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UT3 Patch 2.0 Changelist for PS3

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    UT3 Patch 2.0 Changelist for PS3

    I've gotten a few messages asking for this, my apologies for not posting it sooner.


    SUMMARY OF MAJOR FEATURES:
    - Split Screen Support
    - Mod Browser
    - Trophies/Awards
    - Major visual and menu flow overhaul for improved useability.
    - Significant AI improvements, especially in vehicle gametypes.
    - Improved networking performance.
    - Improved mod support

    ------------------------------------------------------------------------------------------------------
    Trophies
    - 48 awards mark your progress and mastery of UT.
    - Progress screen shows which awards you have earned, and completion progress on all awards.

    UI:
    - Major visual and menu flow overhaul for improved useability.
    - Max player counts always fit on all scoreboards.
    - Modifier cards should take display priority in toasts over character unlocks.
    - Improved voice command menu positioning and offsets.
    - Fixed showing as teleport destinations on map nodes which could not be teleported to.
    - Added tooltip while deployed in stealth vehicles to show drop deployable button.
    - Bot count UI changed from "Number of opponents" to "Number of combatants" to be less confusing.
    - Added support for showing top weapon user in end of match scoreboard. This shows which player got the most kills
    with a particular weapon. If a player was the leader with more than one weapon, it picks the weapon he or she got the
    most kills with.
    - Show beacon with name of enemies in DM if they are close enough.
    - Fixed ammo number on HUD pulsing on armor pick up instead of ammo pick up.
    - Third position for powernode beacon, when just looking at base.
    - Added ping to multiplayer scoreboard
    - Added speaking icon to player beacons.
    - Portraits shown for player speaking with VOIP.
    - Fixed onslaught teleporter tooltip not always displayed correctly.
    - fixed toasts that don't shut down properly popping up later unexpectedly
    - More delay before going back to ambient music from action.
    - Fixed text being obscured after removing a friend from the friends list
    - Fixed issue where playercard and friend message screens were disappearing.
    - Reduced chat log spam.
    - Fixed rules for showing "change team" button.

    Vehicles:
    - Increased radius/volume of Manta, Raptor, and Viper engines.
    - Fixed scavenger legs disappearing in kill volumes.
    - Force occupied manta to rise if underwater.
    - Added sound effect and recharge bar to SPMA to indicate when the weapon is ready to fire
    - Increased water damage taken by vehicles.
    - Increased Goliath health.
    - Fixed nightshade beam weapon accuracy.
    - Fixed spidermines confused about nightshade that switches teams.
    - Tank shell is always relevant, so you'll see it if it kills you from a hidden tank.
    - Leviathan shield doesn't stay around after death.
    - Fixed leviathan passenger beacon positioning.
    - Fixed hoverboard rooster tail positioning when traveling over shallow water.
    - Fixed flag positioning on tracked turrets.
    - Fixed flying Manta exploit.
    - Fixed boost exploit with Fury vehicle

    Weapons:
    - Weapon pickups now disappear for the player who picked it up, until it can be picked up again (now works like weapon lockers).
    - Weapon throwing always enabled.
    - Improved force feedback for various weapon and pickup actions.
    - Simpler crosshair for instagib rifle.
    - Third person translocate sound.
    - Stinger now higher priority than flak cannon by default.
    - Back splatter decals for hits with sniper rifle, stinger, and enforcer.
    - Improved spidermine aiming help with hitscan weapons (enforcer, stinger, sniper).
    - Fixed enforcer anim problems when become dual during initial loading.
    - No ammo display for instagib rifle.
    - Improved spidermine herding with Avrils.
    - Improved redeemer blast screen shake.
    - Spidermines work properly in deathmatch.
    - Fixed translocator discs being able to get embedded in geometry with zero extent collision on but box collision off.
    - Fixed deployable exploit (run over deployable while firing weapon, get in vehicle while still firing, and never switch to deployable).
    - Fixed trans discs getting stuck on instigator's head.

    AI:
    - Added Drop Flag/Orb command (accessible through voice menu) to get bot teammates to drop the flag they are carrying.
    - Improved bot handling of navigation failures, don't stay stuck.
    - Bots understand ducking under obstacles with the Darkwalker.
    - Bots understand getting off hoverboard to use a lift.
    - Adjusted bot new enemy acquistion speed.
    - Low skill bots don't slow down if carrying flag.
    - Bots understand how to effectively use Orbs in Warfare much better.
    - Bots use the hoverboard more effectively.
    - Improved bot AI for using Translocator.
    - Improved AI for picking best weapon to use.
    - Improved AI for Leviathan, including aiming with the leviathan, and navigating the Leviathan.
    - Improved AI for using the Hellfire SPMA.
    - Improved Scorpion AI for trying to run over enemy foot soldiers and self destruct into big vehicles. TTP #103637.
    - Improved Manta/Viper AI for trying to run over enemy foot soldiers.
    - Improved stealth vehicle deployment AI.
    - Improved bots yelling "same team" when player is actually trying to hit nearby enemy.
    - Fixed bots not able to get in Darkwalker secondary turret in some cases.
    - Fixed bot AI issues in secondary turrets.
    - Bots go after countdown nodes if core can't be attacked.
    - Fixed bots grabbing orb without getting all the way to orb spawner.
    - Improved AI for bots deciding whether to get out of vehicles and continue on foot.
    - Automatic fix for not letting bots in vehicles try to go into areas that are blocked for vehicles by turnaroundvolumes.
    - Bots are move aggressive about driving vehicles without slowing down too much for slight turns.
    - Bots fully understand kismet disabled nodes.
    - Improved bot AI for fighting enemies in Slow Fields.
    - Improved bot understanding of targeting occluded powernodes.

    Networking:
    - Fixed localization of certain networking messages received from different language server.
    - Improved dynamic netspeed system based on player counts.
    - Improved hoverboard smoothness in net games.
    - Friend following now attempts to place friends on the same team.
    - Added team balancing between matches.
    - changed to push to talk to voice detection: allows up to 10 secs of talking or when you've stopped talking for 1 sec.
    - Fixed reachspecs occasionally keeping level references across seamless travel, causing levels not to be properly unloaded.
    - Increased net priority of movers with viewer based on them. Reduces mover popping in large playercount games.
    - Networking bandwidth use optimizations.
    - Improved prioritization of actor replication.
    - Improved network pawn position update smoothing using mesh translation.
    - Tweaked finding floors for simulated falling pawns.
    - Yaw and pitch change smoothing for other players on clients.
    - Fixed level status messages not displaying during level transition.
    - Fixed character mesh not getting onto hoverboard right away in high player count games.
    - Improved turret replication in high player count games.
    - Fixed remaining cases where team color skins weren't being properly set.
    - Fixed clients auto-switching to better weapon when they stop firing.

    Engine:
    - Collision Octree optimizations
    - Particle system optimizations
    - Safe handling of inversing nil matrices. Addresses rare ragdoll physics crashes.
    - Removed unnecessary profile saves, improved saving progress when player expects it.
    - Improved Garbage collection performance.
    - Optimized decals.
    - Increased texture pool size, improving texture streaming.


    Game:
    - Fixed Krall first person arms rarely disappearing.
    - Fixed mutators disappearing between matches.
    - CTF flag is hidden for player carrying it.
    - All characters scaled up slightly.
    - Can no longer teleport to node that is under attack.
    - Improved victim death messages (precise cause of death).
    - In game types using weaponlockers, players spawn with weapons from nearest weapon locker.
    - Fixed scoreboard issues during seamless travel.
    - Fixed lifts returning if you jump or get shot while on them.
    - Play taunts on upper body only for moving players.
    - Fixed black boxes on Leviathan shock balls.
    - Fixed lighting on first person spidermine death effect
    - Improved code for leaning players which are going around turns.
    - Reduced foot jittering on stairs.
    - No team change penalty for automatic swaps.
    - Improved lighting for characters.
    - Reduced mesh offsetting on slopes, removing exploit allowing players to hide.
    - Fixed winner pawn rotating after round ends.
    - Fixed sender not hearing autotaunts.
    - Fixed krall missing footstep sound notifies.
    - Fixed bots leaving game affecting TDM team score.
    - Fixed bad low LOD meshes (spiky when feigning or dead).
    - Fixed redeemers nopt able to damage power cores in Islander.

    #2
    Thanks for providing the info Flak

    Comment


      #3
      Thanks Flak.

      Comment


        #4
        Man I love this game, just re-bought it for $17.00 at gamestop for my PS3 and can't belive the amount of work that has been put into this game.

        I love the new content, trophy support & splitscreen so I can play with my bro now.

        Thank You Epic!!!

        Comment


          #5
          bump
          but
          i do not have internet connection on my ps3 only my computer

          is it possible to download it on my computer and upload it on my ps3

          if so couyld you provide a link please

          thanks

          Comment


            #6
            Originally posted by TurdDrive View Post
            bump
            but
            i do not have internet connection on my ps3 only my computer

            is it possible to download it on my computer and upload it on my ps3

            if so couyld you provide a link please

            thanks
            im not sure about ut3...
            but ps3 firmware is here http://www.us.playstation.com/Support/SystemUpdates/PS3

            Comment


              #7
              I wanted to say thank you for the best patch I've ever seen out of every game I've ever played!

              I quite playing this game about 2 weeks after release due to the lack of split screen and was so irritated with the lack of split screen that I wasn't going to ever buy another Epic game.

              ... but what can I say; this patch has won me back and made my PS3 worth using again.

              Thank you! Thank you! Thank you!

              Comment


                #8
                Hi, i know its a little bit late but... is anyone working in a patch that allows ps3 to use custom families and the posibility to play Splitscreen online??? wanna know

                Comment

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