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Hm... Excessive Shot Lag with Weapons?

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    Originally posted by RoadKillGrill View Post
    This tip has no effect on UT3 or most well written online games.
    Nagle's algorithm is for TCP packets.
    Games (like unreal, quake, and any valve game) typically use UDP packets that are already not effected by Nagle's algorithm. They use TCP for server queries like in the browser but not in game data.
    why would they implement things like tic rate then on the [IpDrv.TcpNetDriver] and ACK timeout? I'm asking because you seem like you know alot, thanks.

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      interesting.

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