I figure if you've gone through the trouble to sign up for these forums you already know a thing or two about the game, but I just wanted to encourage the kind of teamwork which stimulates comradery amongst players. The game has it's problems, but despite it's problems, it's still fun if people are team players.
Many of these things are common courtesy, but aren't usually very common in online games. Lets stimulate a paradigm shift in how we treat each other in UT3. Lets lead by example and hope that the small remaining community chooses to follow.
Because I play Greed most, my examples will be within the context of Greed, but I think these concepts are pretty constant within most gametypes.
1) Switch Teams if They're Uneven
We've all had those days when, despite playing well ourselves, every game is a constant uphill battle because teams are uneven. You know how infuriating it is to play with stacked teams.No one likes whiners, but just because someone is asking for teams to be even doesn't mean they're request is unjustified!!! This game has no team balance built-in so we need to take it upon ourselves to even things up.
In 7v7 Greed I have lost after scoring 91 skulls because my 6 teammates got 0 skulls. The other team's scoreboard was more even (something like 42, 28, 23, 7, 5), but there was no satisfaction on my end (not because we lost but because we lost in an unfair game). And, if I were on the other team, I wouldn't be satisfied at all because I'd know that I won due to an unfair advantage. I hate winning uneven games just as much as I hate losing them.
Lets even this thing up. If someone asks, switch, but even if they don't ask you and you notice teams are uneven be proactive about switching! Nothing is more satisfying than winning against stiff competition. And, I don't know about you, but even when I lose a close game I am still satisfied.
2) Unless it's not to your team's advantage, put others before yourself
It's the golden rule... Treat others as you would want to be treated. Not only do players appreciate this, it's to your tactical advanatage. Be on the lookout for how you can help OTHERS. A good teammate should be able and ready to fluidly switch between offense, defense, and support.
If another guy has 40 skulls and you have a viper, don't offer to tow him, GIVE HIM YOUR FREAKIN VEHICLE! Vehicles are expendible! They will respawn! I once had 31 skulls on Suspense and two guys fly up to me in a Fury and a Raptor wanting to tow me. I said, "One hit will kill me, give me your vehicle please!" A minute later they were still hovering there unwilling to give up their vehicles. I ended up having to hide for another 2 minutes waiting for a Manta to spawn. At any time someone could've killed me and taken those skulls. Look at the bigger picture: Towing someone is tactically stupid versus just giving them your vehicle! Be willing to give them up on the spot at any time. Your teammates will appreciate it and maybe when you have the mother lode of skulls they'll return the favor.
Does your teammate have the flag or lots of skulls? Cover him instead of running off where you're not needed. That way he has a better of surviving and if he dies you can pick up where he left off. It's so rare for teammates to pick up dropped flags before the enemy in CTF, but I consider this a sign of a good team.
3) Ask yourself, "Could I be more useful doing something else?"
If you're camping in your base providing "defense" then you are usually dead weight! There are exceptions in certain gametypes, but consider where you will be MOST useful, because if the other team has everyone fluidly transitioning between offense and defense and you're camping in the base, seeing one guy every few minutes, then the only thing you're providing your team is a disadvantage.
Keep an eye on what the other team is doing. If you're losing, take a moment to think and ask yourself why. Are you the reason your team is losing?
4) Communicate
Call 'em out!!! Did you just get killed by a guy with 50 skulls in a manta mid-map right side? Tell your team "50 incoming, right side!" Did you just HAVE 50 skulls and get killed on the way to capturing them? Tell your team their location so they can get over there and pick up the peices.
Type it, yell it, communicate however you can, but keep the lines of communication open.
5) If you're not playing, leave.
If you're not going to play then be considerate enough to spectate or disconnect. Unfortunately a lot of servers don't have kick voting so when players idle the team that they're on just had to deal with one less man because there is no way to kick them.
Have a tip of your own? Disagree with me? Chime in
Many of these things are common courtesy, but aren't usually very common in online games. Lets stimulate a paradigm shift in how we treat each other in UT3. Lets lead by example and hope that the small remaining community chooses to follow.
Because I play Greed most, my examples will be within the context of Greed, but I think these concepts are pretty constant within most gametypes.
1) Switch Teams if They're Uneven
We've all had those days when, despite playing well ourselves, every game is a constant uphill battle because teams are uneven. You know how infuriating it is to play with stacked teams.No one likes whiners, but just because someone is asking for teams to be even doesn't mean they're request is unjustified!!! This game has no team balance built-in so we need to take it upon ourselves to even things up.
In 7v7 Greed I have lost after scoring 91 skulls because my 6 teammates got 0 skulls. The other team's scoreboard was more even (something like 42, 28, 23, 7, 5), but there was no satisfaction on my end (not because we lost but because we lost in an unfair game). And, if I were on the other team, I wouldn't be satisfied at all because I'd know that I won due to an unfair advantage. I hate winning uneven games just as much as I hate losing them.
Lets even this thing up. If someone asks, switch, but even if they don't ask you and you notice teams are uneven be proactive about switching! Nothing is more satisfying than winning against stiff competition. And, I don't know about you, but even when I lose a close game I am still satisfied.
2) Unless it's not to your team's advantage, put others before yourself
It's the golden rule... Treat others as you would want to be treated. Not only do players appreciate this, it's to your tactical advanatage. Be on the lookout for how you can help OTHERS. A good teammate should be able and ready to fluidly switch between offense, defense, and support.
If another guy has 40 skulls and you have a viper, don't offer to tow him, GIVE HIM YOUR FREAKIN VEHICLE! Vehicles are expendible! They will respawn! I once had 31 skulls on Suspense and two guys fly up to me in a Fury and a Raptor wanting to tow me. I said, "One hit will kill me, give me your vehicle please!" A minute later they were still hovering there unwilling to give up their vehicles. I ended up having to hide for another 2 minutes waiting for a Manta to spawn. At any time someone could've killed me and taken those skulls. Look at the bigger picture: Towing someone is tactically stupid versus just giving them your vehicle! Be willing to give them up on the spot at any time. Your teammates will appreciate it and maybe when you have the mother lode of skulls they'll return the favor.
Does your teammate have the flag or lots of skulls? Cover him instead of running off where you're not needed. That way he has a better of surviving and if he dies you can pick up where he left off. It's so rare for teammates to pick up dropped flags before the enemy in CTF, but I consider this a sign of a good team.
3) Ask yourself, "Could I be more useful doing something else?"
If you're camping in your base providing "defense" then you are usually dead weight! There are exceptions in certain gametypes, but consider where you will be MOST useful, because if the other team has everyone fluidly transitioning between offense and defense and you're camping in the base, seeing one guy every few minutes, then the only thing you're providing your team is a disadvantage.
Keep an eye on what the other team is doing. If you're losing, take a moment to think and ask yourself why. Are you the reason your team is losing?
4) Communicate
Call 'em out!!! Did you just get killed by a guy with 50 skulls in a manta mid-map right side? Tell your team "50 incoming, right side!" Did you just HAVE 50 skulls and get killed on the way to capturing them? Tell your team their location so they can get over there and pick up the peices.
Type it, yell it, communicate however you can, but keep the lines of communication open.
5) If you're not playing, leave.
If you're not going to play then be considerate enough to spectate or disconnect. Unfortunately a lot of servers don't have kick voting so when players idle the team that they're on just had to deal with one less man because there is no way to kick them.
Have a tip of your own? Disagree with me? Chime in

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