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Using the DarkWalker and Mini-DarkWaler [Galtanors Invasion v022 - UT3]

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    Using the DarkWalker and Mini-DarkWaler [Galtanors Invasion v022 - UT3]

    I've been customizing my waves for Unreal Tournement 3 using Galtanors Invasion v022 and wanted to have a level with the DARK WALKERS (not the skeletons with the shields, the huge vehicules), I've noticed sometimes when playing with the default waves we would get one as a BOSS but I can't seem to get it to work for my custom maps ...

    This is what I have so far:
    Code:
    [VCTF-Necropolis InvWaveManager]
    MaxWaveNumber=1
    WaitingForMatchAlt=
    WaveTotalModifyType=Modify_None
    RecommendedPlayers=4
    bDisableWaveTimer=True
    
    ;Wave #1
    WaveTable1=(MaxActive=3,MaxWave=3)
    WaveTable2=(ClassName=("DarkWalker"))
    WaveTable3=(Frequency=(1))
    I also tried adding "DisableAllVehiclesOverride=DisableAllVehicles_For ceEnable" and it did nothing ....

    But oddly enough this comes out as 3 dark walker skeletons and not the vehicule versions... How can I get the actual huge DarkWalker things?

    Also, while doing some reading online I noticed people talking about and showing pictures of "Mini DarkWalkers", how do I add these to my waves?
    They look awsome ...

    Any help would be much appreciated...
    Thanks,
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