Announcement

Collapse
No announcement yet.

To Epic: Latest beta overlooks several key issues

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    #16
    Originally posted by Euxeus View Post
    It's not a bug.

    It doesn't have to a be a turbo boost for this to happen, if you are moving towards the avril then it causes more damage. Even if it doesn't look like you are moving toward it the avril can change direction at the last second so it hits you head-on.

    If there really was a random damage avril then you'd see the same bug in slow vehicles like the tank.
    Huh? I guess you haven't played enough warfare then. The bug DOES happen with other vehicles too. Have you never been taken out in the raptor on Torlan by a single AVRIL, regardless of if it hits on the side or front? I go nuts when it happens when I have the deemer. And I have seen 1 avril do 400 damage to the walker. I am sure someone would've noticed that in a tank too, coz I don't use tank much. You're usually too distracted by the game to notice such things, I guess. But I guarantee, they DO happen.

    Comment


      #17
      Originally posted by BlueCloud View Post
      Huh? I guess you haven't played enough warfare then. The bug DOES happen with other vehicles too. Have you never been taken out in the raptor on Torlan by a single AVRIL, regardless of if it hits on the side or front? I go nuts when it happens when I have the deemer. And I have seen 1 avril do 400 damage to the walker. I am sure someone would've noticed that in a tank too, coz I don't use tank much. You're usually too distracted by the game to notice such things, I guess. But I guarantee, they DO happen.
      they happen in any vehicle that moves fast. i use tank alot and have never had it happen to me. i cannot say for the darkwalker becuase i dont use it enough but i am guessing that when you move quick with the darkwalker(like climbing up stairs on sandstorm you get a slight speed boost when u get the lip) that it will do 400 because of your veolocity. i think it is good that an avril can do 400 damage and it is not random. there was a whole argument about this a long time ago. if u are flying at an avril in a raptor it will kill u. the one problem that u have already pointed out is that sometimes it will do 400 dmg when u hit the side of it. this is still due to velocity but needs looking into to see if it is acually a glitch.

      Comment


        #18
        look at this

        http://forums.epicgames.com/showthre...=609205&page=3

        Comment


          #19
          Originally posted by martinblank View Post
          Ya that is a big one. It is so annoying when you have 300hp in the scorpion, and a single avril hits you (and the shooter did not have udamage), and boom, you are dead.

          Somebody told me this happens if it hits you while you are using the turbo boost in the scorpion, but I have found time and time again, that just isn't the case. It will happen regardless of whether you are using the turbo boost.

          Worse, when you point this out in game, you are usually called a sore loser or just ignored.
          Sometimes this is due to the random avril bug. Other times if you boost and then suicide the scorpion. After you have eject the scorpion, it takes double damage ie now only has 150 health. If the scorp gets avrilled just after you ejected and you are too close to it, you can get killed by the single avril via vehicular explosion.

          Or, as happened many times before, you eject your vehicle just to get your person hit by the avril, and leave your vehicle for the enemy to pick up :P

          Comment


            #20
            Originally posted by bclagge View Post
            I agree with all points above, and I'd like to add one:

            The opposite of what bluecloud is asking for about seeing enemy names. I want an option to turn OFF all names and all node indicators on the HUD, because more often than not they obscure something important in front of me. A useful function would be a button I can hold down to bring up the indicator HUD, and have it disappear on release or toggle.
            what he said! I hate seeing the node names and having them get in my way!

            Comment


              #21
              I guess it begs to ask the question, is it like getting hit on the character?
              EG: Getting hit in the head will cause more damage then getting hit in the torso, Getting hit in an area on the vehicle with less armor will cause more damage?

              Comment


                #22
                No it doesn't matter, you can be hit from the top, side, front or back and it can kill with one hit or some times but rarely, up to three times ( depending if you get hit by the no damage avril )

                Comment


                  #23
                  Originally posted by Skippy_Doe View Post
                  EG: Getting hit in the head will cause more damage then getting hit in the torso
                  This is not true unless you are using sniper.

                  Comment


                    #24
                    Originally posted by shombowhore View Post
                    This is not true unless you are using sniper.
                    yeah I have no idea, I'm not too big on using vehicles, and if the avril kills in one shot, sweet for me...the foot soldier.

                    Comment


                      #25
                      Originally posted by BlueCloud View Post

                      4 No showing of enemy names like in 2k4 - Knowing who the enemy player is, helps aiming, dodging, weapon selection etc. The demo guy bug exacerbates this by not even allowing one to identify people by their skin.
                      You could have snipped this out of one of my posts from more than a year ago!! I know they do have some of the same people working on it that worked on the original games but it sure doesn't seem like it!

                      Comment


                        #26
                        Originally posted by shombowhore View Post
                        Epic, I first want to express my appreciation for the huge effort to keep UT3 alive. I just wanted to show my concern for several issues that really should be addressed in patch 2.0, but are not:

                        -Crosshair scaling bug (see below)
                        -Viewing server browser mid-game
                        -Allowing FOV > 100
                        -Contrast/Gamma sliders
                        -Taunt binds
                        I'm finally running out of gas on UT3. It is so depressing that there is no speech binder. If you see the thread in my sig from back in Nov 2007, I've been at this a while to no avail. I'm completely baffled by the lack of it. I wish someone from Epic would post in these forums and explain why they couldn't put a speech binder in. I would much rather have speech binder than extra maps! I know I'm not alone. All of the friends I play with and people that I bring to the game that know older UT's - everyone of them asks me where the speech binder is!!!! They need to hire some people that remember all of the things that made the earlier UT's fun! Heck, borrow Cliffy for a just a few hours!

                        Comment


                          #27
                          The code only allows the AVRiL rocket to deal 200 damage to a vehicle, so if you take 400 something is messed up and you're getting hit twice by the same rocket. I bet you don't evar see that offline, either.

                          Comment


                            #28
                            Originally posted by M^vL View Post
                            Heck, borrow Cliffy for a just a few hours!
                            Dude Huge is above such pithy things.

                            Comment


                              #29
                              Back on Avril topic: I remember twice getting 400hp damage on... hellbender!
                              Some people try to convince me it is coded somewhere but I still believe it is just some (probably network) bug...
                              Same as no avril damage on mantas...

                              Notice that projectile position are not synchronised between server and client. It happened many times that a rocket hit me with no damage... once it happened to me with a tank shell
                              I believe simmilar issue happens with the avril, but since it is guided one expects it to score when getting a lock. I remember few instances that my target got destroyed a second or two after making the hit, maybe because server-side trajectory was different than on my client.

                              To conclude - my wild guess is that increasing synchronisation priority for avril missiles could alleviate the bug. Or maybe some small special code tweaking for it?

                              Comment


                                #30
                                OK guys have you thought that this might be the reson for the Beta version of the patch? That this is the sort of issue thay wanted to know about? Well you told them so theres no reson for all the anger just let them fix the issues for goodness sake give epic a chance.

                                Comment

                                Working...
                                X