Announcement

Collapse
No announcement yet.

2.0 and Titan Pack Muts that don't work???

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    2.0 and Titan Pack Muts that don't work???

    Ok so i was playing UT3 just a second ago and the only reason that im not playin now is because wehn i finally tried to play with some mutators UT crashed on me. So far MK3rd Person Mut is the only one i have problems with... But my idea was to compile a list of muts and mods which need to b updated to work properly with patch 2.0 and the Titan Pack. Anyone else having problems? Start your list here please!!!

    #2
    You mean it breaks the action cam mutator? Only when using it icw the Titan mutator?

    Comment


      #3
      Some mutators and other things will likely need to be tested and re-compiled using the new patch in order to work.

      Comment


        #4
        Well thats not an official mut anyway so it's not epics fault that the modders are slow to get their stuff to work with the new patch.

        Comment


          #5
          Ran into the problem with th 2.0beta1 patch. Noticed it when I tried to compile a random mutator(mk3rperson) to get access to the gametypes and Titan mutator

          Anyways here's the bit of code that's a problem.

          MKPawn.uc
          Code:
          simulated function bool CalcThirdPersonCam( float fDeltaTime, out vector out_CamLoc, out rotator out_CamRot, out float out_FOV )
          {
              local vector CamStart, HitLocation, HitNormal, CamDir;
              local float DesiredCameraZOffset;
          
              ModifyRotForDebugFreeCam(out_CamRot);
          
              CamStart = Location;
              if ( bIsHero )
              {
                  // use "hero" cam
                  SetHeroCam(out_CamRot);
              }
              else
              {
                  DesiredCameraZOffset = (Health > 0) ? 1.5 * GetCollisionHeight() + Mesh.Translation.Z : 0.f;
                  CameraZOffset = fDeltaTime < 0.2) ? DesiredCameraZOffset * 5 * fDeltaTime + (1 - 5*fDeltaTime) * CameraZOffset : DesiredCameraZOffset;
              }
              CamStart.Z += CameraZOffset;
              CamDir = Vector(out_CamRot) * GetCollisionRadius() * CurrentCameraScale;
          There's another mutator just like Action Cam out that you can use for the moment since it's source was never released that I'm aware of.

          Just remove the green bits from MKPawn.uc then you can compile the mutator and it'll work again.
          Any idea what that bit of code was for?

          Comment


            #6
            Nope but there are quite a few muts that only need to be updated for patch 2.0 no biggie i guess the creators will get to it when they can lol

            Comment


              #7
              same here..kinda

              I had the same problem at first, but after the second try , it started to work , maybe you should just give it another chance but i feel your pain its a drag when UT3 crashes, other than that the titan pack is pretty much a good deal.


              Originally posted by Cels1287 View Post
              Ok so i was playing UT3 just a second ago and the only reason that im not playin now is because wehn i finally tried to play with some mutators UT crashed on me. So far MK3rd Person Mut is the only one i have problems with... But my idea was to compile a list of muts and mods which need to b updated to work properly with patch 2.0 and the Titan Pack. Anyone else having problems? Start your list here please!!!

              Comment


                #8
                Teamskin / Brightskin Control no longer works, and totally messes up the Greed gametype (possibly among other things). This is pretty bad, as I always had this mut enabled; frickin hate those ugly brightskins.

                Comment


                  #9
                  Some customs gametypes don't work. It's the case with Galthanor Invasion & Zombie Invasion. You can play it, but when you want to go back to the main menu, the game crash.

                  Comment

                  Working...
                  X