I've been customizing my waves for Unreal Tournement 3 using Galtanors Invasion v022 and wanted to have a level with the DARK WALKERS (not the skeletons with the shields, the huge vehicules), I've noticed sometimes when playing with the default waves we would get one as a BOSS but I can't seem to get it to work for my custom maps ...

This is what I have so far:
Code:
[VCTF-Necropolis InvWaveManager]
MaxWaveNumber=1
WaitingForMatchAlt=
WaveTotalModifyType=Modify_None
RecommendedPlayers=4
bDisableWaveTimer=True

;Wave #1
WaveTable1=(MaxActive=3,MaxWave=3)
WaveTable2=(ClassName=("DarkWalker"))
WaveTable3=(Frequency=(1))
I also tried adding "DisableAllVehiclesOverride=DisableAllVehicles_For ceEnable" and it did nothing ....

But oddly enough this comes out as 3 dark walker skeletons and not the vehicule versions... How can I get the actual huge DarkWalker things?

Also, while doing some reading online I noticed people talking about and showing pictures of "Mini DarkWalkers", how do I add these to my waves?
They look awsome ...

Any help would be much appreciated...
Thanks,