original mechanics.

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  • replied
    Originally posted by Benfica View Post
    Not in my case (and a lot of others here) Even without much clue at a times, you may see on my post that I make a genuine effort to mention topics that concern other people, the ones that aren't here, aren't vocal or are afraid to post, are the minority, etc...
    There are always exceptions, and you sir, may consider yourself one.

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  • replied
    Originally posted by mega_d0peman View Post
    It's not so much about video editing or anything. The stuff I cut daily goes out to air I'm my own last chain of quality control before it does. So if someone wants to film/edit something and has no idea about even the basics but is tryin to tell me how to do it, then it's just kinda funny.

    Basically, you may find yourself bound by all kinds of corporate bs to where you'll realize people who are there now may have wanted the same thing but can't do it due to the publisher goin crazy, the shareholders goin nuts, and the board of directors going berserk and juggernaut later
    Okay, but first of all Epic doesn't have shareholders, they are privately held. As far as the publisher, we all see first hand what happens when you let a publisher like Midway have too much of a say. But if the concept is well solidified before taking it to the publisher in the first place I don't see why a company shouldn't be able to end up with exactly the game they want. I think moreover, with a franchise as beloved as UT, there is a lot of clamboring within the company itself for a say in its direction and then they compromise. Which isn't always a bad thing, but compromise can also amount to lack of clear direction.

    Maybe Tim wants it to be old school deathmatch and ctf, Cliff wants it to be some raw gorefest where everyone has chainsaws, Mark wants it to have hoverboards and invisible vehicles, and Mike wants to incorporate a story about a war. Tim's idea comes closest to "tournament" but it's nothing new. Cliff's idea appeals to the teenage zombie genre demographic, but won't really attract competitive players. Mark's idea will make it fun for newbies and console players, but doesn't consider what would make the best leading edge PC game. Mike's story idea deepens the universe and incorporates a cinematic element, but confuses the history and premise of the whole game.

    There is nothing wrong with Epic making a game this way, if that's the way they want to make games. But it's probably a good thing they chose to pursue new IP ideas, because they're not the same company that made the first UT. They should build something new from the ground up, because I am sure they are all great creative minds who work well together, they just need the right concepts to prove that. My way of approaching a future UT might allow them to return to the series while also not be too creatively limited, which is just what they would need to even consider it imo. So I have thought about it from many sides.. doesn't necessarily mean I'm right, in the end I'm just another armchair critic.

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  • replied
    The learning curve is what turns a lot of people off. It's kind of like a brutal world of pro sports again. I see this noob just making basic mistakes and gettin pwned repeatedly then he just leaves the server.

    Not everyone's mentally strong enough to take whooping after whooping and get better. I know I was ragequitting a lot back in the days and tryin to justify and make excuses for me gettin raped.

    It's only now that I see it payin off although just a little while ago all efforts seemed futile so yeah a very steep learning curve.

    I got to be l33t at COD4 very quickly compared to this.

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