Originally posted by Euxeus
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To Epic: Latest beta overlooks several key issues
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Originally posted by BlueCloud View PostHuh? I guess you haven't played enough warfare then. The bug DOES happen with other vehicles too. Have you never been taken out in the raptor on Torlan by a single AVRIL, regardless of if it hits on the side or front? I go nuts when it happens when I have the deemer. And I have seen 1 avril do 400 damage to the walker. I am sure someone would've noticed that in a tank too, coz I don't use tank much. You're usually too distracted by the game to notice such things, I guess. But I guarantee, they DO happen.
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Originally posted by martinblank View PostYa that is a big one. It is so annoying when you have 300hp in the scorpion, and a single avril hits you (and the shooter did not have udamage), and boom, you are dead.
Somebody told me this happens if it hits you while you are using the turbo boost in the scorpion, but I have found time and time again, that just isn't the case. It will happen regardless of whether you are using the turbo boost.
Worse, when you point this out in game, you are usually called a sore loser or just ignored.
Or, as happened many times before, you eject your vehicle just to get your person hit by the avril, and leave your vehicle for the enemy to pick up:P
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Originally posted by bclagge View PostI agree with all points above, and I'd like to add one:
The opposite of what bluecloud is asking for about seeing enemy names. I want an option to turn OFF all names and all node indicators on the HUD, because more often than not they obscure something important in front of me. A useful function would be a button I can hold down to bring up the indicator HUD, and have it disappear on release or toggle.
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Originally posted by BlueCloud View Post
4 No showing of enemy names like in 2k4 - Knowing who the enemy player is, helps aiming, dodging, weapon selection etc. The demo guy bug exacerbates this by not even allowing one to identify people by their skin.
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Originally posted by shombowhore View PostEpic, I first want to express my appreciation for the huge effort to keep UT3 alive. I just wanted to show my concern for several issues that really should be addressed in patch 2.0, but are not:
-Crosshair scaling bug (see below)
-Viewing server browser mid-game
-Allowing FOV > 100
-Contrast/Gamma sliders
-Taunt binds
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Back on Avril topic: I remember twice getting 400hp damage on... hellbender!
Some people try to convince me it is coded somewhere but I still believe it is just some (probably network) bug...
Same as no avril damage on mantas...
Notice that projectile position are not synchronised between server and client. It happened many times that a rocket hit me with no damage... once it happened to me with a tank shell
I believe simmilar issue happens with the avril, but since it is guided one expects it to score when getting a lock. I remember few instances that my target got destroyed a second or two after making the hit, maybe because server-side trajectory was different than on my client.
To conclude - my wild guess is that increasing synchronisation priority for avril missiles could alleviate the bug. Or maybe some small special code tweaking for it?
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