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    Welcome to the community. Some gameplay tips for great start ..

    Edit: checkout other threads or the links on other posts of this thread, for well thought and structured gaming guides, complete map and gametypes demos and tutorials.


    I used most of these myself when I started play UT2004 and UT3, and they served me well. I hope they are a good starting point after the first few days, after a while you will accomplish more than what I describe here. I hope these are easy to understand and use, but they are not "for n00bs", some of them are advanced or not typical, one or 2 are surely used by clans. (I'll edit this post once in a while)



    Movement
    - Learn to dodge. If it's hard, lower dodge sensivity and it becomes much easier. Even if you occasionally dodge once too many and fall from ledges
    - Move randomly, dodge unpredictably. It's harder to aim for you, but is also for the opponent. He will do it for sure, don't be the sitting duck of the fight

    Vehicles
    There are lots of threads about using vehicles, so I'll skip those. Just a few tips:
    - Some vehicles are more suitable for experienced players on some maps. To prevent flaming or compromising the team, please don't use the Nightshade vehicle on some maps or the Leviathan main seat when the team is in disadvantage, trouble, pushed to the base and so on.
    - Otherwise feel free to use any vehicle you like, but consider starting with the scorpion, darkwalker, nemesis, raptor, viper, scavenger, energy turret, SPMA, eradicator, levi turrets 2, 4 and 5. Viper and scavenger are very vulnerable and go down with a single Avril, but they can be great fun. Ignore the rocket turrets (including the levi turret 3), they are barely useful. Tip: use a scorpion to escort and protect a tank, darkwalker or nemesis from mantas and vipers
    - Don't camp the spawn, but don't lose your turn either. It's cool if you are kind to be a gunner and healer, but don't be afraid to jump into a tank primary seat, just because the vehicle is rare and "valuable". Just take turns, even if you lose the vehicle this time, there's a chance to compensate next time. But again, don't give up of your turn to use it and have fun, if it's valuable, then a good team will support and heal you anyway.

    Weapons
    I'd practice all weapons and vehicles, maybe 1 per day until you know how to take advantage of it, and where they are more suitable. It won't take long to figure out that shock is better for wide open areas and rockets or flak are good for close combat. There are great threads about weapons on the forum, you should check them out. Still, there are a few I must talk about:

    - Link gun Use alt to heal nodes and vehicles.

    - Avril: Someone decided that not having it on lockers was great. So, don't leave the base until you get it. Having it as default weapon may be a good idea, just to give you a fighting chance against fast vehicles that come out of nowhere.

    Regardless of what weapon you use, please admit that you will often be owned and get killed quite a lot at the hands of an experienced player. But unless you are playing DM, that's not the objective of the game type, neither you have any penalty for dying. If you get tired of getting killed, or start to get flamed, read the next part.

    Newbie "role"
    A new guy is good for support role. Support role doesn't mean secondary or discardable. The veteran has also important roles like running the orb which is more predominant, but also defending which may be boring sometimes.

    Behaviour
    - Feel 200% free to have whatever role you prefer, but in the beginning I suggest you to attack most of the time. Relentlessly. Be very agressive. If you get killed you will respawn immediately with full health and stacked. This is not like CS where you have to spec and wait for the next game if you get killed, or wait a while for respawn waves. This doesn't mean being cannon fodder either, just don't be afraid to be fragged
    - Start firing a bit before confrontation if you wish, instead of doing it before it's too late. Don't worry about spending ammo. Attack the most useful targets like the core, nodes, the enemy orb carrier, the ones that are attacking the team flag carrier, escort skull carriers. The trick is, don't always fire to the 1st guy you happen to find, but fire to where it's useful.

    Support
    - Healing: please keep doing it while the node or vehicle is under attack! Please keep doing it while the node or vehicle is under attack! Please keep doing it while... Get the idea? Some skilled players don't. If you are healing a tank or other powerful vehicle, dont stop to try to fight yourself, steady healing often compensates for damage that the tank is taking.

    - Use voice, report where you are and what you see. This is so **** important and it's so neglected! Report about poorly defended locations, a critical location where we're outnumbered, incoming Orb carrier and who's supporting him/her, Titans, where's the flag carrier, an incoming loaded skull carrier, an incoming tank or where is it, a scorpion incoming to our tank, and much more.

    Moving around the map
    - Don't get caught out in the open. Avoid getting surrounded. Stay away from the center, try to understand where others have to use peripheral vision to spot you. There's no point in being an aggressive attacker, but being owned again and again.
    - If you are in a vehicle it's the same, stay away from spots or routes that make you vulnerable. WAR-Avalanche illustrates this well. If you have the tank, stay near the wall. If you are on a viper, you will avoid that route the scorpions come from.
    - Don't attack alone. If a team mate is coming, slow down and wait for him. When you see an opponent, split and stay behind at mid-range. Attack him with mid range weapons, let your team-mate lead with close combat. It's theoretically easier to be successful like that.

    Training
    - Practice offline. I'm not talking about "stick to offline until you have skillz", I'm talking about playing without bots. Take your time to study the maps, know the fastest, easiest or safest route from A to B. Where do you need to be to have a LoS to point B, which map locations give you have tactical advantage or make you less vulnerable, from where the enemy comes from. Then type "god" on the console and then "addbots 19". Play against bots with good skill, at least "masterful". Don't worry about fragging them, the purpose is making sure you know what to face while ingame. It helps you develop situation awareness and to focus.

    Good online experience
    - If your team is pushed to the base, stay away from the orb like the plague. Don't pick it up, leave it there, go somewhere else like I do. You will see the team ranting more about the orb than other game elements combined. It's a waste of time, sometimes you will not know the best place to go next, even more because the announcers tips can be misleading. Or you willl attract attention, often die and be flamed.

    Being objective
    - Again, admit that you will often be owned 1vs1. But being worried too much about it in the first few days is really not the way to go. Fight for objectives and not only for frags. Nodes, core, flags and skulls are prioritary. Nodes, nodes, nodes. Fire to a node, don't waste ammo on a player, just dodge and move randomly. Heal a node, don't stop under attack, just dodge and move randomly. Please, understand this: GOOD players care about the objectives and only DM have frags as the objective!


    Finally, despite the restrictions I advised, don't feel secondary or let anyone consider you so. Jump online whenever you want, just use common sense to avoid what may hurt the team. But unless you are cheating or using a pirate copy, your only obligations are described on the End User License Agreement, not unwritten rules or criteria.


    gl hf

    #2
    nice tips

    Comment


      #3
      WARfare and Vehicle Guides

      These have been posted before and some are lengthy. Lot's of good info here to get newer players a jump start.

      WARfare and Vehicle Guides

      Warfare Etiquette for Beginners (A beginners Guide to WARfare)
      http://forums.epicgames.com/showthread.php?t=610930
      By Bobba_Novis

      A beginners guide to WAR-TankCrossing
      http://forums.epicgames.com/showthread.php?t=613140
      By Bobba_Novis

      WAR-Islander: A comprehensive guide
      http://forums.epicgames.com/showthread.php?t=621024
      By So's_your_face

      Utilizing terrain in Vehicles - UT3 Guide with Pics
      http://forums.epicgames.com/showthread.php?t=618059
      By Crayfish

      Leave the Nightshade alone! Or at least use it cooperatively.
      http://forums.epicgames.com/showthread.php?t=610869
      By Fu<kingGameSpy

      Comment


        #4
        Nice thread and yeah i always complain about stingers

        Comment


          #5
          Great thread. A couple of thoughts:

          1) Beginners will not know what the console is or how to access it. Might want to note that you have to press F10 to get to it (I always did wonder why they changed it from ~)
          2) You make some off-hand references to WAR that beginners might not understand. I barely ever play war and beginners might not either so you might want to use more general, or more varied examples.

          Comment


            #6
            Just in time for the new free weekend! Good show senor.

            Comment


              #7
              In case anyone has not checked out my video series in a while, there are some new offerings, teaching beginner to advanced techniques and vital knowledge for new players.

              In addition to my guides to the new modes (Greed, Betrayal, Titans) the following lessons have now been completed:

              Mastering UT3: Speed & Agility - Teaches you why some players are so fast, and how to use advanced movement for speed which is useful for map control and plenty more.
              Mastering UT3: Height Obstacles - Shows you how to get up on top of crates, ledges and more without using Hammer jumps or even anything else nearby in some cases.
              Mastering UT3: Weapons (Introduction) - Tells you what the weapon series will talk about.
              Mastering UT3: The Enforcer - Describes its specs, Tips for being more efficient with it
              Mastering UT3: The Impact Hammer (just finished and now uploading) - How to be better with the primary fire, what secondary mode can do and situations where you MUST use it, plus an intro to trick jumping for beginners.

              In all, there are over 30 minutes of instruction so far. Check these out here:

              http://www.youtube.com/VoxHouseStudio

              Comment


                #8
                Originally posted by Bersy View Post
                In case anyone has not checked out my video series in a while, there are some new offerings, teaching beginner to advanced techniques and vital knowledge for new players.

                In addition to my guides to the new modes (Greed, Betrayal, Titans) the following lessons have now been completed:

                Mastering UT3: Speed & Agility - Teaches you why some players are so fast, and how to use advanced movement for speed which is useful for map control and plenty more.
                Mastering UT3: Height Obstacles - Shows you how to get up on top of crates, ledges and more without using Hammer jumps or even anything else nearby in some cases.
                Mastering UT3: Weapons (Introduction) - Tells you what the weapon series will talk about.
                Mastering UT3: The Enforcer - Describes its specs, Tips for being more efficient with it
                Mastering UT3: The Impact Hammer (just finished and now uploading) - How to be better with the primary fire, what secondary mode can do and situations where you MUST use it, plus an intro to trick jumping for beginners.

                In all, there are over 30 minutes of instruction so far. Check these out here:

                http://www.youtube.com/VoxHouseStudio
                These lessons are absolutely great!
                I'm guessing that a lot of work has gone in to these videos.
                These videos should be pushed as community news inside the game , also in steam news page for UT3.
                Again great work Bersy , people like you make this community alive.

                Comment


                  #9
                  I <3 this thread.

                  Comment


                    #10
                    Nice stuff man, but some times i just cant help but get myself tangled in the flame wars on that game.

                    Comment


                      #11
                      How about explaining the role and the functionality of each vehicle to the new folks... I would be glad to but i'm not sure about certain vehicles as i haven't used all of them.

                      Comment


                        #12
                        There are a boatload of topics I can cover, but yeah it is a ton of work creating the videos so it will take some time as things are going now. I should have gone the PDF manual route it would have been quicker

                        Comment


                          #13
                          good tips for newcomers

                          Comment


                            #14
                            Originally posted by Bersy View Post
                            Mastering UT3: Speed & Agility - Teaches you why some players are so fast, and how to use advanced movement for speed which is useful for map control and plenty more.
                            Mastering UT3: Height Obstacles - Shows you how to get up on top of crates, ledges and more without using Hammer jumps or even anything else nearby in some cases.
                            Mastering UT3: Weapons (Introduction) - Tells you what the weapon series will talk about.
                            Mastering UT3: The Enforcer - Describes its specs, Tips for being more efficient with it
                            Mastering UT3: The Impact Hammer (just finished and now uploading) - How to be better with the primary fire, what secondary mode can do and situations where you MUST use it, plus an intro to trick jumping for beginners.

                            In all, there are over 30 minutes of instruction so far. Check these out here:

                            http://www.youtube.com/VoxHouseStudio
                            These videos are awesome! I didnt know Enforcers first bullet dont spread.

                            Comment


                              #15
                              I messed around feigning death once.
                              I only achieved being stuck and dead in between weird, tight spaces.

                              if there are any maps with crevices, feigning death to get to places might be useful...

                              Comment

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