I need 360 fov, give me Epic!!!!
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Hm, why is there no FOV over 100?
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Originally posted by Nuppi View PostUhm.. that was a joke i suppose :P
120 is more than enough.
[shot]http://www.codinghorror.com/blog/images/fov-diagram.png[/shot]
I am horrible at trig so I didn't bother to verify the calculations, but it seems sound.
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Originally posted by RoadKillGrill View PostThat's not true, I played iCTF at 120 for a while. I shifted it down to 110 now but to say that 4:3 players don't like higher FOVs is ignorant.
[shot]http://i70.photobucket.com/albums/i103/rahkogen/Screenshots/FovCompare.jpg[/shot]
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Originally posted by Rancur3p1c View PostYou know I don't think I've ever seen anybody on the internet contradict more people, for no reason, in the history of their posting than you do. The fishbowl effect is clearly visible in the ramp on the left of that image you linked. It looks horrible. Nobody plays with a FOV like that; this is common knowledge. Sorry.
What are you reading? (I have new sig, Thank you)
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Originally posted by FragTastic View Postexcept that the trend in computing, as well as television, is tending more and more towards widescreen. The difference being that although your 10 yr old tv still does the job fine, your 4yr old computer is a doorstop. So how many people really have 4:3 monitors these days?......... *thinks about starting a poll.....
umm me
im still using my old 15" CRT from a old IBM system
still works like a charm
will get a good 22" 2ms LCD when prices drop
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Originally posted by Rancur3p1c View PostIt needs to go up to 130/140 for people that do tri-displays. Nobody likes it at 120 for a 4:3 screen because you get the fishbowl effect.
Considering the normal setting for the game, I do not see why a FOV limit of 100 isn't reasonable even for 16:10 players. The game was not designed to be played on a dual or tri-screen setup. Most players I know of only use one monitor if they have a multi-monitor setup.
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Originally posted by Crotale View Postin the hands of a highly skilled player, there is little to no loss in accuracy
The problem lies in keybinds. You can easily make a keybind that sets your FOV. With unrestricted FOV you can make keybinds that zoom in, providing you the best of both worlds.
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Originally posted by Xyx View PostOnly for aimbots. FOV 160 instead of FOV 80 turns a 1-pixel deviation into a 2-pixel deviation.
The problem lies in keybinds. You can easily make a keybind that sets your FOV. With unrestricted FOV you can make keybinds that zoom in, providing you the best of both worlds.
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Okay, but who in their right minds would play that way? Still, I thought were originally discussing the finer points of a FOV more like 100-120 for 16:10 players. Will a FOV of 110 truly have a dramatic impact on accuracy when compared to 80? If so, again, why would anyone want to play that way?
Regarding the FOV binds, I think it's reasonable to assume most players would consider that to be a cheap move, and possibly borderline cheating.
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