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UT3 Patch 2.1 has been released - thread can be deleted

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    UT3 Patch 2.1 has been released - thread can be deleted

    Hey,
    I feel free to start a topic about it.

    Download link:
    http://download.beyondunreal.com/fil.../UT3Patch5.exe

    Changelog:
    UI:

    * Disabled wrap for options lists on PC.
    * Split out player and bot counts on mixed servers in server browser.
    * No longer require double clicking on main menu.
    * Fixed problem with vote menu, where list positions and scrollbar get reset after the menu updates
    * Fixed issue with 'no password' connection error not asking for a password, when in online play
    * Fixed issue with dialog boxes, where button positions are not updated correctly after resolution or message length changes
    * Made the Instant Action and Host Game menus properly recover the saved mutator list, when the Mutator menu is not opened.
    * Fixed an incorrect call to WorldInfo.TravelFailed, and fixed the 'Incorrect Password' dialog not asking for a password.

    Game:

    * No longer disable achievements for mods that don't contain code (maps and custom characters).
    * Fixed issues with weapons respawning with Duel and with WeaponsRespawn mutator.
    * Reduced visibility of DM beacons in darkmatch.
    * Fixed greed exploit with redeemer.
    * Updated russian localization. Thanks Michael Sokolkov.
    * Removed os helper workaround for Windows 2003 server, now that we have a better fix.
    * Fixed low gore issue with Titans.
    * Fix for wrong team shader in rare cases.
    * Fixed dropflag command not working. Also fixes a CTF exploit.
    * Fixed excessive link beam decals for listen servers.
    * Fixed warfare orb not showing up on minimap on second and subsequent rounds on map where teams switch sides.
    * Reduced damage to nodes/cores from dead Titan explosion.
    * Reduced damage Titans do to nodes/core with weapons.
    * Titan melee doesn't knock down spawn protected players.

    Server Administration:

    * Fixed problem where maplist entries contain unwanted whitespace, and move invalid maplist entries to a separate 'BadMaps' list, instead of just deleting them
    * Fixed bug where the advertised game was wrong after switching gametypes, but only for the startup gametype
    * Fixed bug with password being removed from URL, during non-seamless travel on the same server
    * Fixed bug where the current game profiles mutators would be carried over into other gametypes
    * Added 'MapReplayLimit' to UTMapList; this overrides the same value in UTMapListManager, unless set to -1
    * Added code to trim down the size of server details results when they become too large, fixes problem where servers would not be advertised
    * Adjusted vote code to end vote rounds early, when all players have voted, and to switch map immediately instead of respecting the 'EndTimeDelay' and 'RestartWait' settings
    * In endgame votes, forcibly extend the first vote round by 16 seconds (i.e. the time it takes for the vote menu to popup)
    * Added admin-only buttons to the vote menu, which allow admins to force a winning vote
    * Fixed non-seamless travel client timeout disconnects.
    * Now consider server "pure" with same rules as achievements (custom maps, characters, and Epic mutators + webadmin allowed).
    * Adjusted mutator voting to properly account for mutators in the game profile settings (both added and excluded mutators)

    Mod support:

    * Fixed problem with cooking with -mod and ModShaderCache
    * Fixed map makers unable to cook when using Titan Pack assets. May need to delete GlobalPersistentCookerData.upk from My Games\Unreal Tournament 3\UTGame\Published\CookedPC
    * Added mutator hook for blocking team changes

    Level specific:

    * Fixed WAR-Confrontation raptor exploit.
    * Possible fix for darkmatch memory leak.
    * Added refshadercache to patch, so titan content will have shaders compiled.
    * Fix for reported rare WAR-Floodgate crash.
    I will check it tomorrow.

    Greets

    #2
    Is there something seriously wrong at Epic? They only kept us waiting in the dark for about one month

    Comment


      #3
      wow new patch is up thx epic

      Comment


        #4
        what about ps3?? any news?

        Comment


          #5
          Let's continue here in the newer and official thread:
          http://utforums.epicgames.com/showthread.php?t=678286

          - Thread can be deleted -

          Greets

          Comment


            #6
            No longer require double clicking on main menu.
            Finally! /10chars

            Comment

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