In warfare, at the moment, there is no justification for spawnkilling - it is tactically useless, unless it's close to contested nodes, and cuts off your opponent's reinforcements.
With Titans, it will be tactically valid because it will allow you to become a titan. So unless the scoring is modified to disincetivise becoming a titan via spawnkilling, we we will have a lot of spawnkillers - and more than that, this time around they can reasonably claim "play to win"
I've been saying for a while that fraging footsoldiers(i.e players not in vehichles) in a node aream or a base that is not vulnerable,that is not connected to a node that's vulnerable shouldn't score points. If a player has a frag since spawning, there is no point protection.
To explain
red base-1-2-3-4 blue base,
If node 2 is the only one that is not shielded (i.e. neither team controls it), frags for footsoldiers in nodes 1-3 count, but if you kill enemy footsoldiers in their base, or the defenders of node 4, that shouldn't score any points.
If nodes 2 and 3 are contested, then only the bases have point scoring protection.
With Titans, it will be tactically valid because it will allow you to become a titan. So unless the scoring is modified to disincetivise becoming a titan via spawnkilling, we we will have a lot of spawnkillers - and more than that, this time around they can reasonably claim "play to win"
I've been saying for a while that fraging footsoldiers(i.e players not in vehichles) in a node aream or a base that is not vulnerable,that is not connected to a node that's vulnerable shouldn't score points. If a player has a frag since spawning, there is no point protection.
To explain
red base-1-2-3-4 blue base,
If node 2 is the only one that is not shielded (i.e. neither team controls it), frags for footsoldiers in nodes 1-3 count, but if you kill enemy footsoldiers in their base, or the defenders of node 4, that shouldn't score any points.
If nodes 2 and 3 are contested, then only the bases have point scoring protection.
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