I love the kamikaze style gameplay in greed, it's great, I don't care about defenders getting points, stop camping and get stuck in!
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There should be POINTS rewarded in the GREED game type for DEFENDERS
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In CTF/VCTF, defense is a valid and necessary role that is all too often overlooked. It is important because if someone isn't guarding your flag, it won't be there when the offensive player comes back with the opponents flag.
Although I do agree, there really isn't a need for a dedicated defensive player as long as this player doesn't collect any skulls. In this case, they really help the team a little bit. For the defensive player to really help the team, they need to help collect skulls then switch to offensive/support for the teammate carrying the larger number of skulls.
Greed has introduced a whole new world of strategy to the UT universe, and I have to say I am hooked.
To phrase what I heard on vent last night while playing it with 11 other people, it is real easy to turn from getting your butts stomped to winning. It all depends on how "greedy" you are. "BRILLIANT"
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Having points for defense makes little sense given the gametype. If you're on defense and kill an enemy that has collected lots of skulls and is about to score on your node, then now YOU have lots of skulls and are therefore a detriment to your team if you remain close to your node. An enemy will just kill you, take your skulls, and score. It forces you to be fluid. Now let's say you sit back for a 20 minute match and never see anybody. In that case, your team probably needed you more on the frontlines.
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