Imagine the enemy team trying to take down the orb-runners as they pass the Orb to eachother! That would be soooooo fun!
You 'd no longer cap a node it'd be a 'slam dunk' .
I reckon they must have play tested this idea, we've had similar 'throw' element gametypes in previous UTs. Being able to destroy the enemy orb is often the only thing that keeps many War games alive as a contest currently. eg . think how a good team could pass the orb around in tankcrossing or at the flood node, just getting it to the node is hard enough on many teams.
Well what I actually want is to have speed brake and jump both mapped to the space bar. Because that's the way it should be.
Didn't know you could double tap forward though, thanks.
Man, I'm telling you - just make the Orb throwable!
Ha, that's a great idea.
I'd go further and say do it like this: In order to grab the orb you have to switch to impact hammer and touch the orb with that. It will attach to the end of your hammer.
If you charge and release the hammer, the orb will fly off in the general direction you've got the hammer pointed, to a distance varying according to how far up you've got the hammer charged.
If you're wandering around and see an orb flying in your general direction, you can switch to impact hammer and, if you're close enough, possibly catch it.
edit: Ok, ok, while on hoverboard, or when any weapon other than the impact hammer is selected, the orb will behave just as it does now (floating just behind and over your head). You won't be able to "throw" it until you get off the board, and switch to impact hammer.
Assault...
enforcers accuracy increased... sometimes they never hit the target you are shooting at and when you cant get ammo for it.. its well rather poor, and no they wont be OP, link gun is stronger, stinger is stronger.
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