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Hm, why is there no FOV over 100?

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  • replied
    No by default UT3 is still limited to a FOV of 100.

    However mutators like this one exist http://utforums.epicgames.com/showthread.php?t=594587

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  • replied
    Originally posted by Der_Schreiner View Post
    has this actually changed meanwhile?
    No but there is a mutator for it that supports high fov's. iirc I tried out something like 150 once. Didn't end well.

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  • replied
    has this actually changed meanwhile?

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  • replied
    N-N-N-NECROPOST!

    ...the devil made me do it.

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  • replied
    Everyone is arguing about advantage and how its unfair for each side but in my eyes its obvious:

    If there is 1 player on a server with a 1ghz celeron and voodoo 2 should everyone else with core i7 and gtx 295 be made to play at the same frame rate as him? Lets face it he is at a major disadvantage!

    Im afraid its his fault for not moving on with the times and buying a new pc and he just has to accept what he has got.

    The same applies to widescreen, whether you like it or not 4:3 / 5:4 is becoming obsolite and as such either live with the fact that over time they will be at a disadvantage or do what everyone else does and buy a widescreen monitor.

    I brought mine for the advantage it gives just like i brought my gtx295 for maximum frame rate. If people refuse to move on then its your loss. Epic give people the view they paid for.

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  • replied
    Yeah.
    110 is what ive used to play.
    Hopefully larger fov comes with a new patch, hate those mutators :P

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  • replied
    When I ran a server I had a mutator that let you increase it and I set the max FOV to 120... didn't experience any problems with that FOV at all, makes it fair for the widescreen gamers that want their FOV at 105-110 to avoid the problems OP was talking aobut. X_X Proper widescreen support is definitely at the top of my wishlist for a future patch.

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  • replied
    im pretty sure it just stretches it to fit the screen with different res options

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  • replied
    Originally posted by Xyx View Post
    And you unable to make a point?
    No, simply tired of making the same one over and over, only to have it refuted by nonsense. As far as I'm concerned the discussion is over.

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  • replied
    They're not going to remove the FOV limit if they know they will have to fix more things.
    It will go against their integrity as a company to break the unified style they worked hard to uphold.
    no company wants to be called a liar..

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  • replied
    Dunno about you guys but ive played ut from 99 with 110 fov and i know we really could use a fov over 100 with ut3.. no harm in there.. please?

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  • replied
    Originally posted by shombowhore View Post
    You are hilarious.
    And you unable to make a point?

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  • replied
    Originally posted by jacobi289 View Post
    Benfica, why do you keep bumping a topic that you don't agree with?

    Or do you enjoy trolling this topic with your ignorance?
    This reason:
    Originally posted by Benfica
    Do you play UT2004 confortably, does anyone have any problem with it?

    I'm asking this because Epic doesn't tend to change stuff that creates heated discussions, and you may not get anywhere if you don't take baby steps regardless of who is right or wrong. We don't have cross-platform, that thread about tweaking movement didn't get anywhere either, and a few more ...

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  • replied
    Benfica, why do you keep bumping a topic that you don't agree with?

    Or do you enjoy trolling this topic with your ignorance?

    Leave a comment:


  • replied
    Bump

    I played UT3 @ 1680x1050 and UT2004 yesterday for a while at 1280x800, FOV 100. I couldn't stand it more than a few minutes either. I set it to an absurd value, 30 or so, didn't evne bother to move for more than 10 secs to see I'd get nausea or dizziness.

    Really, with an ideal solution or not, Epic should solve this problem. It has nothing to do with gameplay, or see more or less than others, but personal well being.

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