Epic, I first want to express my appreciation for the huge effort to keep UT3 alive. I just wanted to show my concern for several issues that really should be addressed in patch 2.0, but are not:
-Crosshair scaling bug (see below)
-Viewing server browser mid-game
-Allowing FOV > 100
-Contrast/Gamma sliders
-Taunt binds
I know how time consuming debugging can be, but the last 4 should be fairly simple additions to code, and are certainly aspects of the game that most fans have come to expect.
I would appreciate any feedback from Epic regarding these issues. And for anyone unaware of the crosshair scaling bug, it affects all weapons but the link gun (since v1.2, I think.) It is likely related to using a wide-screen resolution. For emphasis, I am using a large circle as my crosshair in the screenshots.
This is how a crosshair should look (and does with link):
[shot]http://img168.imageshack.us/img168/525/xhair1.jpg[/shot]
And this is how it looks for all other weapons:
[shot]http://img168.imageshack.us/img168/2553/xhair2.jpg[/shot]
-Crosshair scaling bug (see below)
-Viewing server browser mid-game
-Allowing FOV > 100
-Contrast/Gamma sliders
-Taunt binds
I know how time consuming debugging can be, but the last 4 should be fairly simple additions to code, and are certainly aspects of the game that most fans have come to expect.
I would appreciate any feedback from Epic regarding these issues. And for anyone unaware of the crosshair scaling bug, it affects all weapons but the link gun (since v1.2, I think.) It is likely related to using a wide-screen resolution. For emphasis, I am using a large circle as my crosshair in the screenshots.
This is how a crosshair should look (and does with link):
[shot]http://img168.imageshack.us/img168/525/xhair1.jpg[/shot]
And this is how it looks for all other weapons:
[shot]http://img168.imageshack.us/img168/2553/xhair2.jpg[/shot]
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