What I'm seeing a lot of here is that folks bought widescreens thinking all games will eventually go widescreen, which is a fair assumption. However, since many games have not, now those who invested their monies are rather perturbed that the aspect ratio they enjoy in their movies and desktops are not spilling over into all their favorite games. So, the effort is to force developers into "correcting" the issue. I'm curious, when the 16:10 flat panel monitor was first released for public use, how many games supported it? I'd bet maybe a scant few, but more like none. It has only been a few years now and many of the games you currently enjoy were already in development prior to the big surge in widescreen sales.
Something else I'm also seeing here is the old, "Dude, you fail because you have not upgraded to a widescreen monitor" syndrome. Talk about elitist attitudes. Yeah, talking down to everyone else is really going to garner you support. Way to go intardweb.
As a person who uses both a 5:4 at home and a 16:10 at work (I do not play games at work but use a 3D program for our mission planning and debriefing) I can appreciate the technical data some of you have provided. All being said, I think the devs got the message. It is now up to Epic to decide if they want to go this route at this stage in the game, pun intended. Having played many of the games Paddwak and others have listed, almost none of those games come close to the in-your-face fast-paced action of UT games. That is why it must be a careful effort in whatever adjustment we end up with if one is indeed implemented.
Something else I'm also seeing here is the old, "Dude, you fail because you have not upgraded to a widescreen monitor" syndrome. Talk about elitist attitudes. Yeah, talking down to everyone else is really going to garner you support. Way to go intardweb.
As a person who uses both a 5:4 at home and a 16:10 at work (I do not play games at work but use a 3D program for our mission planning and debriefing) I can appreciate the technical data some of you have provided. All being said, I think the devs got the message. It is now up to Epic to decide if they want to go this route at this stage in the game, pun intended. Having played many of the games Paddwak and others have listed, almost none of those games come close to the in-your-face fast-paced action of UT games. That is why it must be a careful effort in whatever adjustment we end up with if one is indeed implemented.
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