They don't?
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Deployables in DM/TDM maps
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Originally posted by Dogger View PostBut once they are killed those types of pickups die with them, spidermines dont.
I'm not saying the keg is "better" than the spiders (that largely depends on the situation)... just that all you have to do to get the advantage is pick 'em up.
Actually, the keg and belt are even cheaper than the spiders, since you're unable to use weapons while you run around with the spider nest in your hands looking for a good spot to deploy it.
Originally posted by i_hax View Postthe belt and armor do not stay, and must be timed to get any advantage from them.
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Originally posted by ReverendCrow View Postthe difference between that and deployables...well... when u die..the deployable doesnt go away lets say u die then respawn right where the spiders were layed...ur dead again unless by some miracle u make it out alive
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Originally posted by ReverendCrow View Postwhen u die..the deployable doesnt go away
Originally posted by cdiddy View Posti like the idea of killing deployables with the alt fire of impact hammer. there at least should be some way to kill spider mines
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Well the landrap spiders are certanly a bad step for competitive gameplay. I think they could atleast balance it, maybe even make an emp grenade which players will have at disposal. Or maybe make it last for 6 seconds or less. Right now its pretty much like everyone said: impacting on balance, and dubmbing down competitivnes of online gameplay,
Offline its sure alot of fun, but without some kind of gadget, counter-device whcih should dealt with it, its pretty much a pain in the...you know where
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Originally posted by Xyx View PostThe whole point of the keg and shield is that you don't die until you have enjoyed the full advantage they bestow. You cannot lose the game while you still have shields, but you can lose while you still have spiders.
Some crazy modder made a Destroyable Deployables mutator.
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Originally posted by i_hax View PostPretty sure they will be useless and I hope most server admins disable
them... the whole idea is retarded, leave them in the vehicle gametypes.
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