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To Epic: Latest beta overlooks several key issues
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shombowhore repliedBersy - For the record, I haven't experienced any 0 damage bugs while using the 2.0 beta, although it wasn't extremely common before. But the game generally feels a lot smoother online overall, so I would be surprised if it isn't fixed.
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Henrik repliedHere is a list of stuff relevant to the netcode:
Networking bandwidth use optimizations.
Improved prioritization of actor replication.
Improved network pawn position update smoothing using mesh translation.
Improved dynamic netspeed system based on player counts.
Don't dynamically adjust listen server client netspeed above max client has requested (for modem clients).
The most likely key fix being in bold..
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ThaMarine repliedOriginally posted by Bersy View PostSince the netcode has been substantially improved I am guessing you guys will notice fewer of these "0 damage" situations. It would all come about from the client seeing his opponent in one place, appearing to take a hit when he actually hadn't, but in 2.0 pawn position updating has been improved, meaning what you see on screen should be more reliable. I have heard quite a few reports that online matches feel considerably more responsive now, I am willing to bet this will improve people's perception of not only the avril but sniper and shock feel as well..
10chars
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Henrik repliedSince the netcode has been substantially improved I am guessing you guys will notice fewer of these "0 damage" situations. It would all come about from the client seeing his opponent in one place, appearing to take a hit when he actually hadn't, but in 2.0 pawn position updating has been improved, meaning what you see on screen should be more reliable. I have heard quite a few reports that online matches feel considerably more responsive now, I am willing to bet this will improve people's perception of not only the avril but sniper and shock feel as well..
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shombowhore repliedOriginally posted by bclagge View PostI assume that's just lag.
This bug has been around since UT2004, though I definitely don't think it was as prevalent. Maybe just not as noticeable, considering it appears to be projectile-related and UT2004 was dominated by hitscan.
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BlueCloud repliedOriginally posted by BlueCloud View PostMy main (unfixed?) gripes are:
1. Server cpu lag -- All Warfare servers start lagging as player count goes up. Example: 60ms with 10 players, 120ms with 24 players. ONS servers running on the SAME box with 32 players playing don't have this problem, so it's not network lag.
2. Random damage avrils - Avrils causing 0, 200 or 400 damage randomly. You pickup a deemer on Downtown and get into a scorpion while your prime's taken and your core is being hit. As you try to head towards a safe place, an Avril comes and takes off ALL your 300 points, and you probably couldn't bail out in time because of issue #1 above.
3. No ingame server browser - Makes it harder to shop around for better servers but not wanting to quit the current game if none are found.
4 No showing of enemy names like in 2k4 - Knowing who the enemy player is, helps aiming, dodging, weapon selection etc. The demo guy bug exacerbates this by not even allowing one to identify people by their skin.
The demo guy bug is fixed. I don't know if the server cpu lag is fixed. There are a lot more issues, of course. But those are my main gripes keeping me from enjoying the game.
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Nuppi repliedOriginally posted by tqz View PostI agree, FOV >100 is absolutely necessary.
Originally posted by HideInLight View Postfov calculator:
http://emsai.net/projects/widescreen/fovcalc/
and look at that, its just he fov i like to play with!
Why not use the freefov mutator? Its not allowed in some official matches.
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shombowhore repliedOriginally posted by hypno View Postit's not giving sounds for armor pickups/weapons/etc, that must be fixed.
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hypno repliedI've just tryed the beta patch 2, I was quite happy with the demo playback improvement, would be awesome if you could add UI control, there's still a problem with the sounds tho, it's not giving sounds for armor pickups/weapons/etc, that must be fixed. Besides that I haven't tryed anything else, since there aren't many server with beta patch 2 at all
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shombowhore repliedNa it should definitely just be an option, because it's useful to know who you're fighting, so you can adjust your style accordingly. At the very least, use small text and only display a name when your crosshair is REALLY close to the player, a la UT2004. Haven't tried beta 2 yet, so I can't say how well it's implemented.
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