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Anyone Tired of Lag being the REAL Enemy?

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    #46
    Hmm... one thing is the problem that he presents, other is his poor solution. Even though the latter is unnaceptable, the former is real. I don't see how making an effort to negate the problem is required to dismiss his "solution".

    And it doesn't affect only him, but him + thousands more. Then why so many replies with "you shoud do this" and "it's your problem"?

    And saying "player X plays with lag and he is still good". Guess what, with decent ping he would just be better. What's more I can be decent, but that doesn't mean that with low lag would be much more enjoyable

    lol, is it me, or there's something that doesn't add up in this thread?

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      #47
      Well people are acting as if low ping does not exist at all in UT3. Yet it does, I have experienced ping 32 in some servers.. and in others I have experienced 400. So I don't see any difference between this and other games, it comes down to luck of the draw. And UT3 has many listen servers which are even worse in the ping department. So it all comes down to where you choose to play. What do you expect Epic Games to do about it?

      I am not saying the net code can't be improved, but it already has been in 2.0, the concensus seemed to be that it was 10x better... yet people still complain, and probably always will because there will always be some player who gets the bum end of the stick.
      So nothing doesn't add up except in your imagination. It is as we've said: There are solutions for high ping players, high lag players or whatever you want to say. Including one that Wormbo has gone to the trouble of creating - there is UTcomp's code in addition to the ones we've mentioned. And the notion of adapting and learning to predict and lead, which is what skilled players do regardless of their pings anyway.

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        #48
        lol bringing ping to 70 is not a punishment.u wont notice the game moving slower.u will only feel the difference when the guy u used to kill on sight actually puts u some problems now.it will show u the reality of ur skill and that u made fun of him and in reality he is way better than u ,but the geographical position made him worse.also it will give u the chance to improve.playing against someone that u kill before he can even see u(exagerated) will never let u improve .when u have 32 ping and u kill all the poor ******** with 100+ u say ur god,but when u move to a different server or someone with a 100- ping comes in and u start being last in the scoreboard u wont feel so untouchable anymore.

        i really cant remember a time when i had under 100 ping and the 100 ping times are paradise.my normal ping is 120-150 and still i'm in first 5 even on dm related maps(i'm a normal warfare player so i'm not that good with the tricks needed to score in dm-related)

        i never even entered a betrayal map cause of the normal ping i have.is that gametype using a form of unlagged instagib or 0-ping or i shouldnt even bother waiting for the server browser to load?

        i'm totally with RememberMe

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          #49
          Lag will always be lag .

          But it's epic responsibility to reduce it.

          Comment


            #50
            Originally posted by Bersy View Post
            Well people are acting as if low ping does not exist at all in UT3. Yet it does, I have experienced ping 32 in some servers.. and in others I have experienced 400. So I don't see any difference between this and other games, it comes down to luck of the draw. And UT3 has many listen servers which are even worse in the ping department. So it all comes down to where you choose to play. What do you expect Epic Games to do about it?

            I am not saying the net code can't be improved, but it already has been in 2.0, the concensus seemed to be that it was 10x better... yet people still complain, and probably always will because there will always be some player who gets the bum end of the stick.
            So nothing doesn't add up except in your imagination. It is as we've said: There are solutions for high ping players, high lag players or whatever you want to say. Including one that Wormbo has gone to the trouble of creating - there is UTcomp's code in addition to the ones we've mentioned. And the notion of adapting and learning to predict and lead, which is what skilled players do regardless of their pings anyway.
            amen too that
            i have play at server with a ping of 156 at the begin it suck too play with a ping like tha but i learn too play with it just saying that ping is not the problem you skill is

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              #51
              Originally posted by Bersy
              So nothing doesn't add up except in your imagination.
              What do you mean? Did you understand the point I was trying to make?

              Comment


                #52
                Since the other thread didn't get much attention: my copy and paste..;

                Hi there. Frequent player of some of the mentioned DM and TDM servers. UMGLeauge sometimes etc. I have to say, if its just a few people in the server the server feels responsive; shots are less delayed. As soon as 4 or more players, I notice a difference.

                Q9650 @ 4.2Ghz under custom H20
                Maximus II Formula - sucks 480fsb is my max with 8.5 multi - UD3 pwns the 775lga crown
                1280x1024 19" 2ms & 4870 all low settings
                Vista U. 64 -
                DMZ zone enabled and ports 7777 & 6500 are forwarded

                I say there is still something wrong somewhere. I stopped buying Computer hardware because I don't believe its my machine anymore. I've bought another mobo (UD3R,) another Q9650, and more custom water cooling pieces driven by the aggravation that is simply lag. But what I don't get is how can a guy with a 140 ping pwn!?? And against good players... something is a miss here

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                  #53
                  What about those that cannot find a server close to your own country then (Finland)? Not many servers up here in Scandinavia (almost non-existant) but I can get semi-decent pings to middle europe tho. Ping compensation with UT3comp worked great when I tried it (70~80 ping became like 30~40) but I wonder what happens for those with already low ping (<30).

                  Then warfare lags a lot more than DM/TDM too, when player amount is taken into account as well for some reason.

                  Comment


                    #54
                    Originally posted by Northrawn View Post
                    Thanks for that. Been waiting for someone who writes this since the beginning of the thread.
                    Nowadays a lot people think ping = lag... ....man, what have we come to? We cannot even communicate about technical problems any longer because people write about the wrong things.
                    I don't understand the difference between lag and ping? When lag hits it reflects on your ping rate. Ping changes with lag, lag does not change with ping because lag is the overall effect of issues resulting in a numeric rate of speed for the connection, ping. Lag is why ping is not equal to 0. They are two different terms where lag is used for the reasons why packets are slowed and ping is just their actual end to end rate. I suggested limiting ping because that is an actual number that can be used and not subjective like lag. I believe I used both terms in places where applicable. As I write this it's 5 am for me so some of this my be screwier than I meant it to be.

                    Hal

                    Comment


                      #55
                      Originally posted by RemeberMe View Post
                      When lag hits it reflects on your ping rate. Ping changes with lag, lag does not change with ping because lag is the overal effect of issues resulting in ping. Lag is why ping is not equal to 0. You can certainly say that ping = lag.

                      Hal
                      You are right that the average-ping is influenced by lag. But ping is also influenced by other factors (clint-servers distance, etc...).

                      I have a nice and stable ping of for example 80.
                      3 or 4 shots and I am used to it. If I experience lag than the ping changes in a small amount of time for example jumping from 60 to 110 and then go back to normal.
                      Within this short period I lag behind the "normal" ping I get.

                      I am referring to this part from Wikipedia:
                      "If there is different latency, such as distance between computers connecting, the term used is delay although many get it mixed up with lag."

                      Comment


                        #56
                        Originally posted by coolcat22 View Post
                        amen too that
                        i have play at server with a ping of 156 at the begin it suck too play with a ping like tha but i learn too play with it just saying that ping is not the problem you skill is
                        If you have to play with ping so high you need to lead other players it's time to quit and wait for better days or find a better server. It may work on far away shots but up close against a opponent that is abruptly changing positions you'll have no chance.

                        Hal

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                          #57
                          brilliant, I'll just stop playing video games online until the day ATT gets around to ripping out all the phone lines around here and replacing them with optical fibre just for me

                          or until I die of old age perhaps. Gee I wonder which will happen first.

                          Comment


                            #58
                            Originally posted by Northrawn View Post
                            You are right that the average-ping is influenced by lag. But ping is also influenced by other factors (clint-servers distance, etc...).

                            I have a nice and stable ping of for example 80.
                            3 or 4 shots and I am used to it. If I experience lag than the ping changes in a small amount of time for example jumping from 60 to 110 and then go back to normal.
                            Within this short period I lag behind the "normal" ping I get.

                            I am referring to this part from Wikipedia:
                            "If there is different latency, such as distance between computers connecting, the term used is delay although many get it mixed up with lag."
                            Oh, so lag + delay = ping. Got it. Of course one thing that greatly increases lag (increase over normal delay) on a normal bases is the server taking additional requests from lower ping connections, which was my original complaint and reasons why I requested setting a minimum ping rate in the first place.

                            Hal

                            Comment


                              #59
                              Originally posted by dickbird View Post
                              brilliant, I'll just stop playing video games online until the day ATT gets around to ripping out all the phone lines around here and replacing them with optical fibre just for me

                              or until I die of old age perhaps. Gee I wonder which will happen first.
                              Still playing on a DSL? At least get cable (unless they don't have it in your area). I found even if DSL had good speed it still had far more lag and ip errors than cable.

                              Hal

                              Comment


                                #60
                                I have DSL, and my connection is great. Your cable is a shared technology, if your neighbors are downloading porn, your connection slows down. You may not notice but it does. My dedicated DSL line (3.0 Mbs down, 786k up) is all mine. I am not that skilled, but I notice lag. Solution? I find another server. If the game is a good one and I don't want to leave, I just deal with it. If geography gives you no low ping servers, I'm sorry but that's too bad. I can't see nerfing other people just so the higher ping players can get on the same server as me. My 2 cents. Cheers!

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