I want to hit people that won't download maps and mods with a hammer. (A big, non-lethal, wake the gosh darned up hammer)
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Will the expansion give UT3 a decent bot menu?
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Originally posted by sinx View PostSorry, MapMixer is not designed to work on consoles :C I'm not sure that it would be appropriate for consoles but that's indeed a point that could be argued. I'm a bit of a PC fan-boy but I'm not so arrogant to not want to get it working for consoles, I just don't think it would be possible at this stage.
MapMixer also utilises its own 'Front End', which I imagine could be difficult to override on the PS3 in the way that MapMixer does (ini file entry) - ie, it doesn't hook into the game using the Mod system. But hey, I know very little about the PS3 side of things.
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I really wish they would have put in more bot features, the lack of instant action options was such a tremendous letdown for me, considering they hyped UT3 as being a treat for the offline crowd. Instead, we got that godawful "campaign."
Imagine being able to design your bots from parts, and edit all their stats, default orders, and voicepack (if only that were possible to change) like you could in UT99, and then save them to an .ini to use for quick selection like in UT2k4. Imagine going forward instead of backward.
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Originally posted by Northrawn View PostNothing wrong with it. In the end I know it is designed only for PC. I don't even own a console currently. I only wanted to show that those telling that MM fixes all problems for botplay are wrong.Nothing stopping anybody with the inclination to do so from writing a mutator for the PS3/Xbox 360 to handle advanced bot config...
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