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Originally posted by »TheHitMan« View PostYou mea brokebackmountain remake where he got my terrain from arctic? Yes. It was awful.
And it's a remake of ArcticStronghold. BrokeBack was the beta name, which was changed later. Thus, you would not say TooDarkPark is a remake of BrokeBackMountain because it's the exact same map just a later version with a new name.
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Originally posted by Oldskool0482 View PostYour version of ArticStronghold was severely broken, how are you even gonna argue yours was better. Even if it wasn't broken TooDarkPark was still a better version IMO.
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Originally posted by »TheHitMan« View PostHow was it broken? Please send complaints to bret.hart.mapping@gmail.com thanks
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Originally posted by Cr4zyB4st4rdrofl. At it again. Everyone knows your version was abysmal, you just never bothered to fix anything....
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Even toodarkpark has several probs.For example the tank on the bridge that spawns facing one side only(weather reds r blue take the mid node).
I like many maps (valley,downtown necris by Bio n Cr4zy,Alien sands ,rails n many more).
I also like intense a lot:More like a war/bta map(the war version).Nice change if the server is 5vs5 or so.
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Originally posted by »TheHitMan« View PostHow was it broken? Please send complaints to bret.hart.mapping@gmail.com thanks
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Originally posted by DrUnKenSTeiN View PostEven toodarkpark has several probs.For example the tank on the bridge that spawns facing one side only(weather reds r blue take the mid node).
Hitman, the terrain in Too Dark Park/ BrokeBack was exported from the only true version of ArcticStronghold that there ever was and ever will be which was created by Swartz in UT2k4.
Your version strayed quite far from the original version as far as layout and gameplay which is why I did a version that was true to the original layout.
Still to this day you have not fixed the bugs in your map which is another reason it was necessary to do a proper remake.
This is so old news, get over it already and get on with your life.
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Sanch3z, I believe the best way is starting with small and fun maps even if they aren't the absolute best. And then as you say, add another once in a while. Unfortunately with large download sizes, often my opinion about a map quality didn't matter enough to make me wait. Most potential players that want to join your server aren't even here to vote, all they care for the first time is how long the map takes to download
Then I don't know what's wrong, but it doesn't make sense that maps with stock elements are often 50MB or larger. What's more, take a look at the sizes, uncompressed and 7zip:
[shot]http://turtlegt.planetaclix.pt/ut3/maps7z.png[/shot]
LongestYard compresses 13MB -> 1.7, that's 8:1. MasterBath 15MB -> 3MB. Dreamus 9->2 and so on. otoh others only compress 1.5:1 or even less. Way too many maps UT3 maps use poor or no compression and probably include stock textures and elements. What's more, even having 20Mbit/s downloads take foreeeever.
Just for reference, the 106 maps I downloaded:
Code:03-11-2008 23:53 9.112.888 WAR-Dreamus-RC4.ut3 02-06-2009 11:58 13.474.146 WAR-LongestYard_-_NoFury.ut3 20-04-2009 23:38 13.487.060 war-longestyard.ut3 27-02-2008 21:41 14.233.545 WAR-Infiltration_v01B.ut3 25-03-2009 16:43 15.159.889 WAR-MasterBath_RC1.ut3 02-06-2009 10:52 16.901.321 WAR-Catacombs_Alpha2.ut3 25-03-2009 16:43 17.541.725 WAR-DeathDome.ut3 06-10-2008 14:43 20.226.437 WAR-Intense.ut3 07-12-2008 19:09 23.553.009 WAR-FacingWorlds_Beta3.ut3 02-06-2009 10:47 23.954.924 WAR-*****SlapClassic-NS-RC1.ut3 25-06-2008 16:54 26.797.852 WAR-InfectionForest.ut3 02-06-2009 10:37 27.832.781 WAR-Advantage.ut3 26-10-2008 06:36 28.098.158 WAR-ChainsIsle_Revisited.ut3 02-06-2009 10:45 29.812.281 WAR-BGEBattle_beta1.ut3 02-06-2009 12:00 30.175.570 WAR-MiddleCityArena.ut3 26-03-2009 01:45 30.845.284 WAR-AsteroidField_Beta2.ut3 15-06-2009 16:41 30.920.871 WAR-BeerBattle_beta4.ut3 05-12-2008 23:42 31.885.585 WAR-CarPark.ut3 12-12-2008 17:40 32.311.569 WAR-CarPark_SE.ut3 26-06-2008 16:50 32.467.383 WAR-Spambox.ut3 02-06-2009 11:54 36.703.537 WAR-InfectionForest_V3.ut3 18-03-2009 16:25 36.875.782 WAR-TheHouse_Beta3.ut3 25-03-2009 16:43 37.544.645 WAR-Gunshop-Beta3.ut3 02-06-2009 12:35 41.035.006 WAR-UCMP_ABC_Revisited_BETA3.ut3 23-09-2008 22:07 41.290.729 WAR-Jokersmile.ut3 04-12-2008 23:24 41.589.604 WAR-BrokeBack_Mountain_BETA1.ut3 25-03-2009 20:52 41.648.890 WAR-FlatlandMaze_Beta5.ut3 07-12-2008 21:18 41.961.597 WAR-SantaLand.ut3 17-10-2008 10:41 42.485.817 war-coastal-v1b.ut3 23-06-2008 01:44 42.786.894 WAR-CBP3-Airlock.ut3 25-03-2009 17:33 44.720.067 WAR-ColdHarbor-ONS_Beta1k.ut3 02-06-2009 12:40 45.145.658 WAR-Valley.ut3 29-10-2008 01:36 48.436.449 WAR-BeachFrontv3.ut3 12-02-2009 22:38 48.436.449 WAR-BeachFront.ut3 21-03-2008 17:04 49.003.055 WAR-Torlan[UT2004].ut3 11-10-2008 11:00 49.755.757 WAR-RealGar.ut3 17-08-2008 14:21 50.011.799 WAR-Primeval_SE.ut3 15-05-2009 03:12 50.095.493 War-TombOfAmunrah.ut3 04-11-2008 16:38 51.233.671 WAR-Flare.ut3 02-06-2009 12:34 51.815.137 WAR-TOO_DARK_PARK.ut3 16-04-2009 09:21 53.018.992 WAR-TOO_DARK_PARK_SE.ut3 15-11-2008 09:46 53.519.890 WAR-UGL-CrossFire.ut3 18-03-2009 10:52 54.271.335 WAR-Planet_Fuxxored.ut3 26-03-2009 21:33 54.356.927 WAR-Downtown_CE_beta1.ut3 20-01-2009 14:31 54.581.325 WAR-UGL-CrossF1re.ut3 14-03-2009 00:57 55.341.518 WAR-Imperia[BETA1].ut3 21-06-2008 08:49 55.928.253 WAR-Imperialism.ut3 06-10-2008 13:01 56.928.912 WAR-Samhain.ut3 13-10-2008 22:46 57.604.110 WAR-CBP3-Meditation.ut3 25-03-2009 18:09 57.793.986 WAR-Maelstrom]l[.ut3 29-03-2009 06:00 57.807.784 WAR-Maelstrom]i[.ut3 02-03-2009 02:05 58.574.190 WAR-RoyalFlush-RC2.ut3 02-06-2009 11:48 59.373.560 WAR-Hostile_ONS.ut3 19-03-2009 05:24 59.614.311 WAR-Subway-RC1.ut3 15-10-2008 18:10 60.452.969 WAR-ArchaicBluffs.ut3 02-06-2009 13:31 61.327.430 WAR-UGL-DryIce-Beta3.ut3 13-02-2009 10:25 61.607.763 WAR-ALIEN_SANDS_SE.ut3 01-05-2009 04:10 62.969.345 War-Subway.ut3 02-03-2009 17:12 63.090.873 WAR-ContainmentRC2.ut3 24-04-2009 09:13 63.768.629 WAR-Terra_Sirenum_LT.ut3 01-05-2008 05:31 64.362.887 WAR-ALIEN_SANDS.ut3 19-07-2008 02:12 64.390.682 WAR-ZeroImpact.ut3 23-04-2008 14:05 65.026.953 WAR-SnakeBite.ut3 28-04-2009 09:41 65.050.011 WAR-FULL_WORM_GARDEN.ut3 01-09-2008 20:53 65.874.305 WAR-Terra_Sirenum_Beta4.ut3 24-03-2009 16:47 65.986.466 WAR-FULL_WORM_GARDEN_beta3c.ut3 29-08-2008 16:00 67.187.423 WAR-Torlan_Winter_RC1.ut3 10-10-2008 21:54 67.477.045 WAR-SnakeBiteSE.ut3 17-10-2008 18:55 67.823.114 war-coastal-v2.ut3 18-10-2008 12:28 67.853.879 WAR-tropico.ut3 08-04-2009 09:01 67.964.964 WAR-TORLAN_WINT3R_CE.ut3 08-03-2009 12:34 68.306.785 WAR-Cavernb19.ut3 22-11-2008 22:43 68.324.690 WAR-TORLAN_WINT3R.ut3 30-11-2008 19:21 68.662.471 WAR-IridiRC1.ut3 16-04-2009 10:39 69.286.502 WAR-Dawn_Revisited_SE.ut3 17-10-2008 22:23 69.419.985 WAR-Terra-Sirenum_MSU.ut3 25-02-2009 21:04 69.503.617 WAR-ArchCliffsOE.ut3 06-04-2009 18:32 69.734.462 WAR-CavernOE.ut3 07-02-2009 13:29 69.800.603 WAR-XcavatedOE.ut3 30-11-2008 05:22 70.132.017 WAR-ArchCliffsRC1.ut3 28-09-2008 16:48 71.735.515 WAR-TanksForPlaying.ut3 11-07-2008 18:20 72.829.813 WAR-MinusTankMeUp-Snarf.ut3 07-02-2009 13:20 73.323.270 WAR-RivalenOE.ut3 26-06-2008 21:29 73.712.320 WAR-Synapse.ut3 06-10-2008 17:18 75.698.476 WAR-DEV1LS_N1GHT.ut3 15-10-2008 13:07 79.758.685 WAR-Dawn-BETA5c.ut3 18-10-2008 04:05 79.886.251 WAR-Marooned.ut3 11-05-2009 21:55 79.931.674 WAR-Araja][.ut3 29-12-2008 22:11 80.917.226 WAR-Dawn_Revisited.ut3 02-12-2008 20:34 81.423.457 WAR-Dawn-RC1b.ut3 30-11-2008 23:04 82.528.671 WAR-Rivalen.ut3 16-03-2008 14:18 87.796.234 WAR-Sentinels.ut3 12-10-2008 18:23 89.903.647 WAR-SerenityT5K.ut3 17-12-2008 10:46 89.937.354 WAR-HydroExtractor.ut3 16-08-2008 23:51 90.441.393 WAR-CarnageCanyon.ut3 02-06-2009 11:56 90.615.918 WAR-Iridi.ut3 22-02-2009 20:32 92.066.914 WAR-IridiRC2a.ut3 02-06-2009 12:01 92.897.603 WAR-MoltenCore-Beta1.ut3 16-10-2008 15:04 93.674.619 WAR-Holywar.ut3 02-06-2009 12:45 93.887.432 WAR-Wastelands.ut3 10-04-2009 21:27 96.780.560 WAR-ArtofWarOE.ut3 22-02-2009 12:10 97.189.480 WAR-ArtofWarOEb5.ut3 07-02-2009 13:44 97.208.849 WAR-SentinelsOE.ut3 29-11-2008 08:34 115.234.213 WAR-HotZone.ut3 30-09-2008 19:18 185.473.400 WAR-PsychoTropix.ut3 05-10-2008 12:10 196.418.981 WAR-FallenKingdom.ut3
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I hear and understand completely what you are saying about filesize per maps and agree that smaller is best. You have to take into consideration the number of stock meshes that need to be copied to the maps package so per poly collision can be applied. Without per poly there are ton of meshes that you can partially walk into, or their stock collision is too big. Epic puts blocking volumes around everything, complex blocking volumes. That must be torture for whoever has to do that work, at least they are getting paid since it would be quite a pain in the ***.
Then you have custom textures and manipulated stock textures which also make up filesize.
It would be easy to make a very bland looking map that has a tiny filesize. Maybe "bland" isnt a good word, a better way to decribe it would be that the map would look only slightly better than a 2k4 map. In that case I would just play 2k4.
All of the stock UT3 maps are over 40mb............
IMO when a map goes over the 70mb mark, that is TOO BIG...
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I see, I have no clue about mapping. Let me say that for me 95% of the maps out there are very worthwhile regardless of file size. Those custom map parties are the absolute best time I spent playing war and these days and I can't stand overplayed maps anymore, I rather have war-lolol-in-a-box-wiht-deemerz. But small maps are "easy" to include regardless of quality. How about picking a mix of small good ones to complement the most popular? That way, more often than not waiting time is short enough to keep most people on the server
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