Announcement

Collapse
No announcement yet.

Hm, why is there no FOV over 100?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    Originally posted by pan1978108 View Post
    I need 360 fov, give me Epic!!!!
    That is imposable, using a traditional projection you are limited to less than 180 as tan(180) = 0.

    Leave a comment:


  • replied
    I need 360 fov, give me Epic!!!!

    Leave a comment:


  • replied
    Originally posted by Rancur3p1c View Post
    Nobody likes it at 120 for a 4:3 screen because you get the fishbowl effect.
    That's not true, I played iCTF at 120 for a while. I shifted it down to 110 now but to say that 4:3 players don't like higher FOVs is ignorant.

    [shot]http://i70.photobucket.com/albums/i103/rahkogen/Screenshots/FovCompare.jpg[/shot]

    Leave a comment:


  • replied
    Originally posted by bclagge View Post
    Because that's your preference? What about the people who like it at 120?
    It needs to go up to 130/140 for people that do tri-displays. Nobody likes it at 120 for a 4:3 screen because you get the fishbowl effect.

    Leave a comment:


  • replied
    Originally posted by Xyx View Post
    Someone gets an advantage either way. Horizontal vision is more important, so widescreen players would get a greater advantage if Epic switched to the vertical limit.

    Maybe the game should offer the possibility of a non-widescreen resolution on a widescreen monitor, with two black bars on the sides. That way it would be equal for all involved. Don't want the bars? Then don't complain about the top and bottom bits getting cut off.

    That said, I do see widescreen as the new standard, so I wouldn't consider it completely unreasonable to expect non-widescreen players to either live with a disadvantage or get with the program. 4:3 screen size was a limitation of the glass tube era and not the result of ergonomics.
    /all fov thread.

    Leave a comment:


  • replied
    Because that's your preference? What about the people who like it at 120?

    Leave a comment:


  • replied
    Originally posted by Fliperaci View Post
    Thank you. After using the mutator I can't go back to FOV100. I set it to 110 and I think it is perfect for my 16x10 monitor. If you go over 110 I think the sides of the screen starts to look a little distorted. I have set this mutator on my server. I think EPIC should atleast let people set up to 110.

    Leave a comment:


  • replied
    Originally posted by drjacobs View Post
    Where is the mutator, I can't find it under beta or full releases?
    http://utforums.epicgames.com/showthread.php?t=594587

    there you go

    Leave a comment:


  • replied
    Where is the mutator, I can't find it under beta or full releases?

    Leave a comment:


  • replied
    Personally i dont think a wider fov gives any advantage nor the aspect ratio of monitor.
    I guess its more about liking.
    For me fov 110 is the only right one, ive played with that for years and would like to keep doing so.

    The game looks, feels and plays better with 110 fov than with 100.
    But thats just how i like it, and seems like many people agree with me.

    Hopefully we get over 100 fov by native and dont need to use any mutators for that.
    Just like all previous ut versions

    Leave a comment:


  • replied
    I don't mind having the option, even though I have widescreen I would still keep it at fov 100 because I think it is easier to aim.

    Leave a comment:


  • replied
    Originally posted by Crotale View Post
    Rancur, honestly, what is it that you feel you are missing by this "limitation"? Moreover, why isn't the mutator good enough?
    Originally posted by tqz View Post
    What's the point if most servers don't use it?
    ^^^^^^^^^^

    Leave a comment:


  • replied
    Originally posted by bclagge View Post
    So wait, you're saying that having more vertical viewable area is an advantage, but more horizontal viewing area is not?

    I tend to agree with RoadKillGrill, horizontal viewing is more important than vertical. Regardless, I also agree with you that increased FOV is not an inherent advantage. It's a tradeoff.

    I have a solution for the weapons being cut off: Hidden weapons.
    That doesn't fix that even at 25 yards, players take up the entire vertical viewing area.

    Leave a comment:


  • replied
    Originally posted by Xyx View Post
    Someone gets an advantage either way. Horizontal vision is more important, so widescreen players would get a greater advantage if Epic switched to the vertical limit.

    Maybe the game should offer the possibility of a non-widescreen resolution on a widescreen monitor, with two black bars on the sides. That way it would be equal for all involved. Don't want the bars? Then don't complain about the top and bottom bits getting cut off.

    That said, I do see widescreen as the new standard, so I wouldn't consider it completely unreasonable to expect non-widescreen players to either live with a disadvantage or get with the program. 4:3 screen size was a limitation of the glass tube era and not the result of ergonomics.
    This is actually a very good idea-- allow the option of widescreen.

    Leave a comment:


  • replied
    Rancur, honestly, what is it that you feel you are missing by this "limitation"? Moreover, why isn't the mutator good enough?

    Leave a comment:

Working...
X