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Scoring and the Titan pack

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    #31
    Originally posted by Trepænima View Post
    You must only play in pubs. Spawnkilling is a viable, and sometimes necessary tactic to winning matches. Learn to defend yourself.
    I can hold my own well enough

    Removing points does not remove the tactical option of spawnkillingm, and I certainly am not asking for increased spawn protection times.

    Edit.

    Hold up......

    "players will spawn with weapons from the nearest weapon locker." (in War)

    That might just be all that's needed.

    For icing on my cake though, there needs to be an Avril in that locker......

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      #32
      The titan pack is just a WASTE. Instead of wasting time with this they should have made a real tournament for the game, a ladder and new maps for all game modes, more factions and character. I can't beleive the same people who made ut99 and ut2004 made the decision to make this. What the game need is more content and bugs fixed, not this **** which has nothing to do with what made UT so great.

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        #33
        Originally posted by Zeb89 View Post
        Instead of wasting time with this they should have made a real tournament for the game [...] not this **** which has nothing to do with what made UT so great.
        That's a bit harsh... but indeed, nobody was waiting for titans and behemoths. I think our benefactors don't really care all that much about the things people have been waiting for and mostly just preoccupy themselves with the stuff they themselves like to work on. That not being the old stuff. Which is similar to the way most modders work, including me.

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          #34
          Rebuilding a new tournament would be making a new game - and that makes little commercial sense. More factions and new chartacters will not change the core gameplay. THe content is out there in terms of user made maps. The patches are also in there.....

          The only element that's missing is a way to push out community maps - and that should be easy via Steam..... Steam could be enough turn this game around - don't underestimate it.

          edit
          But since from here on in we have a two year wait!...I believe that building an online tournament structure would be ideal for the next iteration.

          What I would want would be for as much time to be given to develop the bits that is between games as goes in to the game itself. THat structure, two years from now will be as important as the game itself

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            #35
            Originally posted by Zeb89 View Post
            start of boring rant that has nothing do with this thread......****FUNNY & IRONIC BIT COMING UP****......"What the game need is more content and bugs fixed"......end of said boring rant
            *knock knock* anybody in there?? Thanks for the laugh anyway.

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              #36
              Originally posted by Xyx View Post
              A tactic that is not fun for all involved (including the ones on the receiving end) should not be made viable.
              That's absurd! No functional tactic is "fun" for the receiving team because the point is to win, and beating the **** out of the enemy is the goal. Reasonable players will realize that losing is all part of their game, and will take it with dignity and not be too upset by it.

              Originally posted by Zeb89 View Post
              The titan pack is just a WASTE. Instead of wasting time with this they should have made a real tournament for the game, a ladder and new maps for all game modes, more factions and character. I can't beleive the same people who made ut99 and ut2004 made the decision to make this. What the game need is more content and bugs fixed, not this **** which has nothing to do with what made UT so great.
              I appreciate that you have concerns, and a point. However, what you have said here has NOTHING to do with the thread at had. Did you just see "Titan Pack" in the title and decide you were going to post here without reading anything? Go make a new thread or post this in a thread that is actually related to what you want to talk about.

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                #37
                Originally posted by bclagge View Post
                No functional tactic is "fun" for the receiving team because the point is to win, and beating the **** out of the enemy is the goal.
                Are you being ironic? Only half the people can "win". Why should the other half not have at least some fun?

                Comment


                  #38
                  Originally posted by Zeb89 View Post
                  The titan pack is just a WASTE. Instead of wasting time with this they should have made a real tournament for the game, a ladder and new maps for all game modes, more factions and character. I can't beleive the same people who made ut99 and ut2004 made the decision to make this. What the game need is more content and bugs fixed, not this **** which has nothing to do with what made UT so great.
                  Perhaps people did not ask for these specific gametypes, but no matter how you slice it if they do something like bring back Assault, or bring back Domination, or Bombing run, or Invasion.. you're always gonna leave out someone, unless you do it all, which is impossible in the amount of time they have. Also for financial reasons. They saw that the game needs some new stuff, and they are correct in that. Greed may in the end be the solution for the death of CTF, since all existing maps work with it and it gives them a whole new gameplay dynamic they did not previously have. Titans manages to add a new strategetic element to Warfare and vCTF, even games on Suspense will not be so predictable anymore. The raptor always dominated that map, and that will no longer be the case.

                  Have you even played it? I suspect not.. but I have. It's not perfect but it DOES add to the game and I think it will make a difference..

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                    #39
                    Originally posted by Xyx View Post
                    Are you being ironic? Only half the people can "win". Why should the other half not have at least some fun?
                    Another look at what you had said:
                    A tactic that is not fun for all involved (including the ones on the receiving end) should not be made viable.
                    No, I don't think that every tactic should be fun for everyone involved. A match can be fun, win or lose. But undoubtedly being soundly trounced by someone isn't always entertaining.

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                      #40
                      Originally posted by bclagge View Post
                      But undoubtedly being soundly trounced by someone isn't always entertaining.
                      I always have fun playing the game, win or lose makes no difference what-so-ever to my personal enjoyment.
                      When the team I am on looses, I will still have had a great match, killed some people and owened in my own way.

                      The most boring time is when I am on a unmatched team on the winning side, spawn, go to node capture it go to base, oh it's all over we won yawn, still fun if I was able to kill someone, but defiantly boring when you win all the time or too easly

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                        #41
                        Originally posted by bclagge View Post
                        being soundly trounced by someone isn't always entertaining.
                        There are always exceptions, and there is certainly no pleasing the people that care only about winning... but I do believe that, on the whole, everyone should have fun. And that "on the whole" includes such really common tactics as spawnkilling. Otherwise people will get frustrated and abandon the game, and that benefits no-one, because then half of the people that used to be winners will become the new losers... continuing the vicious circle and leading us to where we are now; near-dead game.

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                          #42
                          I only spawn-kill if people spawn around where I'm killing.

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                            #43
                            Originally posted by Xyx View Post
                            And that "on the whole" includes such really common tactics as spawnkilling. Otherwise people will get frustrated and abandon the game, and that benefits no-one, because then half of the people that used to be winners will become the new losers... continuing the vicious circle and leading us to where we are now; near-dead game.
                            Uh... are you saying spawnkilling has contributed to the deadness of UT3?

                            rhiridflaidd, having read about the Titan pack and that Titan powerup, I can see your concern, but it's myopic to insist that spawnkilling/Titaning will ruin the game - that remains to be seen. Of course it's always fun to take new elements of any game, and guess what the most popular tactic will be - in this case, you're already equating this tactic with exploits and hence rules need to change to fix it. Besides, who's to say all of the servers will have the mutator on?

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                              #44
                              You misunderstand me, and ask the wrong questions.

                              If a server enables titans, I absoultely will be fragging every last opponent in whatever way I can, should me being a titan be needed strategically.

                              Spawnkilling is not an exploit- it can be a valid tactic, it also can be a lame way of generating points. The difference is all in the intention of the dominant player.

                              Did I say that it will "ruin the game" - nope.

                              I do think though that scoring in ONS is not perfect and is something worth thinking about. I also spent a bit of time in UT2004 helpiong work out which scoring tweaks would help teamwork - and then Shambler did the hard work. But this absolutely did establish that tweaking scoring does lead to more sporting play and a better game environment. Agressively adminning servers is not the way forward here.

                              I might be sitting in a turret, doing nothing for 2 minutes, then fragging a single distant orbcarrier. Doing that will gain me hardly any points, but it will be the difference between winning and loosing a round.

                              Do you want players like me to start spawnkilling is a better question.

                              Comment


                                #45
                                Originally posted by Trepænima View Post
                                are you saying spawnkilling has contributed to the deadness of UT3?
                                No, it brings in droves of players. People just love being spawnkilled. People actually quit CoD to get spawnkilled in UT.

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