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Hm, why is there no FOV over 100?
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Originally posted by Xyx View PostSomeone gets an advantage either way. Horizontal vision is more important, so widescreen players would get a greater advantage if Epic switched to the vertical limit.
Maybe the game should offer the possibility of a non-widescreen resolution on a widescreen monitor, with two black bars on the sides. That way it would be equal for all involved. Don't want the bars? Then don't complain about the top and bottom bits getting cut off.
That said, I do see widescreen as the new standard, so I wouldn't consider it completely unreasonable to expect non-widescreen players to either live with a disadvantage or get with the program. 4:3 screen size was a limitation of the glass tube era and not the result of ergonomics.
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Originally posted by bclagge View PostSo wait, you're saying that having more vertical viewable area is an advantage, but more horizontal viewing area is not?
I tend to agree with RoadKillGrill, horizontal viewing is more important than vertical. Regardless, I also agree with you that increased FOV is not an inherent advantage. It's a tradeoff.
I have a solution for the weapons being cut off: Hidden weapons.
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Personally i dont think a wider fov gives any advantage nor the aspect ratio of monitor.
I guess its more about liking.
For me fov 110 is the only right one, ive played with that for years and would like to keep doing so.
The game looks, feels and plays better with 110 fov than with 100.
But thats just how i like it, and seems like many people agree with me.
Hopefully we get over 100 fov by native and dont need to use any mutators for that.
Just like all previous ut versions
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Originally posted by drjacobs View PostWhere is the mutator, I can't find it under beta or full releases?
there you go
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Originally posted by Fliperaci View Post
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Originally posted by Xyx View PostSomeone gets an advantage either way. Horizontal vision is more important, so widescreen players would get a greater advantage if Epic switched to the vertical limit.
Maybe the game should offer the possibility of a non-widescreen resolution on a widescreen monitor, with two black bars on the sides. That way it would be equal for all involved. Don't want the bars? Then don't complain about the top and bottom bits getting cut off.
That said, I do see widescreen as the new standard, so I wouldn't consider it completely unreasonable to expect non-widescreen players to either live with a disadvantage or get with the program. 4:3 screen size was a limitation of the glass tube era and not the result of ergonomics.
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Originally posted by Rancur3p1c View PostNobody likes it at 120 for a 4:3 screen because you get the fishbowl effect.
[shot]http://i70.photobucket.com/albums/i103/rahkogen/Screenshots/FovCompare.jpg[/shot]
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