I really want to make a mutator i been nooping around the editor and i learn how to make map'sBut what i really want to make a mutator if any one can show me some tutorials that can help me create my idea and share it with the communitythanks!
Yeah, Unrealscript is the way to go. I'm pretty sure that the game script is nicely labeled, so you can go through and change any variables you want... such as setting weapon spawn time, number of rockets you fire, bio rifle sludge duration- hell, almost anything you want!
What you need is the exported unrealscript, then you create new subclasses off that with a text editor or something like wotgreal. Then you compile it and stick the files in the appropriate folders.
Congratulations, you are no longer a whiny forum noob, you are now among the productive whiny noobs, otherwise known as the average members, of which I am a proud member
If you need any help with making maps, just contact me, I think I owe it to you for screwing around in one of your request threads
Also, please type normally, it will improve your image greatly and make people more receptive to your requests. Capitalization doesn't matter, and occasional spelling and grammar mistakes are ok, but punctuation and stating your points clearly are very important.
Good luck with the mutator, I'm sure it will be interesting.
****, that blows. Don't worry, I learned the basics at a summer camp and went through a crapload of tutorials. Btw, here are a few you might want to look through for level designing.
http://www.hourences.com/book/tutorialsindex.htm Very helpful for getting started, includes UE3 basics such as paths and construction methods, as well as more specialized tutorials for lifts, soundcues and other things. I recommend that you look through the general tutorials, as well as the material ed, soundcue, water, terrain and final touches tutorial
http://www.avld.org/pages/tuts/tuts.htm This one has kismet and lighting tutorials. I recommend that you look at the first four kismet tutorial subsections, you can look at the last one if you want to get some ideas too, but I'd skip the lighting tutorial unless you are really serious about lighting (it is mostly theory and highly advanced methods, but a pro may recognize these and appreciate the time taken to create these effects).
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