Hi i am fan of Unreal Tournament please this message is very important for the future of Unreal Tournament please a moderator link it to a EPIC’s programmers.
The change of team of programming has created a product a mediocre result a game pleasant only from who has not played to predecessors.
The studio that brought you gears of war has killed Unreal Tournament recycling textre not suitable for UT. No good no good the ancient walls of gears of war is horrendous not suitable for a future game.
The package ASC architucture chinese is horrible PUT IT IN THE TRASH not suitable for a future game bah watch the maps of the predecessors: Flying castle, future architecture space landscapes. The maps of UT3 are anomymous and few.
Most important the only map present in all Unreal Tournament is Curse present in the original Unreal in UT3 where is it?
Where is the tournament in UT3?
http://img22.imageshack.us/my.php?image=pdvd001c.jpg
Watch here:
http://img525.imageshack.us/my.php?image=door.jpg
The package HU old architecture never blend with package LT future architecture. The future door in the map Island (unfair map bad programming and tester gameplay) not suitable to an ancient wall it’s horrible visual result, here and in more other maps.
Incoherence materials:
http://img4.imageshack.us/my.php?ima...shot00005h.jpg
http://img4.imageshack.us/my.php?ima...nshot00007.jpg
http://img22.imageshack.us/my.php?im...nshot00008.jpg
http://img22.imageshack.us/my.php?im...nshot00009.jpg
http://img22.imageshack.us/my.php?im...nshot00015.jpg
http://img3.imageshack.us/my.php?ima...nshot00003.jpg
http://img525.imageshack.us/my.php?i...nshot00016.jpg
http://img525.imageshack.us/my.php?i...shot00017g.jpg
This staticmeshes:
http://img4.imageshack.us/my.php?ima...nshot00001.jpg
Walkpipe inside LT_Floors package, they have used them everywhere:
Arsenal
Carbon Fire
Deimos
Diesel
Gateway
Coret
Strident
Containment
Dusk
Onyx Coast
Power Surge
Tank Crossing
Torlan
Superficial programming without ideas:
http://img22.imageshack.us/my.php?im...nshot00000.jpg
http://img22.imageshack.us/my.php?im...nshot00002.jpg
http://img22.imageshack.us/my.php?im...shot00004t.jpg
http://img525.imageshack.us/my.php?i...nshot00013.jpg
http://img22.imageshack.us/my.php?im...nshot00014.jpg
http://img525.imageshack.us/my.php?i...shot00018c.jpg
Take the description of Malcolm from UT2004: “…and strong sense of loyalty”
http://img22.imageshack.us/my.php?image=shot00001k.jpg
WHY IN UT3 IS BETRAYS IS FRIENDS? Why Othello is a Ronin before he was a Thundercrash bah………
It’s paradoxical and ridiculous you have twisted a key character of Unreal Tournament world you been ashamed!!!
Me really I don't understand in the screenshot of UT2007 Malcolm publicized together this guy:
http://img525.imageshack.us/my.php?image=gwcom1.jpg
But paradoxical this guy there isn’t in the game, he is visible into the editor skeletal mesh sample and Malcolm isn’t present in game there are only some texture in the package CH_Immortals, but the prefix CH indicate the corrupts it’s a ridiculous.
Xan, Brock, Gorge remember them?
A skin of Necris IS WHITE NOT PINK.
EPIC use SHEET BRUSH for water and liquids not fogsheet staticmesh with a material applied. Because simply a sheet brush has a surface proprieties customize setting scale, rotate………
The delayed of one years the change of name.....too many errors too much lacks………
Programming effected with the feet.
Where is Digital Extremes? Please for the new UT recalled them!
The change of team of programming has created a product a mediocre result a game pleasant only from who has not played to predecessors.
The studio that brought you gears of war has killed Unreal Tournament recycling textre not suitable for UT. No good no good the ancient walls of gears of war is horrendous not suitable for a future game.
The package ASC architucture chinese is horrible PUT IT IN THE TRASH not suitable for a future game bah watch the maps of the predecessors: Flying castle, future architecture space landscapes. The maps of UT3 are anomymous and few.
Most important the only map present in all Unreal Tournament is Curse present in the original Unreal in UT3 where is it?
Where is the tournament in UT3?
http://img22.imageshack.us/my.php?image=pdvd001c.jpg
Watch here:
http://img525.imageshack.us/my.php?image=door.jpg
The package HU old architecture never blend with package LT future architecture. The future door in the map Island (unfair map bad programming and tester gameplay) not suitable to an ancient wall it’s horrible visual result, here and in more other maps.
Incoherence materials:
http://img4.imageshack.us/my.php?ima...shot00005h.jpg
http://img4.imageshack.us/my.php?ima...nshot00007.jpg
http://img22.imageshack.us/my.php?im...nshot00008.jpg
http://img22.imageshack.us/my.php?im...nshot00009.jpg
http://img22.imageshack.us/my.php?im...nshot00015.jpg
http://img3.imageshack.us/my.php?ima...nshot00003.jpg
http://img525.imageshack.us/my.php?i...nshot00016.jpg
http://img525.imageshack.us/my.php?i...shot00017g.jpg
This staticmeshes:
http://img4.imageshack.us/my.php?ima...nshot00001.jpg
Walkpipe inside LT_Floors package, they have used them everywhere:
Arsenal
Carbon Fire
Deimos
Diesel
Gateway
Coret
Strident
Containment
Dusk
Onyx Coast
Power Surge
Tank Crossing
Torlan
Superficial programming without ideas:
http://img22.imageshack.us/my.php?im...nshot00000.jpg
http://img22.imageshack.us/my.php?im...nshot00002.jpg
http://img22.imageshack.us/my.php?im...shot00004t.jpg
http://img525.imageshack.us/my.php?i...nshot00013.jpg
http://img22.imageshack.us/my.php?im...nshot00014.jpg
http://img525.imageshack.us/my.php?i...shot00018c.jpg
Take the description of Malcolm from UT2004: “…and strong sense of loyalty”
http://img22.imageshack.us/my.php?image=shot00001k.jpg
WHY IN UT3 IS BETRAYS IS FRIENDS? Why Othello is a Ronin before he was a Thundercrash bah………
It’s paradoxical and ridiculous you have twisted a key character of Unreal Tournament world you been ashamed!!!
Me really I don't understand in the screenshot of UT2007 Malcolm publicized together this guy:
http://img525.imageshack.us/my.php?image=gwcom1.jpg
But paradoxical this guy there isn’t in the game, he is visible into the editor skeletal mesh sample and Malcolm isn’t present in game there are only some texture in the package CH_Immortals, but the prefix CH indicate the corrupts it’s a ridiculous.
Xan, Brock, Gorge remember them?
A skin of Necris IS WHITE NOT PINK.
EPIC use SHEET BRUSH for water and liquids not fogsheet staticmesh with a material applied. Because simply a sheet brush has a surface proprieties customize setting scale, rotate………
The delayed of one years the change of name.....too many errors too much lacks………
Programming effected with the feet.
Where is Digital Extremes? Please for the new UT recalled them!
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